Jack Garrard
8acb8700bf
Merge branch 'dev' into udp-client
2023-09-02 13:35:38 -07:00
Jack Garrard
7064122902
Merge branch 'dev' into packet-acceptance
2023-09-02 12:58:53 -07:00
Robin C. Ladiges
36f9343f83
don't send empty GameInf and CostumeInf packets and resend them on reconnect
...
Resend because: on server restarts the server will lose the stage and costume information.
If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).
With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard
477f1c9e7d
Add a poll time to wait properly
2022-10-29 18:12:53 -07:00
Jack Garrard
7e128679ab
Split apart tcp and udp recv functions
2022-10-29 17:37:30 -07:00
Jack Garrard
1fc3a78943
Shutdown send/recv threads before socket reinit
2022-10-29 17:17:38 -07:00
Jack Garrard
efef24fbbe
Fix variable names again
2022-10-27 02:09:59 -07:00
Jack Garrard
3e5c0c89e5
Merge branch 'packet-acceptance' into udp-client
2022-10-27 01:03:39 -07:00
Jack Garrard
64b56c32da
Add race protection to message queues
2022-10-27 01:02:32 -07:00
Jack Garrard
e6871da878
Readd missing variable
2022-10-27 00:27:29 -07:00
Jack Garrard
28c7f92453
Refactor member variable names
2022-10-27 00:25:37 -07:00
Jack Garrard
4a5a10f910
Convert receive buffer to be on heap
2022-10-26 03:33:42 -07:00
Jack Garrard
ed83827cc1
Add udp status to debug menu
2022-10-23 18:37:08 -07:00
Jack Garrard
694c9e73d6
Allow for a udp handshake
2022-10-23 16:37:47 -07:00
Jack Garrard
d666707e24
Merge branch 'packet-acceptance' into udp-client
2022-10-21 12:37:57 -07:00
Jack Garrard
1fd02147b6
Add a flag to only send udp if client has received udp packets
2022-10-21 12:27:01 -07:00
Jack Garrard
66c8bb9e1b
Closer to working
2022-09-05 03:19:33 -07:00
CraftyBoss
d4eabffff1
executor table re-impl, shine sync changes, send/recv netcode refactored
2022-09-04 02:23:02 -07:00
Jack Garrard
19c6d800bd
More changes while testing
2022-09-03 01:57:57 -07:00
Jack Garrard
1204e27adb
Attempt at full udp client
2022-08-30 15:18:44 -07:00
Robin C. Ladiges
b3b49bd547
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
...
Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames.
I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
2022-07-10 08:13:28 +02:00
CraftyBoss
b00540b1d9
impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit
2022-07-05 12:45:22 -07:00
CraftyBoss
381293e2b8
First Commit
2022-06-16 14:33:18 -07:00