change recieve logs, update headers, fix bound bowl crash

This commit is contained in:
CraftyBoss 2022-08-10 14:11:52 -07:00
parent 3c4a20a6d4
commit 8f4fac417f
29 changed files with 816 additions and 206 deletions

View file

@ -1,5 +1,6 @@
#pragma once
#include "game/Player/PlayerActorBase.h"
#include "sead/math/seadVector.h"
#include "al/scene/Scene.h"
#include "al/LiveActor/LiveActor.h"
@ -15,8 +16,8 @@ namespace al {
PlayerHolder(int bufSize);
void clear(void);
void registerPlayer(al::LiveActor *, al::PadRumbleKeeper *);
PlayerActorHakoniwa *getPlayer(int) const;
PlayerActorHakoniwa *tryGetPlayer(int) const;
PlayerActorBase *getPlayer(int) const;
PlayerActorBase *tryGetPlayer(int) const;
int getPlayerNum() const;
int getBufferSize() const {return bufferSize;};
bool isFull(void) const;

View file

@ -242,7 +242,7 @@ namespace al
bool tryGetByamlColor(sead::Color4f *,al::ByamlIter const&);
bool tryGetByamlColor(sead::Color4f *,al::ByamlIter const&,char const*);
bool tryGetByamlBool(bool *,al::ByamlIter const&,char const*);
bool tryGetByamlKeyStringOrNULL(al::ByamlIter const&,char const*);
const char * tryGetByamlKeyStringOrNULL(al::ByamlIter const&,char const*);
bool tryGetByamlKeyIntOrZero(al::ByamlIter const&,char const*);
bool tryGetByamlKeyU32OrZero(al::ByamlIter const&,char const*);
bool tryGetByamlKeyFloatOrZero(al::ByamlIter const&,char const*);

View file

@ -7,6 +7,7 @@
#include "al/LiveActor/LiveActor.h"
#include "al/async/FunctorBase.h"
#include "al/collision/Collider.h"
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "al/layout/LayoutActor.h"
#include "al/layout/LayoutInitInfo.h"
@ -91,7 +92,7 @@ namespace al {
bool tryOnSwitchDeadOn(IUseStageSwitch *);
bool trySyncStageSwitchAppear(LiveActor *);
PlayerActorHakoniwa* tryFindNearestPlayerActor(const LiveActor *);
PlayerActorBase* tryFindNearestPlayerActor(const LiveActor *);
bool tryFindNearestPlayerPos(sead::Vector3f *, const LiveActor *);
bool tryAddRippleMiddle(LiveActor*);
bool tryStartActionIfNotPlaying(LiveActor*, const char*);

View file

@ -8,6 +8,12 @@
#include "game/Interfaces/IUseDimension.h"
#include "al/LiveActor/LiveActor.h"
enum ShineType { Normal, Dot, Grand };
namespace al {
struct RateParamV3f;
}
class Shine : public al::LiveActor , public IUseDimension {
public:
Shine(const char* actorName);
@ -16,23 +22,79 @@ class Shine : public al::LiveActor , public IUseDimension {
void offAppear();
void onAppear();
void getDirectWithDemo(void);
void getDirect();
void get();
void onSwitchGet(void);
bool isGot() const;
void setGrandShine(void);
unsigned char padding[0x10];
// 0x11C mIsEmptyShine
void *qword110;
int dword118;
bool mIsGotShine;
ShineInfo *curShineInfo; // 0x120
unsigned char padding_290[0x278 - 0x128];
unsigned char padding_188[0x188 - 0x128];
al::RateParamV3f *mRateParam;
void * qword190;
void * qword198;
ShineType mModelType;
void * qword1A8;
bool byte1B0;
void * qword1B8;
int dword1C0;
int dword1C4;
sead::FixedSafeString<0x80> mShineLabel;
void * qword260;
int dword268;
bool byte26C;
void * qword270;
QuestInfo *shineQuestInfo; // 0x278
void *unkPtr1; // 0x280
ActorDimensionKeeper *mDimensionKeeper; // 0x288
int shineId; // 0x290
bool mIsMainShine;
void *qword298;
void *qword2A0;
void *qword2A8;
void *qword2B0;
void *qword2B8;
int dword2C0;
__attribute__((packed)) void * qword2C4;
int dword2CC;
int dword2D0;
bool mIsAddHeight;
int dword2D8;
al::LiveActor *mModelEmpty;
al::LiveActor *mModelShine;
int dword2F0;
u16 word2F4;
int dword2F8;
bool mIsNoRotate;
void * qword300;
bool mIsUseDemoCam;
struct WaterSurfaceShadow *mWaterShadow;
void * qword318;
int dword320;
int dword324;
bool byte328;
void * qword330;
bool mIsCheckGroundHeightMoon;
bool mIsHintPhoto;
void * qword340;
bool byte348;
void * qword350;
bool mIsUseAppearDemoForce;
int dword35C;
int dword360;
int dword364;
int dword368;
bool mIsPowerStar;
bool mIsAppearDemoHeightHigh;
void * qword370;
u16 word378;
int dword37C;
};
namespace rs {
void setStageShineAnimFrame(al::LiveActor *,char const*,int,bool);
}

