mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-23 11:45:15 +00:00
Merge branch 'dev' into udp-client
This commit is contained in:
commit
8acb8700bf
15 changed files with 214 additions and 222 deletions
19
.github/actions/build/action.yml
vendored
19
.github/actions/build/action.yml
vendored
|
@ -11,7 +11,7 @@ inputs:
|
|||
required : false
|
||||
default : ''
|
||||
emu:
|
||||
description : 'what system the build is for, Switch or Emulators'
|
||||
description : 'what system the build is for: Switch, Ryujinx or yuzu'
|
||||
required : false
|
||||
default : 'Switch'
|
||||
|
||||
|
@ -31,8 +31,8 @@ runs:
|
|||
shell : bash
|
||||
run: |
|
||||
VERS=${{ inputs.tag }}
|
||||
echo "::set-output name=version::${VERS:1}"
|
||||
echo "::set-output name=filename::${{ inputs.prefix }}SMO_Online${{ (inputs.tag != '' && format('_{0}', inputs.tag)) || '' }}_for_${{ inputs.emu }}"
|
||||
echo "version=${VERS:1}" >>$GITHUB_OUTPUT
|
||||
echo "filename=${{ inputs.prefix }}SMO_Online${{ (inputs.tag != '' && format('_{0}', inputs.tag)) || '' }}_for_${{ inputs.emu }}" >>$GITHUB_OUTPUT
|
||||
-
|
||||
name : Set up Docker Buildx
|
||||
uses : docker/setup-buildx-action@v2
|
||||
|
@ -56,11 +56,22 @@ runs:
|
|||
docker run --rm \
|
||||
-u `id -u`:`id -g` \
|
||||
-v "/$PWD/":/app/ \
|
||||
-e ISEMU=${{ (inputs.emu == 'Emulators' && '1') || '0' }} \
|
||||
-e ISEMU=${{ (inputs.emu != 'Switch' && '1') || '0' }} \
|
||||
${{ (steps.env.outputs.version != '' && format('-e BUILDVER={0}', steps.env.outputs.version)) || '' }} \
|
||||
smoo-build-env \
|
||||
;
|
||||
cp -r ./romfs/ ./starlight_patch_100/atmosphere/contents/0100000000010000/.
|
||||
-
|
||||
name : Yuzu
|
||||
shell : bash
|
||||
if : ${{ inputs.emu == 'yuzu' }}
|
||||
run: |
|
||||
cd ./starlight_patch_100/
|
||||
mkdir ./SMOO/
|
||||
mv ./atmosphere/contents/0100000000010000/exefs ./SMOO/exefs
|
||||
mv ./atmosphere/contents/0100000000010000/romfs ./SMOO/romfs
|
||||
mv ./atmosphere/exefs_patches/StarlightBase/3CA12DFAAF9C82DA064D1698DF79CDA1.ips ./SMOO/exefs/
|
||||
rm -rf ./atmosphere/
|
||||
-
|
||||
name : Upload artifacts
|
||||
uses : actions/upload-artifact@v3
|
||||
|
|
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
@ -22,7 +22,7 @@ jobs:
|
|||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
emu : [ Switch, Emulators ]
|
||||
emu : [ Switch, Ryujinx, yuzu ]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
-
|
||||
|
|
20
.github/workflows/dev-release.yml
vendored
20
.github/workflows/dev-release.yml
vendored
|
@ -21,11 +21,12 @@ jobs:
|
|||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
emu : [ Switch, Emulators ]
|
||||
emu : [ Switch, Ryujinx, yuzu ]
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
filename1: ${{ steps.set-output.outputs.filename-Switch }}
|
||||
filename2: ${{ steps.set-output.outputs.filename-Emulators }}
|
||||
filename2: ${{ steps.set-output.outputs.filename-Ryujinx }}
|
||||
filename3: ${{ steps.set-output.outputs.filename-yuzu }}
|
||||
steps:
|
||||
-
|
||||
name : Checkout
|
||||
|
@ -35,7 +36,7 @@ jobs:
|
|||
id : env
|
||||
shell : bash
|
||||
run: |
|
||||
echo "::set-output name=prefix::$(date +'%Y%m%d_%H%M%S_' --utc)"
|
||||
echo "prefix=$(date +'%Y%m%d_%H%M%S_' --utc)" >>$GITHUB_OUTPUT
|
||||
-
|
||||
name : Build artifacts
|
||||
id : build
|
||||
|
@ -48,7 +49,7 @@ jobs:
|
|||
id : set-output
|
||||
shell : bash
|
||||
run : |
|
||||
echo "::set-output name=filename-${{ matrix.emu }}::${{ steps.build.outputs.filename }}"
|
||||
echo "filename-${{ matrix.emu }}=${{ steps.build.outputs.filename }}" >>$GITHUB_OUTPUT
|
||||
|
||||
attach:
|
||||
needs: build
|
||||
|
@ -63,7 +64,7 @@ jobs:
|
|||
shell : bash
|
||||
run: |
|
||||
url=`curl -sS --fail ${{ github.api_url }}/repos/${{ github.repository }}/releases/tags/${{ env.TAG }} | jq .upload_url -r`
|
||||
echo "::set-output name=upload_url::$url"
