/** * @file hid.h * @brief Functions that help process gamepad inputs. */ #pragma once #include "types.h" #include "util.h" namespace nn { namespace hid { struct NpadHandheldState; struct NpadStyleTag; void InitializeNpad(); void SetSupportedNpadIdType(u32 const* , u64); void SetSupportedNpadStyleSet(nn::util::BitFlagSet<32, nn::hid::NpadStyleTag>); void GetNpadStyleSet(u32 const &); void GetNpadStates(nn::hid::NpadHandheldState *, s32, u32 const &); }; };