View file

@ -6,8 +6,10 @@
#pragma once
#include "al/scene/SceneObjHolder.h"
#include "container/seadPtrArray.h"
#include "types.h"
#include "UniqueObjInfo.h"
#include "GameProgressData.h"
#include "sead/math/seadVector.h"
#include "sead/stream/seadStream.h"
@ -16,7 +18,24 @@ namespace al {
class ActorInitInfo;
class PlacementInfo;
class PlacementId;
}
} // namespace al
class SphinxQuizData;
class TimeBalloonSaveData;
class WorldWarpTalkData;
class VisitStageData;
class MoonRockData;
class BossSaveData;
class AchievementSaveData;
class SearchAmiiboDataTable;
class NetworkUploadFlag;
class SequenceDemoSkipData;
class HintPhotoData;
class ShopTalkData;
class RaceRecord;
class PlayerHitPointData;
class GameDataHolder;
class ShineInfo;
@ -296,15 +315,176 @@ class GameDataFile
bool isEmpty(void) const;
bool isKidsMode(void) const;
undefined padding[0x5C8];
UniqObjInfo** mUniqueInfo; // 0x5C8
void *unkPtr1; // 0x5D0
void *unkPtr2; // 0x5D8
void *unkPtr3; // 0x5E0
void* unkPtr4; // 0x5E8
void* unkPtr5; // 0x5F0
bool unkBool1; // 0x5F8
bool unkBool2; // 0x5F9
bool mIsCapEnable; // 0x5FA
ShineInfo **mShineInfoArray;
ShineInfo **mShineInfoArray2;
ShineInfo *mShineInfo;
void *qword18;
void *qword20;
int dword28;
int dword2C;
sead::FixedSafeString<0x80> char30;
sead::FixedSafeString<0x80> charC8;
sead::FixedSafeString<0x80> char160;
sead::FixedSafeString<0x80> char1F8;
sead::FixedSafeString<0x80> char290;
sead::FixedSafeString<0x80> char328;
sead::FixedSafeString<0x80> char3C0;
u16 word458;
char gap45A[6];
void *qword460;
void *qword468;
void *qword470;
void *qword478;
void *qword480;
void *qword488;
sead::FixedSafeString<0x100> char490;
void *qword5A8;
bool byte5B0;
void *qword5B4;
sead::FixedSafeString<0x80> *qword5C0;
UniqObjInfo** mUniqueObjInfoArr;
void *qword5D0;
void *qword5D8;
void *qword5E0;
void *qword5E8;
void *qword5F0;
u16 word5F8;
bool byte5FA;
void *qword600;
int dword608;
bool byte60C;
SphinxQuizData *mSphinxQuizData;
void *qword618;
void *qword620;
void *qword628;
TimeBalloonSaveData *qword630;
sead::FixedSafeString<0x40> char638;
int dword690;
WorldWarpTalkData *mWorldWarpTalkData;
VisitStageData *mVisitStageData;
GameProgressData *mGameProgressData;
MoonRockData *mMoonRockData;
BossSaveData *mBossSaveData;
AchievementSaveData *mAchievementSaveData;
SearchAmiiboDataTable *mSearchAmiiboDataTable;
NetworkUploadFlag *mNetworkUploadFlag;
SequenceDemoSkipData *mSequenceDemoSkipData;
HintPhotoData *mHintPhotoData;
void *qword6E8;
void *qword6F0;
void *qword6F8;
void *qword700;
void *qword708;
sead::FixedSafeString<0x40> char710;
sead::FixedSafeString<0x40> char768;
u16 word7C0;
void *qword7C8;
u16 word7D0;
void *qword7D8;
sead::PtrArray<RaceRecord> mLatestRaceRecords;
void *qword7F0;
void *qword7F8;
void *qword800;
void *qword808;
void *qword810;
bool byte818;
void *qword820;
bool byte828;
sead::PtrArrayImpl sead__ptrarrayimpl830;
u16 word840;
bool byte842;
int dword844;
bool byte848;
GameDataHolder *mGameDataHolder;
void *qword858;
PlayerHitPointData *mPlayerHintPointData;
sead::FixedSafeString<0x80> char868;
bool byte900;
bool byte901;
int dword904;
sead::FixedSafeString<0x80> char908;
void *char9A0;
sead::PtrArrayImpl sead__ptrarrayimpl9A8;
sead::PtrArrayImpl sead__ptrarrayimpl9B8;
sead::PtrArrayImpl sead__ptrarrayimpl9C8;
sead::PtrArrayImpl sead__ptrarrayimpl9D8;
void *qword9E8;
int mCurWorldID;
void *qword9F8;
void *qwordA00;
u16 wordA08;
bool byteA0A;
void *qwordA10;
void *qwordA18;
int dwordA20;
int dwordA24;
int dwordA28;
bool byteA2C;
ChangeStageInfo *mChangeStageInfo;
ChangeStageInfo *mChangeStageInfo2;
void *qwordA40;
void *qwordA48;
void *qwordA50;
void *qwordA58;
ShopTalkData *mShopTalkData;
void *qwordA68;
bool byteA70;
char gapA71[3];
void *qwordA74;
void *qwordA7C;
int dwordA84;
bool byteA88;
char gapA89[3];
void *qwordA8C;
int dwordA94;
bool byteA98;
char gapA99[3];
void *qwordA9C;
int dwordAA4;
bool byteAA8;
char gapAA9[3];
void *qwordAAC;
int dwordAB4;
bool byteAB8;
char gapAB9[3];
void *qwordABC;
int dwordAC4;
bool byteAC8;
char gapAC9[3];
void *qwordACC;
int dwordAD4;
bool byteAD8;
char gapAD9[3];
void *qwordADC;
int dwordAE4;
bool byteAE8;
char gapAE9[3];
void *qwordAEC;
int dwordAF4;
bool byteAF8;
char gapAF9[3];
void *qwordAFC;
int dwordB04;
bool byteB08;
char gapB09[3];
void *qwordB0C;
int dwordB14;
bool byteB18;
char gapB19[3];
void *qwordB1C;
int dwordB24;
bool byteB28;
char gapB29[7];
void *qwordB30;
bool byteB38;
char gapB39[7];
void *qwordB40;
int dwordB48;
char gapB4C[4];
void *qwordB50;
int dwordB58;
int dwordB5C;
int dwordB60;
u16 wordB64;
};

View file

@ -138,4 +138,18 @@ public:
// subtracts the supplied int value from the current coin count
static void subCoin(GameDataHolderWriter, int value);
static bool isUnlockedWorld(GameDataHolderAccessor, int);
static bool isUnlockedNextWorld(GameDataHolderAccessor);
static bool isUnlockedAllWorld(GameDataHolderAccessor);
static bool isUnlockedCurrentWorld(GameDataHolderAccessor);
static bool isUnlockWorld(int);
static bool isUnlockFirstForest(void);
static bool isUnlockFirstSea(void);
};

View file

@ -70,32 +70,6 @@ class HakoniwaSequence : public al::Sequence {
HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
al::LayoutKit* mLytKit; // 0xF8
// al::initSceneCreator(al::IUseSceneCreator *,al::SequenceInitInfo const&,al::GameDataHolderBase *,al::AudioDirector *,al::ScreenCaptureExecutor *,alSceneFunction::SceneFactory *) .text 00000000009F2270 0000007C 00000050 FFFFFFFFFFFFFFF8 R . . . B . .
// undefined * * field_0x0;
// undefined padding_120[0x120];
// al::Scene * curScene;
// undefined padding_8[0x8];
// al::AudioDirector * field_0x90;
// undefined padding_24[0x24];
// StageScene * stageScene;
// GameDataHolderAccessor *gameDataHolder;
// undefined padding_024[0x24];
// HakoniwaStateDemoWorldWarp * stateDemoWorldWarp;
// undefined padding_192[0x192];
// int nextScenarioNo;
// undefined padding_12[0x12];
// al::WipeHolder * field_0x1b0;
// undefined padding_0024[0x24];
// long * field_0x1d0;
// undefined padding_48[0x48];
// WorldResourceLoader * worldResourceLoader;
// undefined padding_0x16[0x16];
// undefined * field_0x220;
// undefined padding_0x144[0x144];
// undefined * field_0x2b8;
// undefined padding_0x160[0x160];
// undefined8 field_0x360;
unsigned char padding_168[0x108];
WorldResourceLoader* mResourceLoader; // 0x208
};

View file

@ -6,5 +6,6 @@
*/
class IUsePlayerHack {
public:
virtual struct PlayerHackKeeper *getPlayerHackKeeper() const = 0;
};

