#pragma once #include "sead/devenv/seadDebugFontMgrNvn.h" #include "sead/gfx/seadPrimitiveRenderer.h" #include "sead/gfx/seadTextWriter.h" #include "sead/basis/seadNew.h" #include "sead/gfx/seadViewport.h" #include "agl/DrawContext.h" #include "agl/utl.h" #include "game/System/GameSystem.h" #include "al/util.hpp" #include "logger.hpp" extern sead::TextWriter *gTextWriter; bool setupDebugMenu(agl::DrawContext* context, sead::Viewport* viewport); void drawBackground(agl::DrawContext *context);