Functional sardine mode + new menu option

This commit is contained in:
Amethyst-szs 2022-10-26 20:40:21 -07:00
parent f2f32825b6
commit a9b2c87aa0
18 changed files with 657 additions and 55 deletions

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@ -32,7 +32,7 @@ include $(DEVKITPRO)/libnx/switch_rules
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
TARGET ?= $(notdir $(CURDIR))$(SMOVER) TARGET ?= $(notdir $(CURDIR))$(SMOVER)
BUILD ?= build$(SMOVER) BUILD ?= build$(SMOVER)
SOURCES := source/sead/time source/sead source/puppets source/server/hns source/server/gamemode source/server/gamemode/modifiers source/server source/layouts source/states source/cameras source/nx source SOURCES := source/sead/time source/sead source/puppets source/server/hns source/server/snh source/server/gamemode source/server/gamemode/modifiers source/server source/layouts source/states source/cameras source/nx source
SOURCES += source/al/execute SOURCES += source/al/execute
DATA := data DATA := data
INCLUDES := include include/sead INCLUDES := include include/sead

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@ -13,6 +13,8 @@ class SocketBase {
virtual nn::Result init(const char * ip, u16 port) = 0; virtual nn::Result init(const char * ip, u16 port) = 0;
virtual bool closeSocket(); virtual bool closeSocket();
virtual bool tryReconnect();
virtual struct Packet *tryGetPacket();
const char *getStateChar(); const char *getStateChar();
u8 getLogState(); u8 getLogState();
@ -37,6 +39,3 @@ class SocketBase {
int sock_flags; int sock_flags;
}; };

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@ -0,0 +1,36 @@
#pragma once
#include "al/layout/LayoutActor.h"
#include "al/layout/LayoutInitInfo.h"
#include "al/util/NerveUtil.h"
#include "logger.hpp"
#include "server/gamemode/GameModeTimer.hpp"
// TODO: kill layout if going through loading zone or paused
class SardineIcon : public al::LayoutActor {
public:
SardineIcon(const char* name, const al::LayoutInitInfo& initInfo);
void appear() override;
bool tryStart();
bool tryEnd();
void showSolo();
void showPack();
void exeAppear();
void exeWait();
void exeEnd();
private:
struct SardineInfo* mInfo;
};
namespace {
NERVE_HEADER(SardineIcon, Appear)
NERVE_HEADER(SardineIcon, Wait)
NERVE_HEADER(SardineIcon, End)
}

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@ -24,8 +24,9 @@ class SocketClient : public SocketBase {
public: public:
SocketClient(const char *name, sead::Heap *heap); SocketClient(const char *name, sead::Heap *heap);
nn::Result init(const char* ip, u16 port) override; nn::Result init(const char* ip, u16 port) override;
bool tryReconnect(); bool tryReconnect() override;
bool closeSocket() override; bool closeSocket() override;
Packet *tryGetPacket() override;
bool startThreads(); bool startThreads();
void endThreads(); void endThreads();
@ -39,8 +40,6 @@ class SocketClient : public SocketBase {
void sendFunc(); void sendFunc();
void recvFunc(); void recvFunc();
Packet *tryGetPacket(sead::MessageQueue::BlockType blockType = sead::MessageQueue::BlockType::Blocking);
void printPacket(Packet* packet); void printPacket(Packet* packet);
bool isConnected() { return socket_log_state == SOCKET_LOG_CONNECTED; } bool isConnected() { return socket_log_state == SOCKET_LOG_CONNECTED; }