View file

@ -6,7 +6,10 @@
#include "prim/seadSafeString.h"
struct RollPartsData {
int mRollMsgCount = 0; // 0x0
const char16_t **mRollMsgList; // 0x8
int unkInt1 = 0; // 0x10
bool mUnkBool = false; // 0x14
};
class CommonVerticalList : public al::NerveExecutor {
@ -75,14 +78,14 @@ public:
void *unkPtr3; // 0x50
sead::Vector2f mCursorPos; // 0x58
void *unkPtr4; // 0x60
void *unkPtr5; // 0x68
int unkInt1; // 0x68
sead::WFixedSafeString<0x200> **mStringDataArr; // 0x70
sead::FixedSafeString<0x90> **mPaneNameList; // 0x78
void *unkPtr8; // 0x80
void *unkPtr9; // 0x88
const bool *mIsEnableData; // 0x90
int mStringDataCount; // 0x98
int unkInt2; // 0x9C
int mDataCount; // 0x9C
void *unkPtr12; // 0xA0
void *unkPtr13; // 0xA8
void *unkPtr14; // 0xB0

View file

@ -14,9 +14,9 @@
#include "HackCapThrowParam.h"
#include "HackCap/HackCapJointControlKeeper.h"
#include "HackCap/PlayerCapActionHistory.h"
class PlayerWallActionHistory;
class PlayerCapActionHistory;
class PlayerEyeSensorHitHolder;
class IUsePlayerHeightCheck;
class PlayerWetControl;
@ -201,6 +201,9 @@ class HackCap : public al::LiveActor {
al::LiveActor *mCapEyes; // 0x120
PlayerActorHakoniwa *mPlayerActor; // 0x128
unsigned char padding_220[0x220-0x130];
HackCapThrowParam throwParam; // 0x220
HackCapThrowParam *throwParam; // 0x220
unsigned char padding_2B8[0x2B8-0x228];
PlayerCapActionHistory *mCapActionHistory; // 0x2B8
unsigned char padding_2E0[0x2E0-0x2C0];
HackCapJointControlKeeper *mJointKeeper; // 0x2E0
};

View file

@ -0,0 +1,29 @@
#pragma once
#include "al/LiveActor/LiveActor.h"
#include "game/Interfaces/IUsePlayerCollision.h"
#include "game/Player/PlayerConst.h"
#include "math/seadVector.h"
class PlayerCapActionHistory {
public:
PlayerCapActionHistory(al::LiveActor const*,PlayerConst const*,struct PlayerTrigger const*,IUsePlayerCollision const*);
void update(void);
void clearLandLimit(void);
void clearLimitHeight(void);
void clearCapJump(void);
void clearLandLimitStandAngle(void);
void clearWallAirLimit(void);
void recordLimitHeight(void);
bool isOverLimitHeight(void) const;
al::LiveActor* mHostActor; // 0x0
PlayerConst* mPlayerConst; // 0x8
PlayerTrigger* mPlayerTrigger; // 0x10
IUsePlayerCollision* mCollider; // 0x18
struct PlayerCounterAfterCapCatch* mCapCatchCounter; // 0x20
bool mIsCapBounced = false; // 0x28
sead::Vector3f mUnkVec = sead::Vector3f::zero; // 0x2C
bool mIsCapJumpReady = true; // 0x38
bool mIsLimited = true; // 0x39 (unsure what this actually is called)
};

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@ -7,11 +7,61 @@
#include "PlayerHackKeeper.h"
#include "al/LiveActor/LiveActor.h"
#include "game/Interfaces/IUsePlayerCollision.h"
#include "game/Interfaces/IUsePlayerHack.h"
#include "game/Player/PlayerCollider.h"
#include "game/Player/PlayerInfo.h"
#include "game/Player/PlayerInitInfo.h"
#include "game/Player/PlayerPuppet.h"
class PlayerActorBase : public al::LiveActor, public IUsePlayerHack {
public:
PlayerHackKeeper *getPlayerHackKeeper() const;
void movement(void);
int getPortNo();
PlayerActorBase(char const*);
virtual void movement(void) override;
virtual void init(al::ActorInitInfo const&) override;
virtual void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
virtual int getPortNo(void);
virtual sead::Matrix34f *getViewMtx(void) const;
virtual IUsePlayerCollision* getPlayerCollision(void) const;
virtual bool isEnableDemo(void);
virtual void startDemo(void);
virtual void endDemo(void);
virtual void startDemoPuppetable(void);
virtual void endDemoPuppetable(void);
virtual void startDemoShineGet(void);
virtual void endDemoShineGet(void);
virtual void startDemoMainShineGet(void);
virtual void endDemoMainShineGet(void);
virtual void startDemoHack(void);
virtual void endDemoHack(void);
virtual void startDemoKeepBind(void);
virtual void noticeDemoKeepBindExecute(void);
virtual void endDemoKeepBind(void);
virtual void startDemoKeepCarry(void);
virtual void endDemoKeepCarry(void);
virtual void getDemoActor(void);
virtual void getDemoAnimator(void);
virtual bool isDamageStopDemo(void) const;
virtual PlayerPuppet *getPlayerPuppet(void);
virtual PlayerInfo *getPlayerInfo(void) const;
virtual bool checkDeathArea(void);
virtual void sendCollisionMsg(void);
virtual bool receivePushMsg(al::SensorMsg const*,al::HitSensor *,al::HitSensor *,float);
virtual PlayerHackKeeper* getPlayerHackKeeper() const override;
sead::Matrix34f* mViewMtx; // 0x110
int mPortNo; // 0x118
};

