#pragma once #include "al/LiveActor/LiveActor.h" #include "al/resource/ActorResourceHolder.h" #include "al/resource/ActorResource.h" namespace al { al::ActorResource *findOrCreateActorResource(al::ActorResourceHolder *,char const*,char const*); al::ActorResource* findOrCreateActorResourceWithAnimResource(al::ActorResourceHolder*, char const*, char const*, char const*, bool); al::Resource *getModelResource(al::LiveActor const*); al::Resource *getModelResourceYaml(al::LiveActor const*,char const*,char const*); }