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@ -1,8 +1,5 @@
#pragma once #pragma once
#include <cmath>
#include <math.h>
#include "puppets/PuppetHolder.hpp"
#include "al/actor/ActorInitInfo.h" #include "al/actor/ActorInitInfo.h"
#include "al/actor/IUseName.h" #include "al/actor/IUseName.h"
#include "al/scene/Scene.h" #include "al/scene/Scene.h"
@ -11,35 +8,41 @@
#include "game/StageScene/StageScene.h" #include "game/StageScene/StageScene.h"
#include "layouts/HideAndSeekIcon.h" #include "layouts/HideAndSeekIcon.h"
#include "prim/seadSafeString.h" #include "prim/seadSafeString.h"
#include "puppets/PuppetHolder.hpp"
#include "server/gamemode/GameModeConfigMenu.hpp" #include "server/gamemode/GameModeConfigMenu.hpp"
#include <cmath>
#include <math.h>
// enum for defining game mode types // enum for defining game mode types
enum GameMode : s8 { enum GameMode : s8 {
NONE = -1, NONE = -1,
HIDEANDSEEK HIDEANDSEEK,
SARDINE
}; };
// struct containing info about the games state for use in gamemodes // struct containing info about the games state for use in gamemodes
struct GameModeInitInfo { struct GameModeInitInfo {
GameModeInitInfo(al::ActorInitInfo* info, al::Scene *scene){ GameModeInitInfo(al::ActorInitInfo* info, al::Scene* scene)
{
mLayoutInitInfo = info->mLayoutInitInfo; mLayoutInitInfo = info->mLayoutInitInfo;
mPlayerHolder = info->mActorSceneInfo.mPlayerHolder; mPlayerHolder = info->mActorSceneInfo.mPlayerHolder;
mSceneObjHolder = info->mActorSceneInfo.mSceneObjHolder; mSceneObjHolder = info->mActorSceneInfo.mSceneObjHolder;
mScene = scene; mScene = scene;
}; };
void initServerInfo(GameMode mode, PuppetHolder *pupHolder) { void initServerInfo(GameMode mode, PuppetHolder* pupHolder)
{
mMode = mode; mMode = mode;
mPuppetHolder = pupHolder; mPuppetHolder = pupHolder;
} }
al::LayoutInitInfo* mLayoutInitInfo; al::LayoutInitInfo* mLayoutInitInfo;
al::PlayerHolder* mPlayerHolder; al::PlayerHolder* mPlayerHolder;
al::SceneObjHolder *mSceneObjHolder; al::SceneObjHolder* mSceneObjHolder;
al::Scene* mScene; al::Scene* mScene;
GameMode mMode = GameMode::NONE; GameMode mMode = GameMode::NONE;
PuppetHolder *mPuppetHolder; PuppetHolder* mPuppetHolder;
}; };
// base class for all gamemodes, must inherit from this to have a functional gamemode // base class for all gamemodes, must inherit from this to have a functional gamemode
@ -54,18 +57,18 @@ public:
virtual bool isModeActive() const { return mIsActive; } virtual bool isModeActive() const { return mIsActive; }
virtual void init(GameModeInitInfo const &info); virtual void init(GameModeInitInfo const& info);
virtual void begin() { mIsActive = true; } virtual void begin() { mIsActive = true; }
virtual void update(); virtual void update();
virtual void end() { mIsActive = false; } virtual void end() { mIsActive = false; }
protected: protected:
sead::FixedSafeString<0x10> mName; sead::FixedSafeString<0x10> mName;
al::SceneObjHolder *mSceneObjHolder = nullptr; al::SceneObjHolder* mSceneObjHolder = nullptr;
GameMode mMode = GameMode::NONE; GameMode mMode = GameMode::NONE;
StageScene* mCurScene = nullptr; StageScene* mCurScene = nullptr;
PuppetHolder *mPuppetHolder = nullptr; PuppetHolder* mPuppetHolder = nullptr;
bool mIsActive = false; bool mIsActive = false;
bool mIsFirstFrame = true; bool mIsFirstFrame = true;
}; };

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@ -2,6 +2,7 @@
#include "al/factory/Factory.h" #include "al/factory/Factory.h"
#include "server/hns/HideAndSeekConfigMenu.hpp" #include "server/hns/HideAndSeekConfigMenu.hpp"
#include "server/snh/SardineConfigMenu.hpp"
#include "server/gamemode/GameModeConfigMenu.hpp" #include "server/gamemode/GameModeConfigMenu.hpp"
typedef GameModeConfigMenu* (*createMenu)(const char* name); typedef GameModeConfigMenu* (*createMenu)(const char* name);
@ -13,6 +14,7 @@ GameModeConfigMenu* createGameModeConfigMenu(const char* name) {
__attribute((used)) constexpr al::NameToCreator<createMenu> menuTable[] = { __attribute((used)) constexpr al::NameToCreator<createMenu> menuTable[] = {
{"HideAndSeek", &createGameModeConfigMenu<HideAndSeekConfigMenu>}, {"HideAndSeek", &createGameModeConfigMenu<HideAndSeekConfigMenu>},
{"Sardine", &createGameModeConfigMenu<SardineConfigMenu>},
}; };
class GameModeConfigMenuFactory : public al::Factory<createMenu> { class GameModeConfigMenuFactory : public al::Factory<createMenu> {

