Commit Graph

23 Commits

Author SHA1 Message Date
Jack Garrard 8acb8700bf
Merge branch 'dev' into udp-client 2023-09-02 13:35:38 -07:00
Jack Garrard 7064122902
Merge branch 'dev' into packet-acceptance 2023-09-02 12:58:53 -07:00
Robin C. Ladiges 36f9343f83 don't send empty GameInf and CostumeInf packets and resend them on reconnect
Resend because: on server restarts the server will lose the stage and costume information.

If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).

With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard 477f1c9e7d Add a poll time to wait properly 2022-10-29 18:12:53 -07:00
Jack Garrard 7e128679ab Split apart tcp and udp recv functions 2022-10-29 17:37:30 -07:00
Jack Garrard 1fc3a78943 Shutdown send/recv threads before socket reinit 2022-10-29 17:17:38 -07:00
Jack Garrard efef24fbbe Fix variable names again 2022-10-27 02:09:59 -07:00
Jack Garrard 3e5c0c89e5 Merge branch 'packet-acceptance' into udp-client 2022-10-27 01:03:39 -07:00
Jack Garrard 64b56c32da Add race protection to message queues 2022-10-27 01:02:32 -07:00
Jack Garrard e6871da878 Readd missing variable 2022-10-27 00:27:29 -07:00
Jack Garrard 28c7f92453 Refactor member variable names 2022-10-27 00:25:37 -07:00
Jack Garrard 4a5a10f910 Convert receive buffer to be on heap 2022-10-26 03:33:42 -07:00
Jack Garrard ed83827cc1 Add udp status to debug menu 2022-10-23 18:37:08 -07:00
Jack Garrard 694c9e73d6 Allow for a udp handshake 2022-10-23 16:37:47 -07:00
Jack Garrard d666707e24 Merge branch 'packet-acceptance' into udp-client 2022-10-21 12:37:57 -07:00
Jack Garrard 1fd02147b6 Add a flag to only send udp if client has received udp packets 2022-10-21 12:27:01 -07:00
Jack Garrard 66c8bb9e1b Closer to working 2022-09-05 03:19:33 -07:00
CraftyBoss d4eabffff1 executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Jack Garrard 19c6d800bd More changes while testing 2022-09-03 01:57:57 -07:00
Jack Garrard 1204e27adb Attempt at full udp client 2022-08-30 15:18:44 -07:00
Robin C. Ladiges b3b49bd547
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames.

I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
2022-07-10 08:13:28 +02:00
CraftyBoss b00540b1d9 impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit 2022-07-05 12:45:22 -07:00
CraftyBoss 381293e2b8 First Commit 2022-06-16 14:33:18 -07:00