|
||||
echo "upload_url=$url" >>$GITHUB_OUTPUT
|
||||
-
|
||||
name : Attach build artifacts to release (Switch)
|
||||
uses : ./.github/actions/attach
|
||||
|
@ -72,12 +73,19 @@ jobs:
|
|||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
-
|
||||
name : Attach build artifacts to release (Emulators)
|
||||
name : Attach build artifacts to release (Ryujinx)
|
||||
uses : ./.github/actions/attach
|
||||
with:
|
||||
filename : ${{ needs.build.outputs.filename2 }}
|
||||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
-
|
||||
name : Attach build artifacts to release (yuzu)
|
||||
uses : ./.github/actions/attach
|
||||
with:
|
||||
filename : ${{ needs.build.outputs.filename3 }}
|
||||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
move:
|
||||
needs: attach
|
||||
|
|
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
|
@ -14,11 +14,12 @@ jobs:
|
|||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
emu : [ Switch, Emulators ]
|
||||
emu : [ Switch, Ryujinx, yuzu ]
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
filename1: ${{ steps.set-output.outputs.filename-Switch }}
|
||||
filename2: ${{ steps.set-output.outputs.filename-Emulators }}
|
||||
filename2: ${{ steps.set-output.outputs.filename-Ryujinx }}
|
||||
filename3: ${{ steps.set-output.outputs.filename-yuzu }}
|
||||
steps:
|
||||
-
|
||||
name : Checkout
|
||||
|
@ -59,9 +60,16 @@ jobs:
|
|||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
-
|
||||
name : Attach build artifacts to release (Emulators)
|
||||
name : Attach build artifacts to release (Ryujinx)
|
||||
uses : ./.github/actions/attach
|
||||
with:
|
||||
filename : ${{ needs.build.outputs.filename2 }}
|
||||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
-
|
||||
name : Attach build artifacts to release (yuzu)
|
||||
uses : ./.github/actions/attach
|
||||
with:
|
||||
filename : ${{ needs.build.outputs.filename3 }}
|
||||
upload_url : ${{ steps.release.outputs.upload_url }}
|
||||
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
|
||||
|
|
17
Dockerfile
17
Dockerfile
|
@ -1,26 +1,13 @@
|
|||
FROM ubuntu:20.04 as builder
|
||||
FROM devkitpro/devkita64:latest as builder
|
||||
|
||||
# install dependencies
|
||||
RUN apt-get update \
|
||||
&& apt-get install -y \
|
||||
curl \
|
||||
apt-transport-https \
|
||||
python3 \
|
||||
python3-pip \
|
||||
&& pip install keystone-engine \
|
||||
;
|
||||
|
||||
# install devkitpro
|
||||
RUN ln -s /proc/self/mounts /etc/mtab \
|
||||
&& mkdir /devkitpro/ \
|
||||
&& echo "deb [signed-by=/devkitpro/pub.gpg] https://apt.devkitpro.org stable main" >/etc/apt/sources.list.d/devkitpro.list \
|
||||
&& curl --fail -o /devkitpro/pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg \
|
||||
&& apt-get update \
|
||||
&& DEBIAN_FRONTEND=noninteractive apt-get install -y devkitpro-pacman \
|
||||
&& dkp-pacman --noconfirm -S switch-dev \
|
||||
&& pip3 install keystone-engine \
|
||||
;
|
||||
|
||||
WORKDIR /app/
|
||||
|
||||
ENV DEVKITPRO /opt/devkitpro
|
||||
ENTRYPOINT make
|
||||
|
|
|
@ -29,7 +29,6 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
|
|||
enum ServerConfigOption {
|
||||
GAMEMODECONFIG,
|
||||
GAMEMODESWITCH,
|
||||
RECONNECT,
|
||||
SETIP,
|
||||
SETPORT
|
||||
};
|
||||
|
@ -42,11 +41,9 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
|
|||
void exeMainMenu();
|
||||
void exeOpenKeyboardIP();
|
||||
void exeOpenKeyboardPort();
|
||||
void exeRestartServer();
|
||||
void exeGamemodeConfig();
|
||||
void exeGamemodeSelect();
|
||||
void exeSaveData();
|
||||
void exeConnectError();
|
||||
|
||||
void endSubMenu();
|
||||
|
||||
|
@ -63,7 +60,7 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
|
|||
|
||||
SimpleLayoutMenu* mCurrentMenu = nullptr;
|
||||
CommonVerticalList* mCurrentList = nullptr;
|
||||
// Root Page, contains buttons for gamemode config, server reconnecting, and server ip address changing