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@ -3,6 +3,7 @@
#include "al/factory/Factory.h" #include "al/factory/Factory.h"
#include "server/gamemode/GameModeBase.hpp" #include "server/gamemode/GameModeBase.hpp"
#include "server/hns/HideAndSeekMode.hpp" #include "server/hns/HideAndSeekMode.hpp"
#include "server/snh/SardineMode.hpp"
typedef GameModeBase* (*createMode)(const char* name); typedef GameModeBase* (*createMode)(const char* name);
@ -13,11 +14,13 @@ GameModeBase* createGameMode(const char* name)
}; };
__attribute((used)) constexpr al::NameToCreator<createMode> modeTable[] = { __attribute((used)) constexpr al::NameToCreator<createMode> modeTable[] = {
{"HideAndSeek", &createGameMode<HideAndSeekMode>} {"HideAndSeek", &createGameMode<HideAndSeekMode>},
{"Sardines", &createGameMode<SardineMode>}
}; };
constexpr const char* modeNames[] = { constexpr const char* modeNames[] = {
"Hide and Seek" "Hide and Seek",
"Sardines"
}; };
class GameModeFactory : public al::Factory<createMode> { class GameModeFactory : public al::Factory<createMode> {

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@ -0,0 +1,19 @@
#pragma once
#include "server/gamemode/GameModeConfigMenu.hpp"
#include "game/Layouts/CommonVerticalList.h"
#include "server/gamemode/GameModeBase.hpp"
class SardineConfigMenu : public GameModeConfigMenu {
public:
SardineConfigMenu();
void initMenu(const al::LayoutInitInfo &initInfo) override;
const sead::WFixedSafeString<0x200> *getStringData() override;
bool updateMenu(int selectIndex) override;
const int getMenuSize() override { return mItemCount; }
private:
static constexpr int mItemCount = 4;
};

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@ -0,0 +1,51 @@
#pragma once
#include "al/camera/CameraTicket.h"
#include "server/gamemode/GameModeBase.hpp"
#include "server/gamemode/GameModeConfigMenu.hpp"
#include "server/gamemode/GameModeInfoBase.hpp"
#include "server/gamemode/GameModeTimer.hpp"
#include "server/snh/SardineConfigMenu.hpp"
#include "layouts/SardineIcon.h"
#include <math.h>
struct SardineInfo : GameModeInfoBase {
SardineInfo() { mMode = GameMode::SARDINE; }
bool mIsIt = false;
bool mIsUseGravity = false;
bool mIsUseGravityCam = false;
bool mIsTether = true;
GameTime mHidingTime;
};
class SardineMode : public GameModeBase {
public:
SardineMode(const char* name);
void init(GameModeInitInfo const& info) override;
virtual void begin() override;
virtual void update() override;
virtual void end() override;
bool isPlayerIt() const { return mInfo->mIsIt; };
void setPlayerTagState(bool state) { mInfo->mIsIt = state; }
void enableGravityMode() { mInfo->mIsUseGravity = true; }
void disableGravityMode() { mInfo->mIsUseGravity = false; }
bool isUseGravity() const { return mInfo->mIsUseGravity; }
void setCameraTicket(al::CameraTicket* ticket) { mTicket = ticket; }
private:
GameModeTimer* mModeTimer = nullptr;
SardineIcon* mModeLayout = nullptr;
SardineInfo* mInfo = nullptr;
al::CameraTicket* mTicket = nullptr;
float pullDistanceMax = 2250.f;
float pullDistanceMin = 1000.f;
float pullPowerRate = 75.f;
};

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@ -99,13 +99,14 @@ B59E28 B seadPrintHook // sead::system::print
// Pause Menu Changes // Pause Menu Changes
4EAEC4 B overrideNerveHook // makes any button on pause menu run a specific nerve // 4EAEC4 B overrideNerveHook // makes any button on pause menu run a specific nerve
4EA104 MOV W2, #5 // update state count to account for new custom state 4EA104 MOV W2, #5 // update state count to account for new custom state
4EA1F0 BL initNerveStateHook // inits options nerve state and server config state 4EA1F0 BL initNerveStateHook // inits options nerve state and server config state
4EA174 MOV X0, X20 // moves StageSceneStatePauseMenu to first arg 4EA174 MOV X0, X20 // moves StageSceneStatePauseMenu to first arg
4EA17C NOP // prevents first new of StageSceneStateOption 4EA17C NOP // prevents first new of StageSceneStateOption
4EA1A8 BL initStateHook // inits StageSceneStateOption and StageSceneStateServerConfig 4EA1A8 BL initStateHook // inits StageSceneStateOption and StageSceneStateServerConfig
4EA1C0 NOP // prevents mStateOption ptr from being overriden 4EA1C0 NOP // prevents mStateOption ptr from being overriden
4EAFA4 B overrideHelpFadeNerve
// Gravity hooks // Gravity hooks