View file

@ -25,7 +25,9 @@
#include "Attacks/PlayerSpinCapAttack.h"
#define PACTORSIZE 0xC8
namespace al {
class WaterSurfaceFinder;
}
class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
public:
@ -36,11 +38,10 @@ class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
void startPlayerPuppet(void);
void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
unsigned char padding[0x18]; // 0x108
PlayerInfo *mPlayerInfo; // 0x128
PlayerConst *mPlayerConst; // 0x130
PlayerInput *mPlayerInput; //0x138
unsigned char padding_148[0x8]; // PlayerTrigger
PlayerTrigger *mPlayerTrigger; // 0x140
HackCap *mHackCap; // 0x148
ActorDimensionKeeper *mDimKeeper; // 0x150
PlayerModelKeeper *mPlayerModelKeeper; // 0x158
@ -48,27 +49,117 @@ class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
PlayerAnimator *mPlayerAnimator; // 0x168
PlayerColliderHakoniwa *mPlayerCollider; // 0x170
PlayerPuppet *mPlayerPuppet; // 0x178
// 0x180 PlayerAreaChecker
// 0x188 WaterSurfaceFinder
// 0x190 unk
// 0x198 unk
// 0x1A0 unk
// 0x1A8 unk
// 0x1B0 unk
// 0x1B8 unk
// 0x1C0 unk
// 0x1C8 unk
// 0x1D0 unk
// 0x1D8 unk
// 0x1E0 unk
// 0x1E8 unk
// 0x1F0 unk
// 0x1F8 PlayerBindKeeper
unsigned char padding_208[0x208 - 0x180];
PlayerAreaChecker *mAreaChecker; // 0x180
al::WaterSurfaceFinder *mWaterSurfaceFinder; // 0x188
PlayerOxygen* mPlayerOxygen; // 0x190
PlayerDamageKeeper* mPlayerDamageKeeper; // 0x198
PlayerDemoActionFlag* mPlayerDemoActionFlag; // 0x1A0
PlayerCapActionHistory* mPlayerCapActionHistory; // 0x1A8
PlayerCapManHeroEyesControl* mPlayerCapManHeroEyesControl; // 0x1B0
struct PlayerContinuousJump* mPlayerContinuousJump; // 0x1B8
struct PlayerContinuousLongJump* mPlayerContinuousLongJump; // 0x1C0
struct PlayerCounterAfterUpperPunch* mPlayerCounterAfterUpperPunch; // 0x1C8
struct PlayerCounterForceRun* mPlayerCounterForceRun; // 0x1D0
PlayerCounterIceWater* mPlayerCounterIceWater; // 0x1D8
struct PlayerCounterQuickTurnJump* mPlayerCounterQuickTurnJump; // 0x1E0
PlayerWallActionHistory* mPlayerWallActionHistory; // 0x1E8
PlayerBindKeeper* mPlayerBindKeeper; // 0x1F0
PlayerCarryKeeper* mPlayerCarryKeeper; // 0x1F8
PlayerEquipmentUser* mPlayerEquipmentUser; // 0x200
PlayerHackKeeper *mHackKeeper; // 0x208
PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
void *unkPtr2; // 0x218
void *unkPtr3; // 0x220
struct PlayerJumpMessageRequest* mPlayerJumpMessageRequest; // 0x218
struct PlayerSandSinkAffect* mPlayerSandSinkAffect; // 0x220
PlayerSpinCapAttack* mSpinCapAttack; // 0x228
struct PlayerActionDiveInWater* mPlayerActionDiveInWater;
struct PlayerEffect* mPlayerEffect;
PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
struct PlayerPushReceiver* mPlayerPushReceiver;
struct PlayerHitPush* mPlayerHitPush;
struct PlayerExternalVelocity* mPlayerExternalVelocity;
PlayerJointControlKeeper* mPlayerJointControlKeeper;
PlayerPainPartsKeeper* mPlayerPainPartsKeeper;
PlayerRecoverySafetyPoint* mPlayerRecoverySafetyPoint;
struct PlayerRippleGenerator* mPlayerRippleGenerator;
PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
PlayerWetControl* mPlayerWetControl;
PlayerStainControl* mPlayerStainControl;
al::FootPrintHolder* mFootPrintHolder;
struct GaugeAir* mGaugeAir;
struct WaterSurfaceShadow* mWaterSurfaceShadow;
WorldEndBorderKeeper* mWorldEndBorderKeeper;
void* gap;
struct PlayerSeCtrl* mPlayerSeCtrl;
al::HitSensor* mBodyHitSensor;
bool mIsLongShadow;
struct PlayerStateWait* mPlayerStateWait;
struct PlayerStateSquat* mPlayerStateSquat;
struct PlayerStateRunHakoniwa2D3D* mPlayerStateRunHakoniwa2D3D;
struct PlayerStateSlope* mPlayerStateSlope;
struct PlayerStateRolling* mPlayerStateRolling;
struct PlayerStateSpinCap* mPlayerStateSpinCap;
struct PlayerStateJump* mPlayerStateJump;
struct PlayerStateCapCatchPop* mPlayerStateCapCatchPop;
struct PlayerStateWallAir* mPlayerStateWallAir;
struct PlayerStateWallCatch* mPlayerStateWallCatch;
struct PlayerStateGrabCeil* mPlayerStateGrabCeil;
struct PlayerStatePoleClimb* mPlayerStatePoleClimb;
struct PlayerStateHipDrop* mPlayerStateHipDrop;
struct PlayerStateHeadSliding* mPlayerStateHeadSliding;
struct PlayerStateLongJump* mPlayerStateLongJump;
struct PlayerStateFallHakoniwa* mPlayerStateFallHakoniwa;
struct PlayerStateSandSink* mPlayerStateSandSink;
struct ActorStateSandGeyser* mActorStateSandGeyser;
struct PlayerStateRise* mPlayerStateRise;
struct PlayerStateSwim* mPlayerStateSwim;
struct PlayerStateDamageLife* mPlayerStateDamageLife;
struct PlayerStateDamageSwim* mPlayerStateDamageSwim;
struct PlayerStateDamageFire* mPlayerStateDamageFire;
struct PlayerStatePress* mPlayerStatePress;
struct PlayerStateBind* mPlayerStateBind;
struct PlayerStateHack* mPlayerStateHack;
struct PlayerStateEndHack* mPlayerStateEndHack;
struct PlayerStateCameraSubjective* mPlayerStateCameraSubjective;
struct PlayerStateAbyss* mPlayerStateAbyss;
struct PlayerJudgeAirForceCount* mPlayerJudgeAirForceCount;
struct PlayerJudgeCameraSubjective* mPlayerJudgeCameraSubjective;
struct PlayerJudgeCapCatchPop* mPlayerJudgeCapCatchPop;
struct PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart;
struct PlayerJudgeDirectRolling* mPlayerJudgeDirectRolling;
struct PlayerJudgeEnableStandUp* mPlayerJudgeEnableStandUp;
struct PlayerJudgeForceLand* mPlayerJudgeForceLand;
struct PlayerJudgeForceSlopeSlide* mPlayerJudgeForceSlopeSlide;
struct PlayerJudgeForceRolling* mPlayerJudgeForceRolling;
struct PlayerJudgeGrabCeil* mPlayerJudgeGrabCeil;
struct PlayerJudgeInWater* mPlayerJudgeInWater1;
struct PlayerJudgeInWater* mPlayerJudgeInWater2;
struct PlayerJudgeInWater* mPlayerJudgeInWater3;
struct PlayerJudgeInWater* mPlayerJudgeInWater4;
struct PlayerJudgeInvalidateInputFall* mPlayerJudgeInvalidateInputFall;
struct PlayerJudgeLongFall* mPlayerJudgeLongFall;
struct PlayerJudgeOutInWater* mPlayerJudgeOutInWater;
struct PlayerJudgeRecoveryLifeFast* mPlayerJudgeRecoveryLifeFast;
struct PlayerJudgeSandSink* mPlayerJudgeSandSink;
struct PlayerJudgeSpeedCheckFall* mPlayerJudgeSpeedCheckFall;
struct PlayerJudgeStartHipDrop* mPlayerJudgeStartHipDrop;
struct PlayerJudgeStartRise* mPlayerJudgeStartRise;
struct PlayerJudgeStartRolling* mPlayerJudgeStartRolling;
struct PlayerJudgeStartRun* mPlayerJudgeStartRun;
struct PlayerJudgeStartSquat* mPlayerJudgeStartSquat;
struct PlayerJudgeStartWaterSurfaceRun* mPlayerJudgeStartWaterSurfaceRun;
struct PlayerJudgeSlopeSlide* mPlayerJudgeSlopeSlide;
struct PlayerJudgePoleClimb* mPlayerJudgePoleClimb;
struct PlayerJudgePreInputJump* mPlayerJudgePreInputJump;
struct PlayerJudgePreInputCapThrow* mPlayerJudgePreInputCapThrow;
struct PlayerJudgePreInputHackAction* mPlayerJudgePreInputHackAction;
struct HackCapJudgePreInputHoveringJump* mHackCapJudgePreInputHoveringJump;
struct HackCapJudgePreInputSeparateThrow* mHackCapJudgePreInputSeparateThrow;
struct HackCapJudgePreInputSeparateJump* mHackCapJudgePreInputSeparateJump;
struct PlayerJudgeWallCatch* mPlayerJudgeWallCatch;
struct PlayerJudgeWallCatchInputDir* mPlayerJudgeWallCatchInputDir;
struct PlayerJudgeWallHitDown* mPlayerJudgeWallHitDown;
struct PlayerJudgeWallHitDownForceRun* mPlayerJudgeWallHitDownForceRun;
struct PlayerJudgeWallHitDownRolling* mPlayerJudgeWallHitDownRolling;
struct PlayerJudgeWallKeep* mPlayerJudgeWallKeep;
void* gap_2;
};