|
||||
// Root Page, contains buttons for gamemode config, and server ip address changing
|
||||
SimpleLayoutMenu* mMainOptions = nullptr;
|
||||
CommonVerticalList *mMainOptionsList = nullptr;
|
||||
// Sub-Page of Mode config, used to select a gamemode for the client to use
|
||||
|
@ -86,9 +83,7 @@ namespace {
|
|||
NERVE_HEADER(StageSceneStateServerConfig, MainMenu)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, OpenKeyboardIP)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, OpenKeyboardPort)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, RestartServer)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, GamemodeConfig)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, GamemodeSelect)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, SaveData)
|
||||
NERVE_HEADER(StageSceneStateServerConfig, ConnectError)
|
||||
}
|
|
@ -6,7 +6,7 @@
|
|||
struct PACKED GameInf : Packet {
|
||||
GameInf() : Packet() {this->mType = PacketType::GAMEINF; mPacketSize = sizeof(GameInf) - sizeof(Packet);};
|
||||
bool1 is2D = false;
|
||||
u8 scenarioNo = -1;
|
||||
u8 scenarioNo = 255;
|
||||
char stageName[0x40] = {};
|
||||
|
||||
bool operator==(const GameInf &rhs) const {
|
||||
|
|
|
@ -88,7 +88,6 @@ class Client {
|
|||
|
||||
bool startThread();
|
||||
void readFunc();
|
||||
static void restartConnection();
|
||||
|
||||
static bool isSocketActive() { return sInstance ? sInstance->mSocket->isConnected() : false; };
|
||||
bool isPlayerConnected(int index) { return mPuppetInfoArr[index]->isConnected; }
|
||||
|
@ -103,6 +102,7 @@ class Client {
|
|||
static void sendShineCollectPacket(int shineId);
|
||||
static void sendTagInfPacket();
|
||||
static void sendCaptureInfPacket(const PlayerActorHakoniwa *player);
|
||||
void resendInitPackets();
|
||||
|
||||
int getCollectedShinesCount() { return curCollectedShines.size(); }
|
||||
int getShineID(int index) { if (index < curCollectedShines.size()) { return curCollectedShines[index]; } return -1; }
|
||||
|
@ -174,11 +174,8 @@ class Client {
|
|||
static bool openKeyboardIP();
|
||||
static bool openKeyboardPort();
|
||||
|
||||
static void showConnect();
|
||||
|
||||
static void showConnectError(const char16_t* msg);
|
||||
|
||||
static void hideConnect();
|
||||
static void showUIMessage(const char16_t* msg);
|
||||
static void hideUIMessage();
|
||||
|
||||
void resetCollectedShines();
|
||||
|
||||
|
@ -228,7 +225,10 @@ class Client {
|
|||
// Backups for our last player/game packets, used for example to re-send them for newly connected clients
|
||||
PlayerInf lastPlayerInfPacket = PlayerInf();
|
||||
GameInf lastGameInfPacket = GameInf();
|
||||
GameInf emptyGameInfPacket = GameInf();
|
||||
CostumeInf lastCostumeInfPacket = CostumeInf();
|
||||
TagInf lastTagInfPacket = TagInf();
|
||||
CaptureInf lastCaptureInfPacket = CaptureInf();
|
||||
|
||||
Keyboard* mKeyboard = nullptr; // keyboard for setting server IP
|
||||
|
||||
|
@ -240,9 +240,7 @@ class Client {
|
|||
bool mIsFirstConnect = true;
|
||||
|
||||
// --- Game Layouts ---
|
||||
|
||||
al::WindowConfirmWait* mConnectionWait;
|
||||
|
||||
al::WindowConfirmWait* mUIMessage;
|
||||
al::SimpleLayoutAppearWaitEnd *mConnectStatus;
|
||||
|
||||
// --- Game Info ---
|
||||
|
|
|
@ -20,9 +20,11 @@
|
|||
|
||||
#include "packets/Packet.h"
|
||||
|
||||
class Client;
|
||||
|
||||
class SocketClient : public SocketBase {
|
||||
public:
|
||||
SocketClient(const char *name, sead::Heap *heap);
|
||||
SocketClient(const char* name, sead::Heap* heap, Client* client);
|
||||
nn::Result init(const char* ip, u16 port) override;
|
||||
bool tryReconnect();
|
||||
bool closeSocket() override;
|
||||
|
@ -63,6 +65,7 @@ class SocketClient : public SocketBase {
|
|||
|
||||
private:
|
||||
sead::Heap* mHeap = nullptr;
|
||||
Client* client = nullptr;