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@ -78,13 +78,21 @@ bool registerShineToList(Shine* shineActor) {
return al::isAlive(shineActor); return al::isAlive(shineActor);
} }
void overrideNerveHook(StageSceneStatePauseMenu* thisPtr, al::Nerve* nrvSet) { // void overrideNerveHook(StageSceneStatePauseMenu* thisPtr, al::Nerve* nrvSet) {
if (al::isPadHoldZL(-1)) { // if (al::isPadHoldZL(-1)) {
al::setNerve(thisPtr, &nrvStageSceneStatePauseMenuServerConfig); // al::setNerve(thisPtr, &nrvStageSceneStatePauseMenuServerConfig);
} else { // } else {
al::setNerve(thisPtr, nrvSet); // al::setNerve(thisPtr, nrvSet);
} // }
// }
void overrideHelpFadeNerve(StageSceneStatePauseMenu* thisPtr)
{
// Set label in menu inside LocalizedData/lang/MessageData/LayoutData/Menu.msbt
thisPtr->exeServerConfig();
al::setNerve(thisPtr, &nrvStageSceneStatePauseMenuServerConfig);
return;
} }
StageSceneStateServerConfig *sceneStateServerConfig = nullptr; StageSceneStateServerConfig *sceneStateServerConfig = nullptr;

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@ -0,0 +1,136 @@
#include "layouts/SardineIcon.h"
#include "al/string/StringTmp.h"
#include "al/util.hpp"
#include "logger.hpp"
#include "main.hpp"
#include "prim/seadSafeString.h"
#include "puppets/PuppetInfo.h"
#include "rs/util.hpp"
#include "server/Client.hpp"
#include "server/gamemode/GameModeTimer.hpp"
#include "server/snh/SardineMode.hpp"
#include <cstdio>
#include <cstring>
SardineIcon::SardineIcon(const char* name, const al::LayoutInitInfo& initInfo)
: al::LayoutActor(name)
{
al::initLayoutActor(this, initInfo, "SardineIcon", 0);
mInfo = GameModeManager::instance()->getInfo<SardineInfo>();
initNerve(&nrvSardineIconEnd, 0);
al::hidePane(this, "SoloIcon");
al::hidePane(this, "PackIcon");
kill();
}
void SardineIcon::appear()
{
al::startAction(this, "Appear", 0);
al::setNerve(this, &nrvSardineIconAppear);
al::LayoutActor::appear();
}
bool SardineIcon::tryEnd()
{
if (!al::isNerve(this, &nrvSardineIconEnd)) {
al::setNerve(this, &nrvSardineIconEnd);
return true;
}
return false;
}
bool SardineIcon::tryStart()
{
if (!al::isNerve(this, &nrvSardineIconWait) && !al::isNerve(this, &nrvSardineIconAppear)) {
appear();
return true;
}
return false;
}
void SardineIcon::exeAppear()
{
if (al::isActionEnd(this, 0)) {
al::setNerve(this, &nrvSardineIconWait);
}
}
void SardineIcon::exeWait()
{
if (al::isFirstStep(this)) {
al::startAction(this, "Wait", 0);
}
GameTime& curTime = mInfo->mHidingTime;
if (curTime.mHours > 0) {
al::setPaneStringFormat(this, "TxtCounter", "%01d:%02d:%02d", curTime.mHours, curTime.mMinutes,
curTime.mSeconds);
} else {
al::setPaneStringFormat(this, "TxtCounter", "%02d:%02d", curTime.mMinutes,
curTime.mSeconds);
}
int playerCount = Client::getMaxPlayerCount();
if (playerCount > 0) {
char playerNameBuf[0x100] = { 0 }; // max of 16 player names if player name size is 0x10
sead::BufferedSafeStringBase<char> playerList = sead::BufferedSafeStringBase<char>(playerNameBuf, 0x200);
if (mInfo->mIsIt)
playerList.appendWithFormat("%s\n", Client::instance()->getClientName());
for (size_t i = 0; i < playerCount; i++) {
PuppetInfo* curPuppet = Client::getPuppetInfo(i);
if (curPuppet && curPuppet->isConnected && curPuppet->isIt) {
playerList.appendWithFormat("%s\n", curPuppet->puppetName);
}
}
al::setPaneStringFormat(this, "TxtPlayerList", playerList.cstr());
}
}
void SardineIcon::exeEnd()
{
if (al::isFirstStep(this)) {
al::startAction(this, "End", 0);
}
if (al::isActionEnd(this, 0)) {
kill();
}
}
void SardineIcon::showSolo()
{
al::hidePane(this, "PackIcon");
al::showPane(this, "SoloIcon");
}
void SardineIcon::showPack()
{
al::hidePane(this, "SoloIcon");
al::showPane(this, "PackIcon");
}
namespace {
NERVE_IMPL(SardineIcon, Appear)
NERVE_IMPL(SardineIcon, Wait)
NERVE_IMPL(SardineIcon, End)
}