View file

@ -9,6 +9,10 @@
#include "PlayerCostumeInfo.h"
#include "PlayerModelChangerHakoniwa.h"
namespace al {
struct FootPrintHolder;
}
class PlayerInfo {
public:
PlayerInfo();
@ -26,7 +30,7 @@ class PlayerInfo {
struct PlayerJointControlKeeper *pJoinControlKeeper; // 0x50
struct PlayerCounterIceWater *pCounterIceWater; // 0x58
struct PlayerStainControl *pStainControl; // 0x60
struct FootPrintHolder *mFootPrintHolder; // 0x68
al::FootPrintHolder *mFootPrintHolder; // 0x68
al::HitSensor *mHitSensor; // 0x70
struct PlayerFormSensorCollisionArranger *pSensorCollArranger; // 0x78
PlayerInput *pInput; // 0x80

View file

@ -0,0 +1,6 @@
#pragma once
class SequenceFactory {
public:
static void createSequence(const char *);
};

View file

@ -4,22 +4,113 @@
#include "game/StageScene/StageSceneLayout.h"
#include "game/StageScene/StageSceneStatePauseMenu.h"
#define INHERITSIZE sizeof(al::Scene)
namespace al {
struct LayoutTextureRenderer;
struct SimpleAudioUser;
struct ParabolicPath;
struct DemoSyncedEventKeeper;
struct ChromakeyDrawer;
struct WipeHolder;
}
class StageScene : public al::Scene
{
public:
bool isPause() const;
// 0x88 StageResourceKeeper *
// 0x90 LiveActorKit *
// 0x98 LayoutKit *
// 0xA0 SceneObjHolder *
// 0xA8 SceneStopCtrl *
unsigned char padding_180[0x180 - INHERITSIZE];
StageSceneStatePauseMenu *mStatePauseMenu; // 0x180
unsigned char padding_2D0[0x148];
GameDataHolderAccessor mHolder; // 0x2D0
unsigned char padding_2F8[0x20];
StageSceneLayout *stageSceneLayout; // 0x2F8
sead::FixedSafeString<0x40> mStageName;
int field_130;
struct StageSceneStateWorldMap *field_138;
struct StageSceneStateShop *field_140;
struct StageSceneStateSnapShot *field_148;
struct StageSceneStateGetShine *field_150;
struct StageSceneStateGetShineMain *field_158;
struct StageSceneStateGetShineGrand *field_160;
struct StageSceneStateCollectBgm *field_168;
struct StageSceneStateCollectionList *field_170;
struct StageSceneStateMiniGameRanking *field_178;
struct StageSceneStatePauseMenu *field_180;
struct StageSceneStateCloset *field_188;
struct StageSceneStateSkipDemo *field_190;
struct StageSceneStateCheckpointWarp *field_198;
struct StageSceneStateCarryMeat *field_1A0;
void *field_1A8;
void *field_1B0;
struct StageSceneStateMiss *field_1B8;
struct StageSceneStateYukimaruRace *field_1C0;
struct StageSceneStateYukimaruRaceTutorial *field_1C8;
struct StageSceneStateRaceManRace *field_1D0;
struct StageSceneStateRadicon *field_1D8;
struct StageSceneStateScenarioCamera *field_1E0;
struct StageSceneStateRecoverLife *field_1E8;
struct StageSceneStateGetShineMainSandWorld *field_1F0;
void *field_1F8;
struct StageSceneStateWarp *field_200;
void *field_208;
struct ScenarioStartCameraHolder *field_210;
sead::FixedSafeString<0x40> field_218;
sead::FixedSafeString<0x40> field_270;
void *qword2C8;
GameDataHolderAccessor mHolder;
void *qword2D8;
al::LayoutTextureRenderer *qword2E0;
struct PlayGuideSkip *qword2E8;
struct CinemaCaption *qword2F0;
StageSceneLayout *mSceneLayout;
char field_300;
char field_301;
al::SimpleLayoutAppearWaitEnd *char308;
al::SimpleLayoutAppearWaitEnd *field_310;
al::SimpleLayoutAppearWaitEnd *field_318;
struct ControllerGuideSnapShotCtrl *field_320;
InputSeparator *field_328;
al::WipeSimple *field_330;
al::WipeHolder *field_338;
void *field_340;
al::WindowConfirm *field_348;
struct MiniGameMenu *field_350;
bool field_358;
char gap359[15];
char char368;
struct MapLayout *field_370;
al::SimpleLayoutAppearWaitEnd *field_378;
al::LiveActorGroup *field_380;
void *field_388;
void *mKoopaLv1Actor;
struct TimeBalloonNpc *mTimeBalloonNpc;
struct ProjectItemDirector *field_3A0;
struct Pyramid *field_3A8;
void *field_3B0;
al::Nerve *field_3B8;
SceneAudioSystemPauseController *field_3C0;
struct DemoSoundSynchronizer *mDemoSoundSynchronizer;
al::SimpleAudioUser *mStageStartAtmosSe;
al::SimpleAudioUser *mSePlayArea;
al::SimpleAudioUser *mSnapShotCameraCtrlAudio;
struct ProjectSeNamedList *field_3E8;
void *field_3F0;
struct TimeBalloonDirector *mTimeBalloonDirector;
struct TimeBalloonSequenceInfo *mTimeBalloonSequenceInfo;
void *qword408;
void *qword410;
sead::Vector3f qword418;
sead::Vector3f qword424;
void *qword430;
int dword438;
const al::LiveActor *field_440;
al::ParabolicPath *field_448;
al::LiveActor *field_450;
void *qword458;
int dword460;
struct CollectBgmPlayer *qword468;
struct CollectBgmRegister *qword470;
struct BgmAnimeSyncDirector *qword478;
al::DemoSyncedEventKeeper *field_480;
void *field_488;
int field_490;
struct NpcEventDirector *qword498;
al::ChromakeyDrawer *field_4A0;
void *qword4A8;
ProjectNfpDirector *qword4B0;
void *qword4B8;
};