|
||||
|
||||
al::AsyncFunctorThread* mRecvThread = nullptr;
|
||||
al::AsyncFunctorThread* mSendThread = nullptr;
|
||||
|
|
|
@ -9,11 +9,13 @@ public:
|
|||
HideAndSeekConfigMenu();
|
||||
|
||||
void initMenu(const al::LayoutInitInfo &initInfo) override;
|
||||
const sead::WFixedSafeString<0x200> *getStringData() override;
|
||||
const sead::WFixedSafeString<0x200>* getStringData() override;
|
||||
bool updateMenu(int selectIndex) override;
|
||||
|
||||
const int getMenuSize() override { return mItemCount; }
|
||||
|
||||
private:
|
||||
static constexpr int mItemCount = 2;
|
||||
static constexpr int mItemCount = 1;
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gravityOn = nullptr;
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gravityOff = nullptr;
|
||||
};
|
|
@ -27,7 +27,7 @@ Client::Client() {
|
|||
|
||||
mKeyboard = new Keyboard(nn::swkbd::GetRequiredStringBufferSize());
|
||||
|
||||
mSocket = new SocketClient("SocketClient", mHeap);
|
||||
mSocket = new SocketClient("SocketClient", mHeap, this);
|
||||
|
||||
mPuppetHolder = new PuppetHolder(maxPuppets);
|
||||
|
||||
|
@ -71,22 +71,21 @@ Client::Client() {
|
|||
*/
|
||||
void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor holder) {
|
||||
|
||||
mConnectionWait = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
|
||||
|
||||
mConnectStatus = new (mHeap) al::SimpleLayoutAppearWaitEnd("", "SaveMessage", initInfo, 0, false);
|
||||
|
||||
mConnectionWait->setTxtMessage(u"Connecting to Server.");
|
||||
mConnectionWait->setTxtMessageConfirm(u"Failed to Connect!");
|
||||
|
||||
al::setPaneString(mConnectStatus, "TxtSave", u"Connecting to Server.", 0);
|
||||
al::setPaneString(mConnectStatus, "TxtSaveSh", u"Connecting to Server.", 0);
|
||||
|
||||
mUIMessage = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
|
||||
mUIMessage->setTxtMessage(u"a");
|
||||
mUIMessage->setTxtMessageConfirm(u"b");
|
||||
|
||||
mHolder = holder;
|
||||
|
||||
startThread();
|
||||
|
||||
Logger::log("Heap Free Size: %f/%f\n", mHeap->getFreeSize() * 0.001f, mHeap->getSize() * 0.001f);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief starts client read thread
|
||||
*
|
||||
|
@ -103,54 +102,7 @@ bool Client::startThread() {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief restarts currently active connection to server
|
||||
*
|
||||
*/
|
||||
void Client::restartConnection() {
|
||||
|
||||
Logger::log("Restarting connection.\n");
|
||||
if (!sInstance) {
|
||||
Logger::log("Static Instance is null!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
sead::ScopedCurrentHeapSetter setter(sInstance->mHeap);
|
||||
|
||||
Logger::log("Sending Disconnect.\n");
|
||||
|
||||
PlayerDC *playerDC = new PlayerDC();
|
||||
|
||||
playerDC->mUserID = sInstance->mUserID;
|
||||
|
||||
|
||||
sInstance->mSocket->setQueueOpen(false);
|
||||
sInstance->mSocket->clearMessageQueues();
|
||||
|
||||
sInstance->mSocket->send(playerDC);
|
||||
|
||||
sInstance->mHeap->free(playerDC);
|
||||
|
||||
if (sInstance->mSocket->closeSocket()) {
|
||||
Logger::log("Succesfully Closed Socket.\n");
|
||||
}
|
||||
|
||||
Logger::log("Waiting for send/recv threads to finish.\n");
|
||||
sInstance->mSocket->waitForThreads();
|
||||
|
||||
sInstance->mConnectCount = 0;
|
||||
|
||||
Logger::log("Reinitializing connection\n");
|
||||
sInstance->mIsConnectionActive = sInstance->mSocket->init(sInstance->mServerIP.cstr(), sInstance->mServerPort).isSuccess();
|
||||
|
||||
if(sInstance->mSocket->getLogState() == SOCKET_LOG_CONNECTED) {
|
||||
|
||||
Logger::log("Reconnect Succesful!\n");
|
||||
|
||||
} else {
|
||||
Logger::log("Reconnect Unsuccessful.\n");
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief starts a connection using client's TCP socket class, pulling up the software keyboard for user inputted IP if save file does not have one saved.
