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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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Add udp status to debug menu
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parent
2654650804
commit
ed83827cc1
3 changed files with 14 additions and 1 deletions
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@ -46,6 +46,7 @@ class SocketClient : public SocketBase {
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u16 getLocalUdpPort();
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u16 getLocalUdpPort();
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s32 setPeerUdpPort(u16 port);
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s32 setPeerUdpPort(u16 port);
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const char* getUdpStateChar();
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u32 getSendCount() { return mSendQueue.getCount(); }
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u32 getSendCount() { return mSendQueue.getCount(); }
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u32 getSendMaxCount() { return mSendQueue.getMaxCount(); }
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u32 getSendMaxCount() { return mSendQueue.getMaxCount(); }
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@ -118,6 +118,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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}
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}
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gTextWriter->printf("Client Socket Connection Status: %s\n", Client::instance()->mSocket->getStateChar());
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gTextWriter->printf("Client Socket Connection Status: %s\n", Client::instance()->mSocket->getStateChar());
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gTextWriter->printf("Udp socket status: %s\n", Client::instance()->mSocket->getUdpStateChar());
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//gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::instance()->mSocket->socket_errno);
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//gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::instance()->mSocket->socket_errno);
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gTextWriter->printf("Connected Players: %d/%d\n", Client::getConnectCount() + 1, Client::getMaxPlayerCount());
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gTextWriter->printf("Connected Players: %d/%d\n", Client::getConnectCount() + 1, Client::getMaxPlayerCount());
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@ -88,7 +88,7 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
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}
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}
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udpAddress.address = hostAddress;
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udpAddress.address = hostAddress;
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udpAddress.port = nn::socket::InetHtons(41553);
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udpAddress.port = nn::socket::InetHtons(0);
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udpAddress.family = 2;
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udpAddress.family = 2;
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this->udp_addr = udpAddress;
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this->udp_addr = udpAddress;
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this->has_recv_udp = false;
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this->has_recv_udp = false;
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@ -155,6 +155,17 @@ s32 SocketClient::setPeerUdpPort(u16 port) {
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}
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}
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const char* SocketClient::getUdpStateChar() {
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if (this->udp_addr.port == 0) {
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return "Waiting for handshake";
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}
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if (!this->has_recv_udp) {
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return "Waiting for holepunch";
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}
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return "Utilizing UDP";
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}
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bool SocketClient::send(Packet *packet) {
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bool SocketClient::send(Packet *packet) {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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