View file

@ -126,3 +126,5 @@ class StageSceneStateOption : public al::HostStateBase<al::Scene>, public al::IU
al::MessageSystem *mMsgSystem;
InputSeparator *mInputSeperator;
};
static_assert(sizeof(StageSceneStateOption) == 0x198, "StageSceneStateOption Size");

View file

@ -55,6 +55,12 @@ static bool isInGame = false;
static bool debugMode = false;
static bool isSmallMode = true;
static float scale = 0.3f;
extern float camDist;
constexpr const char* captureNames[] = {
"AnagramAlphabetCharacter", "Byugo", "Bubble", "Bull", "Car", "ElectricWire",
"KillerLauncherMagnum", "KuriboPossessed",

View file

@ -25,7 +25,8 @@ enum PacketType : short {
SHINECOLL,
CAPTUREINF,
CHANGESTAGE,
CMD
CMD,
End // end of enum for bounds checking
};
// attribute otherwise the build log is spammed with unused warnings

View file

@ -2,6 +2,7 @@
#include "game/GameData/GameDataFile.h"
#include "game/Info/QuestInfoHolder.h"
#include "game/Player/PlayerActorBase.h"
#include "sead/math/seadVector.h"
#include "al/util.hpp"
#include "al/sensor/SensorMsg.h"
@ -33,7 +34,7 @@ namespace rs {
bool isPlayerDamageStopDemo(const al::LiveActor *);
PlayerActorHakoniwa * getPlayerActor(const al::Scene *);
PlayerActorBase * getPlayerActor(const al::Scene *);
void get2DAreaPos(sead::Vector3<f32> *, al::AreaObj const *);
@ -76,4 +77,8 @@ namespace rs {
void calcGroundNormalOrGravityDir(sead::Vector3f *result, al::LiveActor const *actor, IUsePlayerCollision const *col);
void calcPlayerFrontDir(sead::Vector3f* result, al::LiveActor const*);
int getStageShineAnimFrame(al::LiveActor const*, char const*);
const char* getStageShineArchiveName(al::LiveActor const*, char const*);
const char* getStageShineEmptyArchiveName(al::LiveActor const*, char const*);
}

View file

@ -99,7 +99,7 @@ class Client {
static void initMode(GameModeInitInfo const &initInfo);
static void sendHackCapInfPacket(const HackCap *hackCap);
static void sendPlayerInfPacket(const PlayerActorHakoniwa *player);
static void sendPlayerInfPacket(const PlayerActorBase *player, bool isYukimaru);
static void sendGameInfPacket(const PlayerActorHakoniwa *player, GameDataHolderAccessor holder);
static void sendGameInfPacket(GameDataHolderAccessor holder);
static void sendCostumeInfPacket(const char *body, const char *cap);

View file

@ -29,6 +29,7 @@ B59E28 B seadPrintHook // sead::system::print
1B3F0C NOP // disables call to open HTML viewer during first time odyssey flight
1F2A2C MOV W0, #1 // patches checkpoint system to always allow warping
216FAC MOV W0, #0 // disables AppearSwitchTimer's camera switch
// Puppet Actor Setup
4B5E30 B ProjectActorFactory // patches actor factory ctor with custom matching factory
@ -111,3 +112,4 @@ B59E28 B seadPrintHook // sead::system::print
5C00B0 BL borderPullBackHook // hooks over isFirstStep in WorldEndBorderKeeper::exePullBack so we can kill the player if they reach the border of the map
// 4E46BC NOP // removes call to setEnableData for one of the commonverticallists in the options menu, which makes all entries in the menu look the same

View file

@ -80,7 +80,7 @@ void HideAndSeekIcon::exeWait() {
int playerCount = Client::getConnectCount();
int playerCount = Client::getMaxPlayerCount();
if (playerCount > 0) {
@ -91,7 +91,7 @@ void HideAndSeekIcon::exeWait() {
for (size_t i = 0; i < playerCount; i++) {
PuppetInfo* curPuppet = Client::getPuppetInfo(i);
if (curPuppet->isConnected && (curPuppet->isIt == mInfo->mIsPlayerIt)) {
if (curPuppet && curPuppet->isConnected && (curPuppet->isIt == mInfo->mIsPlayerIt)) {
playerList.appendWithFormat("%s\n", curPuppet->puppetName);
}
}

