#include "al/LiveActor/LiveActor.h" #include "al/camera/CameraTicket.h" #include "al/util.hpp" #include "al/layout/LayoutActor.h" #include "al/layout/LayoutKit.h" #include "al/gamepad/util.h" #include "al/camera/CameraPoser.h" #include "al/camera/alCameraPoserFunction.h" #include "al/factory/ProjectActorFactory.h" #include "al/area/AreaObjGroup.h" #include "al/actor/DemoActor.h" #include "al/area/ChangeStageInfo.h" #include "game/StageScene/StageScene.h" #include "game/Layouts/CoinCounter.h" #include "game/Player/PlayerFunction.h" #include "game/Player/PlayerCameraTarget.h" #include "game/Player/PlayerAnimControlRun.h" #include "game/Player/PlayerFactory.h" #include "game/Player/PlayerCostumeInfo.h" #include "game/Controller/ControllerAppletFunction.h" #include "game/GameData/GameDataHolderWriter.h" #include "game/GameData/GameDataFunction.h" #include "game/Actors/Shine.h" #include "game/HakoniwaSequence/HakoniwaSequence.h" #include "game/UI/MenuSelectParts.h" #include "game/StageScene/StageSceneStateServerConfig.hpp" #include "game/System/Application.h" #include "rs/util.hpp" #include "rs/util/SensorUtil.h" #include "sead/math/seadVector.h" #include "sead/math/seadMatrix.h" #include "sead/prim/seadSafeString.hpp" #include "sead/gfx/seadCamera.h" #include "sead/basis/seadNew.h" #include "sead/gfx/seadColor.h" #include "types.h" #include "agl/DrawContext.h" #include "agl/RenderBuffer.h" #include "agl/utl.h" #include "nn/swkbd/swkbd.h" #include "helpers.hpp" #include "logger.hpp" #include "server/Client.hpp" #include "debugMenu.hpp" #include "Keyboard.hpp" #include "server/DeltaTime.hpp" static bool isInGame = false; static bool debugMode = false; constexpr const char* captureNames[] = { "AnagramAlphabetCharacter", "Byugo", "Bubble", "Bull", "Car", "ElectricWire", "KillerLauncherMagnum", "KuriboPossessed", "WanwanBig", // has sub-actors "KillerLauncher", "Koopa", "Wanwan", // has sub-actors "Pukupuku", "PukupukuSnow", "Gamane", // has sub-actors "FireBrosPossessed", "PackunFire", "Frog", "Kakku", "Hosui", "HammerBrosPossessed", "Megane", "KaronWing", "KuriboWing", "PackunPoison", "Radicon", "Tank", "Tsukkun", "TRex", "TRexSleep", "TRexPatrol", // "Yukimaru", (is a player actor) "Imomu", "SenobiGeneratePoint" // "HackFork", // "Yoshi" (is a player actor) };