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@ -6,6 +6,7 @@
#include "logger.hpp" #include "logger.hpp"
#include "packets/Packet.h" #include "packets/Packet.h"
#include "server/hns/HideAndSeekMode.hpp" #include "server/hns/HideAndSeekMode.hpp"
#include "server/snh/SardineMode.hpp"
SEAD_SINGLETON_DISPOSER_IMPL(Client) SEAD_SINGLETON_DISPOSER_IMPL(Client)
@ -599,26 +600,45 @@ void Client::sendTagInfPacket() {
Logger::log("Static Instance is Null!\n"); Logger::log("Static Instance is Null!\n");
return; return;
} }
GameMode curMode = GameModeManager::instance()->getGameMode();
HideAndSeekMode* hsMode;
HideAndSeekInfo* hsInfo;
SardineMode* sarMode;
SardineInfo* sarInfo;
sead::ScopedCurrentHeapSetter setter(sInstance->mHeap); switch(GameModeManager::instance()->getGameMode()){
case GameMode::HIDEANDSEEK:
HideAndSeekMode* hsMode = GameModeManager::instance()->getMode<HideAndSeekMode>(); hsMode = GameModeManager::instance()->getMode<HideAndSeekMode>();
hsInfo = GameModeManager::instance()->getInfo<HideAndSeekInfo>();
if (!GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) { break;
Logger::log("State is not Hide and Seek!\n"); case GameMode::SARDINE:
return; sarMode = GameModeManager::instance()->getMode<SardineMode>();
} sarInfo = GameModeManager::instance()->getInfo<SardineInfo>();
break;
HideAndSeekInfo* curInfo = GameModeManager::instance()->getInfo<HideAndSeekInfo>(); case GameMode::NONE:
Logger::log("Tag info packet has unknown gamemode!\n");
return;
default:
Logger::log("Tag info packet has unknown gamemode!\n");
return;
};
TagInf *packet = new TagInf(); TagInf *packet = new TagInf();
packet->mUserID = sInstance->mUserID; packet->mUserID = sInstance->mUserID;
packet->isIt = hsMode->isPlayerIt(); if(curMode == GameMode::HIDEANDSEEK){
packet->isIt = hsMode->isPlayerIt();
packet->minutes = hsInfo->mHidingTime.mMinutes;
packet->seconds = hsInfo->mHidingTime.mSeconds;
}
else if (curMode == GameMode::SARDINE){
packet->isIt = sarMode->isPlayerIt();
packet->minutes = sarInfo->mHidingTime.mMinutes;
packet->seconds = sarInfo->mHidingTime.mSeconds;
}
packet->minutes = curInfo->mHidingTime.mMinutes;
packet->seconds = curInfo->mHidingTime.mSeconds;
packet->updateType = static_cast<TagUpdateType>(TagUpdateType::STATE | TagUpdateType::TIME); packet->updateType = static_cast<TagUpdateType>(TagUpdateType::STATE | TagUpdateType::TIME);
sInstance->mSocket->queuePacket(packet); sInstance->mSocket->queuePacket(packet);
@ -909,6 +929,24 @@ void Client::updateTagInfo(TagInf *packet) {
} }
if (packet->mUserID == mUserID && GameModeManager::instance()->isMode(GameMode::SARDINE)) {
SardineMode* mMode = GameModeManager::instance()->getMode<SardineMode>();
SardineInfo* curInfo = GameModeManager::instance()->getInfo<SardineInfo>();
if (packet->updateType & TagUpdateType::STATE) {
mMode->setPlayerTagState(packet->isIt);
}
if (packet->updateType & TagUpdateType::TIME) {
curInfo->mHidingTime.mSeconds = packet->seconds;
curInfo->mHidingTime.mMinutes = packet->minutes;
}
return;
}
PuppetInfo* curInfo = findPuppetInfo(packet->mUserID, false); PuppetInfo* curInfo = findPuppetInfo(packet->mUserID, false);
if (!curInfo) { if (!curInfo) {

