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Implement Client::setLastUsedPort
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1 changed files with 23 additions and 0 deletions
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@ -1361,6 +1361,18 @@ const char* Client::getCurrentIP() {
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return nullptr;
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}
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/**
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* @brief
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*
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* @return const int
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*/
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const int Client::getCurrentPort() {
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if (sInstance) {
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return sInstance->mServerPort;
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}
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return -1;
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}
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/**
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* @brief sets server IP to supplied string, used specifically for loading IP from the save file.
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*
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@ -1372,6 +1384,17 @@ void Client::setLastUsedIP(const char* ip) {
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}
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}
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/**
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* @brief sets server port to supplied string, used specifically for loading port from the save file.
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*
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* @param port
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*/
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void Client::setLastUsedPort(const int port) {
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if (sInstance) {
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sInstance->mServerPort = port;
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}
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}
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/**
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* @brief creates new scene info and copies supplied info to the new info, as well as stores a const ptr to the current stage scene.
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*
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