|
||||
*
|
||||
|
@ -303,6 +255,33 @@ bool Client::openKeyboardPort() {
|
|||
return isFirstConnect;
|
||||
}
|
||||
|
||||
|
||||
void Client::showUIMessage(const char16_t* msg) {
|
||||
if (!sInstance) {
|
||||
return;
|
||||
}
|
||||
|
||||
sInstance->mUIMessage->setTxtMessageConfirm(msg);
|
||||
|
||||
al::hidePane(sInstance->mUIMessage, "Page01"); // hide A button prompt
|
||||
|
||||
if (!sInstance->mUIMessage->mIsAlive) {
|
||||
sInstance->mUIMessage->appear();
|
||||
|
||||
sInstance->mUIMessage->playLoop();
|
||||
}
|
||||
|
||||
al::startAction(sInstance->mUIMessage, "Confirm", "State");
|
||||
}
|
||||
|
||||
void Client::hideUIMessage() {
|
||||
if (!sInstance) {
|
||||
return;
|
||||
}
|
||||
|
||||
sInstance->mUIMessage->tryEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief main thread function for read thread, responsible for processing packets from server
|
||||
*
|
||||
|
@ -359,16 +338,22 @@ void Client::readFunc() {
|
|||
|
||||
// Send relevant info packets when another client is connected
|
||||
|
||||
if (lastGameInfPacket != emptyGameInfPacket) {
|
||||
// Assume game packets are empty from first connection
|
||||
if (lastGameInfPacket.mUserID != mUserID)
|
||||
lastGameInfPacket.mUserID = mUserID;
|
||||
mSocket->send(&lastGameInfPacket);
|
||||
}
|
||||
|
||||
// No need to send player/costume packets if they're empty
|
||||
if (lastPlayerInfPacket.mUserID == mUserID)
|
||||
mSocket->send(&lastPlayerInfPacket);
|
||||
if (lastCostumeInfPacket.mUserID == mUserID)
|
||||
mSocket->send(&lastCostumeInfPacket);
|
||||
if (lastTagInfPacket.mUserID == mUserID)
|
||||
mSocket->send(&lastTagInfPacket);
|
||||
if (lastCaptureInfPacket.mUserID == mUserID)
|
||||
mSocket->send(&lastCaptureInfPacket);
|
||||
|
||||
break;
|
||||
case PacketType::COSTUMEINF:
|
||||
|
@ -416,7 +401,6 @@ void Client::readFunc() {
|
|||
|
||||
}else { // if false, socket has errored or disconnected, so restart the connection
|
||||
Logger::log("Client Socket Encountered an Error, restarting connection! Errno: 0x%x\n", mSocket->socket_errno);
|
||||
this->restartConnection();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -506,6 +490,7 @@ void Client::sendPlayerInfPacket(const PlayerActorBase *playerBase, bool isYukim
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief sends info related to player's cap actor to server
|
||||
*
|
||||
|
@ -580,14 +565,14 @@ void Client::sendGameInfPacket(const PlayerActorHakoniwa* player, GameDataHolder
|
|||
|
||||
strcpy(packet->stageName, GameDataFunction::getCurrentStageName(holder));
|
||||
|
||||
if(*packet != sInstance->lastGameInfPacket) {
|
||||
if (*packet != sInstance->lastGameInfPacket && *packet != sInstance->emptyGameInfPacket) {
|
||||
sInstance->lastGameInfPacket = *packet;
|
||||
sInstance->mSocket->queuePacket(packet);
|
||||
} else {
|
||||
sInstance->mHeap->free(packet); // free packet if we're not using it
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Sends only stage info to the server.