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@ -176,7 +176,7 @@ bool SocketClient::recv() {
Logger::enableName(); Logger::enableName();
} }
char* packetBuf = (char*)mHeap->alloc(fullSize); char* packetBuf = (char*)malloc(fullSize);
if (packetBuf) { if (packetBuf) {
@ -192,7 +192,7 @@ bool SocketClient::recv() {
if (result > 0) { if (result > 0) {
valread += result; valread += result;
} else { } else {
mHeap->free(packetBuf); free(packetBuf);
Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]); Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]);
return this->tryReconnect(); return this->tryReconnect();
} }
@ -203,7 +203,7 @@ bool SocketClient::recv() {
if (!mRecvQueue.isFull()) { if (!mRecvQueue.isFull()) {
mRecvQueue.push((s64)packet, sead::MessageQueue::BlockType::NonBlocking); mRecvQueue.push((s64)packet, sead::MessageQueue::BlockType::NonBlocking);
} else { } else {
mHeap->free(packetBuf); free(packetBuf);
} }
} }
} else { } else {
@ -336,14 +336,16 @@ void SocketClient::recvFunc() {
bool SocketClient::queuePacket(Packet* packet) { bool SocketClient::queuePacket(Packet* packet) {
if (socket_log_state == SOCKET_LOG_CONNECTED) { if (socket_log_state == SOCKET_LOG_CONNECTED) {
mSendQueue.push((s64)packet, if (!mSendQueue.isFull()) {
sead::MessageQueue::BlockType::NonBlocking); // as this is non-blocking, it mSendQueue.push(
// will always return true. (s64)packet,
return true; sead::MessageQueue::BlockType::NonBlocking); // as this is non-blocking, it
} else { // will always return true.
mHeap->free(packet); return true;
return false; }
} }
mHeap->free(packet);
return false;
} }
void SocketClient::trySendQueue() { void SocketClient::trySendQueue() {
@ -355,6 +357,6 @@ void SocketClient::trySendQueue() {
mHeap->free(curPacket); mHeap->free(curPacket);
} }
Packet* SocketClient::tryGetPacket(sead::MessageQueue::BlockType blockType) { Packet* SocketClient::tryGetPacket() {
return socket_log_state == SOCKET_LOG_CONNECTED ? (Packet*)mRecvQueue.pop(blockType) : nullptr; return socket_log_state == SOCKET_LOG_CONNECTED ? (Packet*)mRecvQueue.pop(sead::MessageQueue::BlockType::Blocking) : nullptr;
} }

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@ -0,0 +1,70 @@
#include "server/snh/SardineConfigMenu.hpp"
#include "logger.hpp"
#include "server/Client.hpp"
#include "server/gamemode/GameModeManager.hpp"
#include "server/snh/SardineMode.hpp"
#include <cmath>
SardineConfigMenu::SardineConfigMenu()
: GameModeConfigMenu()
{
}
void SardineConfigMenu::initMenu(const al::LayoutInitInfo& initInfo)
{
}
const sead::WFixedSafeString<0x200>* SardineConfigMenu::getStringData()
{
sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gamemodeConfigOptions = new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
gamemodeConfigOptions->mBuffer[0].copy(u"Sardine Gravity On");
gamemodeConfigOptions->mBuffer[1].copy(u"Sardine Gravity Off");
gamemodeConfigOptions->mBuffer[2].copy(u"Enable Sardine Tether (Default)");
gamemodeConfigOptions->mBuffer[3].copy(u"Disable Sardine Tether");
return gamemodeConfigOptions->mBuffer;
}
bool SardineConfigMenu::updateMenu(int selectIndex)
{
SardineInfo* curMode = GameModeManager::instance()->getInfo<SardineInfo>();
Logger::log("Setting Gravity Mode.\n");
if (!curMode) {
Logger::log("Unable to Load Mode info!\n");
return true;
}
switch (selectIndex) {
case 0: {
if (GameModeManager::instance()->isMode(GameMode::SARDINE)) {
curMode->mIsUseGravity = true;
}
return true;
}
case 1: {
if (GameModeManager::instance()->isMode(GameMode::SARDINE)) {
curMode->mIsUseGravity = false;
}
return true;
}
case 2: {
if (GameModeManager::instance()->isMode(GameMode::SARDINE)) {
curMode->mIsTether = true;
}
return true;
}
case 3: {
if (GameModeManager::instance()->isMode(GameMode::SARDINE)) {
curMode->mIsTether = false;
}
return true;
}
default:
Logger::log("Failed to interpret Index!\n");
return false;
}
}