View file

@ -1,6 +1,10 @@
#include "main.hpp"
#include <cmath>
#include <math.h>
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "game/Player/PlayerHackKeeper.h"
#include "math/seadVector.h"
#include "server/Client.hpp"
#include "puppets/PuppetInfo.h"
#include "actors/PuppetActor.h"
@ -26,19 +30,28 @@
static int pInfSendTimer = 0;
static int gameInfSendTimer = 0;
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorHakoniwa *p1) {
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorBase* playerBase, bool isYukimaru) {
if (pInfSendTimer >= 3) {
Client::sendPlayerInfPacket(p1);
Client::sendHackCapInfPacket(p1->mHackCap);
Client::sendPlayerInfPacket(playerBase, isYukimaru);
Client::sendCaptureInfPacket(p1);
if (!isYukimaru) {
Client::sendHackCapInfPacket(((PlayerActorHakoniwa*)playerBase)->mHackCap);
Client::sendCaptureInfPacket((PlayerActorHakoniwa*)playerBase);
}
pInfSendTimer = 0;
}
if (gameInfSendTimer >= 60) {
Client::sendGameInfPacket(p1, holder);
if (isYukimaru) {
Client::sendGameInfPacket(holder);
} else {
Client::sendGameInfPacket((PlayerActorHakoniwa*)playerBase, holder);
}
gameInfSendTimer = 0;
}
@ -100,7 +113,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
sead::LookAtCamera *cam = al::getLookAtCamera(curScene, 0);
sead::Projection* projection = al::getProjectionSead(curScene, 0);
PlayerActorHakoniwa* p1 = rs::getPlayerActor(curScene);
PlayerActorBase* playerBase = rs::getPlayerActor(curScene);
PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex);
@ -174,16 +187,19 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
break;
case 2:
{
al::PlayerHolder *pHolder = al::getScenePlayerHolder(curScene);
PlayerActorHakoniwa *p1 = pHolder->tryGetPlayer(0);
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
if (p1->mHackKeeper && p1->mHackKeeper->currentHackActor) {
if (hackKeeper) {
al::LiveActor *curHack = p1->mHackKeeper->currentHackActor;
PlayerActorHakoniwa *p1 = (PlayerActorHakoniwa*)playerBase; // its safe to assume that we're using a playeractorhakoniwa if the hack keeper isnt null
if(hackKeeper->currentHackActor) {
al::LiveActor *curHack = hackKeeper->currentHackActor;
gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
gTextWriter->printf("Current Hack Name: %s\n",
p1->mHackKeeper->getCurrentHackName());
hackKeeper->getCurrentHackName());
sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
gTextWriter->printf("Current Hack Rot: %f %f %f %f\n", captureRot.x,
captureRot.y, captureRot.z, captureRot.w);
@ -205,6 +221,8 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
}
}
}
}
break;
default:
break;
@ -301,12 +319,14 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
bool isFirstStep = al::isFirstStep(sequence);
al::PlayerHolder *pHolder = al::getScenePlayerHolder(stageScene);
PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)al::tryGetPlayerActor(pHolder, 0);
PlayerActorBase* playerBase = al::tryGetPlayerActor(pHolder, 0);
if (isFirstStep) {
Client::tryRestartCurrentMode();
}
bool isYukimaru = !playerBase->getPlayerInfo();
isInGame = !stageScene->isPause();
Client::setGameActive(!stageScene->isPause());
@ -318,7 +338,7 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
Client::updateShines();
}
updatePlayerInfo(stageScene->mHolder, p1);
updatePlayerInfo(stageScene->mHolder, playerBase, isYukimaru);
static bool isDisableMusic = false;
@ -348,11 +368,18 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
if (al::isPadTriggerLeft(-1)) Client::toggleCurrentMode();
if (al::isPadTriggerRight(-1)) {
if (debugMode) {
PuppetInfo* debugPuppet = Client::getDebugPuppetInfo();
if (debugPuppet) {
debugPuppet->playerPos = al::getTrans(p1);
al::calcQuat(&debugPuppet->playerRot, p1);
const char *hackName = p1->mHackKeeper->getCurrentHackName();
debugPuppet->playerPos = al::getTrans(playerBase);
al::calcQuat(&debugPuppet->playerRot, playerBase);
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
if (hackKeeper) {
const char *hackName = hackKeeper->getCurrentHackName();
debugPuppet->isCaptured = hackName != nullptr;
if (debugPuppet->isCaptured) {
strcpy(debugPuppet->curHack, hackName);
@ -360,6 +387,8 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
strcpy(debugPuppet->curHack, "");
}
}
}
}
}
if (al::isPadTriggerUp(-1)) {

View file

@ -9,6 +9,7 @@
#include "game/GameData/GameDataFunction.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "game/Info/QuestInfo.h"
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "game/SaveData/SaveDataAccessFunction.h"
#include "game/StageScene/StageScene.h"
@ -203,12 +204,7 @@ void Client::restartConnection() {
initPacket.mUserID = sInstance->mUserID;
strcpy(initPacket.clientName, sInstance->mUsername.cstr());
if (sInstance->isFirstConnect) {
initPacket.conType = ConnectionTypes::INIT;
sInstance->isFirstConnect = false;
} else {
initPacket.conType = ConnectionTypes::RECONNECT;
}
sInstance->mSocket->SEND(&initPacket);
@ -541,14 +537,14 @@ void Client::recvFunc() {}
*
* @param player pointer to current player class, used to get translation, animation, and capture data
*/
void Client::sendPlayerInfPacket(const PlayerActorHakoniwa *player) {
void Client::sendPlayerInfPacket(const PlayerActorBase *playerBase, bool isYukimaru) {
if (!sInstance) {
Logger::log("Static Instance is Null!\n");
return;
}
if(!player) {
if(!playerBase) {
Logger::log("Error: Null Player Reference\n");
return;
}
@ -556,9 +552,14 @@ void Client::sendPlayerInfPacket(const PlayerActorHakoniwa *player) {
PlayerInf packet = PlayerInf();
packet.mUserID = sInstance->mUserID;
packet.playerPos = al::getTrans(player);
packet.playerPos = al::getTrans(playerBase);
al::calcQuat(&packet.playerRot, player); // calculate rotation based off pose instead of using quat rotation
al::calcQuat(&packet.playerRot,
playerBase); // calculate rotation based off pose instead of using quat rotation
if (!isYukimaru) {
PlayerActorHakoniwa* player = (PlayerActorHakoniwa*)playerBase;
for (size_t i = 0; i < 6; i++)
{
@ -588,6 +589,21 @@ void Client::sendPlayerInfPacket(const PlayerActorHakoniwa *player) {
sInstance->isClientCaptured = false;
}
} else {
// TODO: implement YukimaruRacePlayer syncing
for (size_t i = 0; i < 6; i++)
{
packet.animBlendWeights[i] = 0;
}
sInstance->isClientCaptured = false;
packet.actName = PlayerAnims::Type::Unknown;
packet.subActName = PlayerAnims::Type::Unknown;
}
if(sInstance->lastPlayerInfPacket != packet) {
sInstance->mSocket->SEND(&packet);
}
@ -641,7 +657,7 @@ void Client::sendHackCapInfPacket(const HackCap* hackCap) {
/**
* @brief
*
* Sends both stage info and player 2D info to the server.
* @param player
* @param holder
*/
@ -673,7 +689,7 @@ void Client::sendGameInfPacket(const PlayerActorHakoniwa* player, GameDataHolder
}
/**
* @brief
*
* Sends only stage info to the server.
* @param holder
*/
void Client::sendGameInfPacket(GameDataHolderAccessor holder) {
@ -1284,7 +1300,7 @@ void Client::updateShines() {
}
sInstance->resetCollectedShines();
sInstance->mCurStageScene->stageSceneLayout->startShineCountAnim(false);
sInstance->mCurStageScene->mSceneLayout->startShineCountAnim(false);
}
/**