|
||||
|
@ -611,9 +596,10 @@ void Client::sendGameInfPacket(GameDataHolderAccessor holder) {
|
|||
|
||||
strcpy(packet->stageName, GameDataFunction::getCurrentStageName(holder));
|
||||
|
||||
if (*packet != sInstance->emptyGameInfPacket) {
|
||||
sInstance->lastGameInfPacket = *packet;
|
||||
|
||||
sInstance->mSocket->queuePacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -642,13 +628,15 @@ void Client::sendTagInfPacket() {
|
|||
|
||||
packet->mUserID = sInstance->mUserID;
|
||||
|
||||
packet->isIt = hsMode->isPlayerIt();
|
||||
packet->isIt = hsMode->isPlayerIt() && hsMode->isModeActive();
|
||||
|
||||
packet->minutes = curInfo->mHidingTime.mMinutes;
|
||||
packet->seconds = curInfo->mHidingTime.mSeconds;
|
||||
packet->updateType = static_cast<TagUpdateType>(TagUpdateType::STATE | TagUpdateType::TIME);
|
||||
|
||||
sInstance->mSocket->queuePacket(packet);
|
||||
|
||||
sInstance->lastTagInfPacket = *packet;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -664,6 +652,8 @@ void Client::sendCostumeInfPacket(const char* body, const char* cap) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(body, "") && !strcmp(cap, "")) { return; }
|
||||
|
||||
sead::ScopedCurrentHeapSetter setter(sInstance->mHeap);
|
||||
|
||||
CostumeInf *packet = new CostumeInf(body, cap);
|
||||
|
@ -691,16 +681,43 @@ void Client::sendCaptureInfPacket(const PlayerActorHakoniwa* player) {
|
|||
packet->mUserID = sInstance->mUserID;
|
||||
strcpy(packet->hackName, tryConvertName(player->mHackKeeper->getCurrentHackName()));
|
||||
sInstance->mSocket->queuePacket(packet);
|
||||
sInstance->lastCaptureInfPacket = *packet;
|
||||
sInstance->isSentCaptureInf = true;
|
||||
} else if (!sInstance->isClientCaptured && sInstance->isSentCaptureInf) {
|
||||
CaptureInf *packet = new CaptureInf();
|
||||
packet->mUserID = sInstance->mUserID;
|
||||
strcpy(packet->hackName, "");
|
||||
sInstance->mSocket->queuePacket(packet);
|
||||
sInstance->lastCaptureInfPacket = *packet;
|
||||
sInstance->isSentCaptureInf = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*/
|
||||
void Client::resendInitPackets() {
|
||||
// CostumeInfPacket
|
||||
if (lastCostumeInfPacket.mUserID == mUserID) {
|
||||
mSocket->queuePacket(&lastCostumeInfPacket);
|
||||
}
|
||||
|
||||
// GameInfPacket
|
||||
if (lastGameInfPacket != emptyGameInfPacket) {
|
||||
mSocket->queuePacket(&lastGameInfPacket);
|
||||
}
|
||||
|
||||
// TagInfPacket
|
||||
if (lastTagInfPacket.mUserID == mUserID) {
|
||||
mSocket->queuePacket(&lastTagInfPacket);
|
||||
}
|
||||
|
||||
// CaptureInfPacket
|
||||
if (lastCaptureInfPacket.mUserID == mUserID) {
|
||||
mSocket->queuePacket(&lastCaptureInfPacket);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
|
@ -885,6 +902,7 @@ void Client::updatePlayerConnect(PlayerConnect* packet) {
|
|||
mConnectCount++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
|
@ -1433,37 +1451,3 @@ Shine* Client::findStageShine(int shineID) {
|
|||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Client::showConnectError(const char16_t* msg) {
|
||||
if (!sInstance)
|
||||
return;
|
||||
|
||||
sInstance->mConnectionWait->setTxtMessageConfirm(msg);
|
||||
|
||||
al::hidePane(sInstance->mConnectionWait, "Page01"); // hide A button prompt
|
||||
|
||||
if (!sInstance->mConnectionWait->mIsAlive) {
|
||||
sInstance->mConnectionWait->appear();
|
||||
|
||||
sInstance->mConnectionWait->playLoop();
|
||||
}
|
||||
|
||||
al::startAction(sInstance->mConnectionWait, "Confirm", "State");
|
||||
}
|
||||
|
||||
void Client::showConnect() {
|
||||
if (!sInstance)
|
||||
return;
|
||||
|
||||
sInstance->mConnectionWait->appear();
|
||||
|
||||
sInstance->mConnectionWait->playLoop();
|
||||
|
||||
}
|
||||
|
||||
void Client::hideConnect() {
|
||||
if (!sInstance)
|
||||
return;
|
||||
|
||||
sInstance->mConnectionWait->tryEnd();
|
||||
}
|
||||
|
|
|
@ -14,7 +14,9 @@
|
|||
#include "thread/seadMessageQueue.h"
|
||||
#include "types.h"
|
||||
|
||||
SocketClient::SocketClient(const char* name, sead::Heap* heap) : mHeap(heap), SocketBase(name) {
|
||||
SocketClient::SocketClient(const char* name, sead::Heap* heap, Client* client) : mHeap(heap), SocketBase(name) {
|