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@ -0,0 +1,235 @@
#include "server/snh/SardineMode.hpp"
#include "al/async/FunctorV0M.hpp"
#include "al/util.hpp"
#include "al/util/ControllerUtil.h"
#include "al/util/LiveActorUtil.h"
#include "al/util/MathUtil.h"
#include "game/GameData/GameDataFunction.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "game/Layouts/CoinCounter.h"
#include "game/Layouts/MapMini.h"
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "game/Player/PlayerFunction.h"
#include "heap/seadHeapMgr.h"
#include "layouts/HideAndSeekIcon.h"
#include "logger.hpp"
#include "math/seadVector.h"
#include "rs/util.hpp"
#include "server/Client.hpp"
#include "server/gamemode/GameModeBase.hpp"
#include "server/gamemode/GameModeFactory.hpp"
#include "server/gamemode/GameModeManager.hpp"
#include "server/gamemode/GameModeTimer.hpp"
#include <cmath>
#include <heap/seadHeap.h>
#include "basis/seadNew.h"
#include "server/snh/SardineConfigMenu.hpp"
SardineMode::SardineMode(const char* name)
: GameModeBase(name)
{
}
void SardineMode::init(const GameModeInitInfo& info)
{
mSceneObjHolder = info.mSceneObjHolder;
mMode = info.mMode;
mCurScene = (StageScene*)info.mScene;
mPuppetHolder = info.mPuppetHolder;
GameModeInfoBase* curGameInfo = GameModeManager::instance()->getInfo<HideAndSeekInfo>();
sead::ScopedCurrentHeapSetter heapSetter(GameModeManager::instance()->getHeap());
if (curGameInfo)
Logger::log("Gamemode info found: %s %s\n", GameModeFactory::getModeString(curGameInfo->mMode), GameModeFactory::getModeString(info.mMode));
else
Logger::log("No gamemode info found\n");
if (curGameInfo && curGameInfo->mMode == mMode) {
sead::ScopedCurrentHeapSetter heapSetter(GameModeManager::getSceneHeap());
mInfo = (SardineInfo*)curGameInfo;
mModeTimer = new GameModeTimer(mInfo->mHidingTime);
Logger::log("Reinitialized timer with time %d:%.2d\n", mInfo->mHidingTime.mMinutes, mInfo->mHidingTime.mSeconds);
} else {
if (curGameInfo)
delete curGameInfo; // attempt to destory previous info before creating new one
mInfo = GameModeManager::instance()->createModeInfo<SardineInfo>();
mModeTimer = new GameModeTimer();
}
sead::ScopedCurrentHeapSetter heapSetterr(GameModeManager::getSceneHeap());
mModeLayout = new SardineIcon("SardineIcon", *info.mLayoutInitInfo);
mModeLayout->showSolo();
// mModeTimer->disableTimer();
}
void SardineMode::begin()
{
mModeLayout->appear();
mIsFirstFrame = true;
if (mInfo->mIsIt) {
mModeTimer->enableTimer();
mModeLayout->showPack();
} else {
mModeTimer->disableTimer();
mModeLayout->showSolo();
}
CoinCounter* coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
if (coinCounter->mIsAlive)
coinCounter->tryEnd();
if (coinCollect->mIsAlive)
coinCollect->tryEnd();
if (compass->mIsAlive)
compass->end();
if (playGuideLyt->mIsAlive)
playGuideLyt->end();
GameModeBase::begin();
}
void SardineMode::end()
{
mModeLayout->tryEnd();
mModeTimer->disableTimer();
CoinCounter* coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
if (!coinCounter->mIsAlive)
coinCounter->tryStart();
if (!coinCollect->mIsAlive)
coinCollect->tryStart();
if (!compass->mIsAlive)
compass->appearSlideIn();
if (!playGuideLyt->mIsAlive)
