#pragma once class HakoniwaSequence; #include "game/WorldList/WorldResourceLoader.h" class HakoniwaStateDemoEnding { public: // HakoniwaStateDemoOpening(HakoniwaSequence *, al::WipeHolder *, al::ScreenCaptureExecutor *, WorldResourceLoader *, BootLayout *, const al::LayoutInitInfo *, HakoniwaStateDeleteScene *, al::AsyncFunctorThread *, LoadLayoutCtrl *) };