||||
|
||||
this->client = client;
|
||||
#if EMU
|
||||
this->pollTime = 0;
|
||||
#else
|
||||
|
@ -121,6 +123,26 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
|
|||
|
||||
send(&initPacket);
|
||||
|
||||
// on a reconnect, resend some maybe missing packets
|
||||
if (initPacket.conType == ConnectionTypes::RECONNECT) {
|
||||
client->resendInitPackets();
|
||||
} else {
|
||||
// empty TagInf
|
||||
TagInf tagInf;
|
||||
tagInf.mUserID = initPacket.mUserID;
|
||||
tagInf.isIt = false;
|
||||
tagInf.minutes = 0;
|
||||
tagInf.seconds = 0;
|
||||
tagInf.updateType = static_cast<TagUpdateType>(TagUpdateType::STATE | TagUpdateType::TIME);
|
||||
send(&tagInf);
|
||||
|
||||
// empty CaptureInf
|
||||
CaptureInf capInf;
|
||||
capInf.mUserID = initPacket.mUserID;
|
||||
strcpy(capInf.hackName, "");
|
||||
send(&capInf);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
|
|
@ -5,20 +5,27 @@
|
|||
#include "server/hns/HideAndSeekMode.hpp"
|
||||
#include "server/Client.hpp"
|
||||
|
||||
HideAndSeekConfigMenu::HideAndSeekConfigMenu() : GameModeConfigMenu() {}
|
||||
HideAndSeekConfigMenu::HideAndSeekConfigMenu() : GameModeConfigMenu() {
|
||||
gravityOn = new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
|
||||
gravityOn->mBuffer[0].copy(u"Toggle H&S Gravity (ON)");
|
||||
|
||||
gravityOff = new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
|
||||
gravityOff->mBuffer[0].copy(u"Toggle H&S Gravity (OFF)");
|
||||
}
|
||||
|
||||
void HideAndSeekConfigMenu::initMenu(const al::LayoutInitInfo &initInfo) {
|
||||
|
||||
}
|
||||
|
||||
const sead::WFixedSafeString<0x200> *HideAndSeekConfigMenu::getStringData() {
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gamemodeConfigOptions =
|
||||
new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
|
||||
|
||||
gamemodeConfigOptions->mBuffer[0].copy(u"Toggle H&S Gravity On");
|
||||
gamemodeConfigOptions->mBuffer[1].copy(u"Toggle H&S Gravity Off");
|
||||
|
||||
return gamemodeConfigOptions->mBuffer;
|
||||
const sead::WFixedSafeString<0x200>* HideAndSeekConfigMenu::getStringData() {
|
||||
HideAndSeekInfo *curMode = GameModeManager::instance()->getInfo<HideAndSeekInfo>();
|
||||
return (
|
||||
GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)
|
||||
&& curMode != nullptr
|
||||
&& curMode->mIsUseGravity
|
||||
? gravityOn->mBuffer
|
||||
: gravityOff->mBuffer
|
||||
);
|
||||
}
|
||||
|
||||
bool HideAndSeekConfigMenu::updateMenu(int selectIndex) {
|
||||
|
@ -35,13 +42,7 @@ bool HideAndSeekConfigMenu::updateMenu(int selectIndex) {
|
|||
switch (selectIndex) {
|
||||
case 0: {
|
||||
if (GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) {
|
||||
curMode->mIsUseGravity = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case 1: {
|
||||
if (GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) {
|
||||
curMode->mIsUseGravity = false;
|
||||
curMode->mIsUseGravity = !curMode->mIsUseGravity;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -84,6 +84,8 @@ void HideAndSeekMode::begin() {
|
|||
playGuideLyt->end();
|
||||
|
||||
GameModeBase::begin();
|
||||
|
||||
Client::sendTagInfPacket();
|
||||
}
|
||||
|
||||
void HideAndSeekMode::end() {
|
||||
|
@ -109,6 +111,8 @@ void HideAndSeekMode::end() {
|
|||
playGuideLyt->appear();
|
||||
|
||||
GameModeBase::end();
|
||||
|
||||
Client::sendTagInfPacket();
|
||||
}
|
||||
|
||||
void HideAndSeekMode::update() {
|
||||
|
|
|
@ -41,14 +41,13 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
|
|||
|
||||
mMainOptionsList->unkInt1 = 1;
|
||||
|
||||
mMainOptionsList->initDataNoResetSelected(5);
|
||||
mMainOptionsList->initDataNoResetSelected(4);
|
||||
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, 5>* mainMenuOptions =
|
||||
new sead::SafeArray<sead::WFixedSafeString<0x200>, 5>();
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, 4>* mainMenuOptions =
|
||||
new sead::SafeArray<sead::WFixedSafeString<0x200>, 4>();
|
||||
|
||||
mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODECONFIG].copy(u"Gamemode Config");
|
||||
mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODESWITCH].copy(u"Change Gamemode");
|
||||
mainMenuOptions->mBuffer[ServerConfigOption::RECONNECT].copy(u"Reconnect to Server");