playGuideLyt->appear();
GameModeBase::end();
}
void SardineMode::update()
{
PlayerActorBase* playerBase = rs::getPlayerActor(mCurScene);
bool isYukimaru = !playerBase->getPlayerInfo(); // if PlayerInfo is a nullptr, that means we're dealing with the bound bowl racer
float highPuppetDistance = -1.f;
int farPuppetID = -1;
bool isAnyIt = false;
if (mIsFirstFrame) {
if (mInfo->mIsUseGravityCam && mTicket)
al::startCamera(mCurScene, mTicket, -1);
mIsFirstFrame = false;
}
if (playerBase) {
for (size_t i = 0; i < mPuppetHolder->getSize(); i++) {
PuppetInfo* curInfo = Client::getPuppetInfo(i);
if (!curInfo) {
Logger::log("Checking %d, hit bounds %d-%d\n", i, mPuppetHolder->getSize(), Client::getMaxPlayerCount());
break;
}
float pupDist = al::calcDistance(playerBase, curInfo->playerPos);
bool isPupInStage = al::isEqualString(curInfo->stageName, GameDataFunction::getCurrentStageName(mCurScene->mHolder));
if ((pupDist > highPuppetDistance || highPuppetDistance == -1) && isPupInStage && curInfo->isIt) {
highPuppetDistance = pupDist;
farPuppetID = i;
}
if (curInfo->isIt)
isAnyIt = true;
if (curInfo->isConnected && curInfo->isInSameStage && curInfo->isIt && !mInfo->mIsIt && !isYukimaru && pupDist < 300.f) {
if (((PlayerActorHakoniwa*)playerBase)->mDimKeeper->is2DModel == curInfo->is2D && !PlayerFunction::isPlayerDeadStatus(playerBase)) {
mInfo->mIsIt = true;
mModeTimer->enableTimer();
mModeLayout->showPack();
Client::sendTagInfPacket();
}
}
}
}
mModeTimer->updateTimer();
if ((PlayerFunction::isPlayerDeadStatus(playerBase) || highPuppetDistance > pullDistanceMax) && mInfo->mIsIt) {
mInfo->mIsIt = false;
mModeTimer->disableTimer();
mModeLayout->showSolo();
Client::sendTagInfPacket();
}
// Player pulling
if (highPuppetDistance >= pullDistanceMin && mInfo->mIsIt && farPuppetID != -1 && mInfo->mIsTether) {
sead::Vector3f target = Client::getPuppetInfo(farPuppetID)->playerPos;
sead::Vector3f* playerPos = al::getTransPtr(playerBase);
sead::Vector3f direction = target - *playerPos;
al::normalize(&direction);
playerPos->add(direction * ((al::calcDistance(playerBase, target) - pullDistanceMin) / pullPowerRate));
}
if (mInfo->mIsUseGravity && !isYukimaru) {
sead::Vector3f gravity;
if (rs::calcOnGroundNormalOrGravityDir(&gravity, playerBase, playerBase->getPlayerCollision())) {
gravity = -gravity;
al::normalize(&gravity);
al::setGravity(playerBase, gravity);
al::setGravity(((PlayerActorHakoniwa*)playerBase)->mHackCap, gravity);
}
if (al::isPadHoldL(-1)) {
if (al::isPadTriggerRight(-1)) {
if (al::isActiveCamera(mTicket)) {
al::endCamera(mCurScene, mTicket, -1, false);
mInfo->mIsUseGravityCam = false;
} else {
al::startCamera(mCurScene, mTicket, -1);
mInfo->mIsUseGravityCam = true;
}
}
} else if (al::isPadTriggerZL(-1)) {
if (al::isPadTriggerLeft(-1)) {
killMainPlayer(((PlayerActorHakoniwa*)playerBase));
}
}
}
if (al::isPadTriggerUp(-1) && !al::isPadHoldZL(-1)) {
if (!mInfo->mIsIt && !isAnyIt) {
mInfo->mIsIt = true;
mModeTimer->enableTimer();
mModeLayout->showPack();
} else {
mInfo->mIsIt = false;
mModeTimer->disableTimer();
mModeLayout->showSolo();
}
Client::sendTagInfPacket();
}
mInfo->mHidingTime = mModeTimer->getTime();
}