View file

@ -6,6 +6,7 @@
#include "game/GameData/GameDataHolderAccessor.h"
#include "game/Layouts/CoinCounter.h"
#include "game/Layouts/MapMini.h"
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "layouts/HideAndSeekIcon.h"
#include "logger.hpp"
@ -61,10 +62,10 @@ void HideAndSeekMode::begin() {
mModeLayout->showSeeking();
}
CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
CoinCounter *coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
if(coinCounter->mIsAlive)
coinCounter->tryEnd();
@ -84,10 +85,10 @@ void HideAndSeekMode::end() {
mModeTimer->disableTimer();
CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
CoinCounter *coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
if(!coinCounter->mIsAlive)
coinCounter->tryStart();
@ -103,7 +104,9 @@ void HideAndSeekMode::end() {
void HideAndSeekMode::update() {
PlayerActorHakoniwa* mainPlayer = rs::getPlayerActor(mCurScene);
PlayerActorBase* playerBase = rs::getPlayerActor(mCurScene);
bool isYukimaru = !playerBase->getPlayerInfo(); // if PlayerInfo is a nullptr, that means we're dealing with the bound bowl racer
if (mIsFirstFrame) {
@ -117,24 +120,25 @@ void HideAndSeekMode::update() {
if (!mInfo->mIsPlayerIt) {
if (mInvulnTime >= 5) {
if (mainPlayer) {
if (playerBase) {
for (size_t i = 0; i < mPuppetHolder->getSize(); i++)
{
PuppetInfo *curInfo = Client::getPuppetInfo(i);
if(curInfo->isConnected && curInfo->isInSameStage && curInfo->isIt) {
float pupDist = al::calcDistance(mainPlayer, curInfo->playerPos); // TODO: remove distance calculations and use hit sensors to determine this
float pupDist = al::calcDistance(playerBase, curInfo->playerPos); // TODO: remove distance calculations and use hit sensors to determine this
if(pupDist < 200.f && mainPlayer->mDimKeeper->is2DModel == curInfo->is2D) {
if(!PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
if (!isYukimaru) {
if(pupDist < 200.f && ((PlayerActorHakoniwa*)playerBase)->mDimKeeper->is2DModel == curInfo->is2D) {
if(!PlayerFunction::isPlayerDeadStatus(playerBase)) {
GameDataFunction::killPlayer(GameDataHolderAccessor(this));
mainPlayer->startDemoPuppetable();
al::setVelocityZero(mainPlayer);
rs::faceToCamera(mainPlayer);
mainPlayer->mPlayerAnimator->endSubAnim();
mainPlayer->mPlayerAnimator->startAnimDead();
playerBase->startDemoPuppetable();
al::setVelocityZero(playerBase);
rs::faceToCamera(playerBase);
((PlayerActorHakoniwa*)playerBase)->mPlayerAnimator->endSubAnim();
((PlayerActorHakoniwa*)playerBase)->mPlayerAnimator->startAnimDead();
mInfo->mIsPlayerIt = true;
mModeTimer->disableTimer();
@ -142,7 +146,7 @@ void HideAndSeekMode::update() {
Client::sendTagInfPacket();
}
} else if (PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
} else if (PlayerFunction::isPlayerDeadStatus(playerBase)) {
mInfo->mIsPlayerIt = true;
mModeTimer->disableTimer();
@ -154,6 +158,7 @@ void HideAndSeekMode::update() {
}
}
}
}
}else {
mInvulnTime += Time::deltaTime;
@ -162,13 +167,13 @@ void HideAndSeekMode::update() {
mModeTimer->updateTimer();
}
if (mInfo->mIsUseGravity) {
if (mInfo->mIsUseGravity && !isYukimaru) {
sead::Vector3f gravity;
if (rs::calcOnGroundNormalOrGravityDir(&gravity, mainPlayer, mainPlayer->mPlayerCollider)) {
if (rs::calcOnGroundNormalOrGravityDir(&gravity, playerBase, playerBase->getPlayerCollision())) {
gravity = -gravity;
al::normalize(&gravity);
al::setGravity(mainPlayer, gravity);
al::setGravity(mainPlayer->mHackCap, gravity);
al::setGravity(playerBase, gravity);
al::setGravity(((PlayerActorHakoniwa*)playerBase)->mHackCap, gravity);
}
if (al::isPadHoldL(-1)) {
@ -183,7 +188,7 @@ void HideAndSeekMode::update() {
}
} else if (al::isPadTriggerZL(-1)) {
if (al::isPadTriggerLeft(-1)) {
killMainPlayer(mainPlayer);
killMainPlayer(((PlayerActorHakoniwa*)playerBase));
}
}
}

View file

@ -128,11 +128,20 @@ bool SocketClient::RECV() {
int fullSize = header->mPacketSize + sizeof(Packet);
if (header->mType != PacketType::UNKNOWN && fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
if (header->mType > PacketType::UNKNOWN && header->mType < PacketType::End &&
fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
if (header->mType != PLAYERINF && header->mType != HACKCAPINF) {
Logger::log("Received packet (from %02X%02X):", header->mUserID.data[0],
header->mUserID.data[1]);
Logger::disableName();
Logger::log(" Size: %d", header->mPacketSize);
Logger::log(" Type: %d", header->mType);
if(packetNames[header->mType])
Logger::log(" Type String: %s\n", packetNames[header->mType]);
Logger::enableName();
}
if (header->mType != PLAYERINF && header->mType != HACKCAPINF)
Logger::log("Received packet (from %02X%02X): %s\n",
header->mUserID.data[0], header->mUserID.data[1], packetNames[header->mType]);
char* packetBuf = (char*)malloc(fullSize);

View file

@ -116,8 +116,7 @@ bool Logger::pingSocket() {
void tryInitSocket() {
__asm("STR X20, [X8,#0x18]");
#ifdef DEBUGLOG
#if DEBUGLOG
Logger::createInstance(); // creates a static instance for debug logger
#endif
}

View file

@ -1,6 +1,10 @@
#include "game/StageScene/StageSceneStateServerConfig.hpp"
#include <cstdlib>
#include <cstring>
#include <math.h>
#include "al/string/StringTmp.h"
#include "basis/seadNew.h"
#include "game/Layouts/CommonVerticalList.h"
#include "game/SaveData/SaveDataAccessFunction.h"
#include "server/Client.hpp"
#include "al/util.hpp"
@ -15,6 +19,10 @@
#include "server/gamemode/GameModeFactory.hpp"
#include "server/HideAndSeekMode.hpp"
// WIP work on RollPartsData, not exactly working out atm
const char16_t* testValues[] = {u"Test 1", u"Test 2", u"Test 3", u"Test 4", u"Test 5",
u"Test 6", u"Test 7", u"Test 8", u"Test 9"};
StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::Scene *scene, const al::LayoutInitInfo &initInfo, FooterParts *footerParts, GameDataHolder *dataHolder, bool) : al::HostStateBase<al::Scene>(name, scene) {
mFooterParts = footerParts;
mGameDataHolder = dataHolder;
@ -29,6 +37,8 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
al::setPaneString(mMainOptions, "TxtOption", u"Server Configuration", 0);
mMainOptionsList->unkInt1 = 1;
mMainOptionsList->initDataNoResetSelected(5);
sead::SafeArray<sead::WFixedSafeString<0x200>, 5>* mainMenuOptions =
@ -42,6 +52,22 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
mMainOptionsList->addStringData(mainMenuOptions->mBuffer, "TxtContent");
// WIP work on RollPartsData, not exactly working out atm
// RollPartsData* testArr = new RollPartsData[2]();
// for (int i = 0; i < 2; i++) {
// RollPartsData* part = &testArr[i];
// part->mRollMsgCount = 3;
// part->mRollMsgList = testValues;
// part->unkInt1 = 0;
// part->mUnkBool = i == 0;
// }
//mMainOptionsList->startLoopActionAll("Loop", "Loop");
// mMainOptionsList->setRollPartsData(testArr);
// gamemode select menu
mModeSelect = new SimpleLayoutMenu("GamemodeSelectMenu", "OptionSelect", initInfo, 0, false);