|
||||
mainMenuOptions->mBuffer[ServerConfigOption::SETIP].copy(u"Change Server IP");
|
||||
mainMenuOptions->mBuffer[ServerConfigOption::SETPORT].copy(u"Change Server Port");
|
||||
|
||||
|
@ -101,11 +100,6 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
|
|||
entry.mList = new CommonVerticalList(entry.mLayout, initInfo, true);
|
||||
|
||||
al::setPaneString(entry.mLayout, "TxtOption", u"Gamemode Configuration", 0);
|
||||
|
||||
entry.mList->initDataNoResetSelected(entry.mMenu->getMenuSize());
|
||||
|
||||
|
||||
entry.mList->addStringData(entry.mMenu->getStringData(), "TxtContent");
|
||||
}
|
||||
|
||||
|
||||
|
@ -115,6 +109,15 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
|
|||
|
||||
void StageSceneStateServerConfig::init() {
|
||||
initNerve(&nrvStageSceneStateServerConfigMainMenu, 0);
|
||||
|
||||
#ifdef EMU
|
||||
char ryujinx[0x10] = { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
nn::account::Uid user;
|
||||
nn::account::GetLastOpenedUser(&user);
|
||||
if (memcmp(user.data, ryujinx, 0x10) == 0) {
|
||||
Client::showUIMessage(u"Error: Ryujinx default profile detected.\nYou have to create a new user profile!");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void StageSceneStateServerConfig::appear(void) {
|
||||
|
@ -176,10 +179,6 @@ void StageSceneStateServerConfig::exeMainMenu() {
|
|||
al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeSelect);
|
||||
break;
|
||||
}
|
||||
case ServerConfigOption::RECONNECT: {
|
||||
al::setNerve(this, &nrvStageSceneStateServerConfigRestartServer);
|
||||
break;
|
||||
}
|
||||
case ServerConfigOption::SETIP: {
|
||||
al::setNerve(this, &nrvStageSceneStateServerConfigOpenKeyboardIP);
|
||||
break;
|
||||
|
@ -233,32 +232,16 @@ void StageSceneStateServerConfig::exeOpenKeyboardPort() {
|
|||
}
|
||||
}
|
||||
|
||||
void StageSceneStateServerConfig::exeRestartServer() {
|
||||
if (al::isFirstStep(this)) {
|
||||
mCurrentList->deactivate();
|
||||
|
||||
Client::showConnect();
|
||||
|
||||
Client::restartConnection();
|
||||
}
|
||||
|
||||
if (Client::isSocketActive()) {
|
||||
|
||||
Client::hideConnect();
|
||||
|
||||
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
||||
|
||||
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
||||
} else {
|
||||
al::setNerve(this, &nrvStageSceneStateServerConfigConnectError);
|
||||
}
|
||||
}
|
||||
|
||||
void StageSceneStateServerConfig::exeGamemodeConfig() {
|
||||
if (al::isFirstStep(this)) {
|
||||
mGamemodeConfigMenu = &mGamemodeConfigMenus[GameModeManager::instance()->getGameMode()];
|
||||
|
||||
mGamemodeConfigMenu->mList->initDataNoResetSelected(mGamemodeConfigMenu->mMenu->getMenuSize());
|
||||
mGamemodeConfigMenu->mList->addStringData(mGamemodeConfigMenu->mMenu->getStringData(), "TxtContent");
|
||||
|
||||
mCurrentList = mGamemodeConfigMenu->mList;
|
||||
mCurrentMenu = mGamemodeConfigMenu->mLayout;
|
||||
|
||||
subMenuStart();
|
||||
}
|
||||
|
||||
|
@ -290,18 +273,6 @@ void StageSceneStateServerConfig::exeGamemodeSelect() {
|
|||
}
|
||||
}
|
||||
|
||||
void StageSceneStateServerConfig::exeConnectError() {
|
||||
if (al::isFirstStep(this)) {
|
||||
Client::showConnectError(u"Failed to Reconnect!");
|
||||
}
|
||||
|
||||
if (al::isGreaterEqualStep(this, 60)) { // close after 1 second
|
||||
Client::hideConnect();
|
||||
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
||||
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
||||
}
|
||||
}
|
||||
|
||||
void StageSceneStateServerConfig::exeSaveData() {
|
||||
|
||||
if (al::isFirstStep(this)) {
|
||||
|
@ -373,9 +344,7 @@ namespace {
|
|||
NERVE_IMPL(StageSceneStateServerConfig, MainMenu)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardIP)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardPort)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, RestartServer)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, GamemodeConfig)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, GamemodeSelect)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, SaveData)
|
||||
NERVE_IMPL(StageSceneStateServerConfig, ConnectError)
|
||||
}
|
Loading…
Reference in a new issue