mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-23 19:55:17 +00:00
shift to sead singleton for Client, new custom heap for Client usage
This commit is contained in:
parent
1df21b2a3e
commit
88de1dcecf
9 changed files with 101 additions and 52 deletions
|
@ -35,7 +35,13 @@ class PuppetActor : public al::LiveActor {
|
|||
virtual void makeActorDead(void) override;
|
||||
|
||||
virtual void attackSensor(al::HitSensor *, al::HitSensor *) override;
|
||||
virtual bool receiveMsg(const al::SensorMsg *, al::HitSensor *, al::HitSensor *) override;
|
||||
virtual bool receiveMsg(const al::SensorMsg*, al::HitSensor*, al::HitSensor*) override;
|
||||
|
||||
virtual const char* getName() const override {
|
||||
if (mInfo)
|
||||
return mInfo->puppetName;
|
||||
return mActorName;
|
||||
}
|
||||
|
||||
void initOnline(PuppetInfo *pupInfo);
|
||||
|
||||
|
@ -50,8 +56,6 @@ class PuppetActor : public al::LiveActor {
|
|||
|
||||
PuppetInfo* getInfo() { return mInfo; }
|
||||
|
||||
const char *getPuppetName() { return mInfo->puppetName; }
|
||||
|
||||
bool addCapture(PuppetHackActor *capture, const char *hackType);
|
||||
|
||||
al::LiveActor* getCurrentModel();
|
||||
|
|
|
@ -28,8 +28,10 @@ class PuppetHolder {
|
|||
|
||||
void clearPuppets() { mPuppetArr.clear(); }
|
||||
|
||||
bool resizeHolder(int size);
|
||||
|
||||
private:
|
||||
sead::PtrArray<PuppetActor> mPuppetArr;
|
||||
sead::PtrArray<PuppetActor> mPuppetArr = sead::PtrArray<PuppetActor>();
|
||||
|
||||
PuppetActor *mDebugPuppet;
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "game/GameData/GameDataHolderWriter.h"
|
||||
#include "game/GameData/GameDataFunction.h"
|
||||
|
||||
#include "heap/seadHeap.h"
|
||||
#include "layouts/HideAndSeekIcon.h"
|
||||
#include "rs/util.hpp"
|
||||
|
||||
|
@ -76,10 +77,10 @@ struct UIDIndexNode {
|
|||
class HideAndSeekIcon;
|
||||
|
||||
class Client {
|
||||
public:
|
||||
static Client *sInstance;
|
||||
SEAD_SINGLETON_DISPOSER(Client)
|
||||
|
||||
Client(int bufferSize);
|
||||
public:
|
||||
Client();
|
||||
|
||||
void init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor holder);
|
||||
|
||||
|
@ -145,7 +146,7 @@ class Client {
|
|||
|
||||
static GameModeConfigMenu* tryCreateModeMenu();
|
||||
|
||||
static int getMaxPlayerCount() { return sInstance ? sInstance->maxPuppets : 10;}
|
||||
static int getMaxPlayerCount() { return sInstance ? sInstance->maxPuppets + 1 : 10;}
|
||||
|
||||
static void toggleCurrentMode();
|
||||
|
||||
|
@ -204,8 +205,6 @@ class Client {
|
|||
// public for debug purposes
|
||||
SocketClient *mSocket;
|
||||
|
||||
int maxPuppets;
|
||||
|
||||
private:
|
||||
void updatePlayerInfo(PlayerInf *packet);
|
||||
void updateHackCapInfo(HackCapInf *packet);
|
||||
|
@ -287,6 +286,8 @@ class Client {
|
|||
|
||||
u8 mScenario = 0;
|
||||
|
||||
sead::Heap *mHeap = nullptr; // Heap that Client::sInstance was created in
|
||||
|
||||
// --- Mode Info ---
|
||||
|
||||
GameModeBase* mCurMode = nullptr;
|
||||
|
@ -299,6 +300,8 @@ class Client {
|
|||
|
||||
// --- Puppet Info ---
|
||||
|
||||
int maxPuppets = 9; // default max player count is 10, so default max puppets will be 9
|
||||
|
||||
PuppetInfo *mPuppetInfoArr[MAXPUPINDEX];
|
||||
|
||||
PuppetHolder *mPuppetHolder = nullptr;
|
||||
|
|
|
@ -37,7 +37,7 @@ void NameTag::appear() {
|
|||
return;
|
||||
}
|
||||
|
||||
setText(mPuppet->getPuppetName());
|
||||
setText(mPuppet->getName());
|
||||
|
||||
al::startAction(this, "Appear", 0);
|
||||
LayoutActor::appear();
|
||||
|
|
|
@ -88,9 +88,9 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
|
|||
gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, (dispHeight / 3) + 30.f));
|
||||
gTextWriter->setScaleFromFontHeight(20.f);
|
||||
|
||||
gTextWriter->printf("Client Socket Connection Status: %s\n", Client::sInstance->mSocket->getStateChar());
|
||||
gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::sInstance->mSocket->socket_errno);
|
||||
gTextWriter->printf("Packet Queue Length: %d\n", Client::sInstance->mSocket->mPacketQueue.size());
|
||||
gTextWriter->printf("Client Socket Connection Status: %s\n", Client::instance()->mSocket->getStateChar());
|
||||
gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::instance()->mSocket->socket_errno);
|
||||
gTextWriter->printf("Packet Queue Length: %d\n", Client::instance()->mSocket->mPacketQueue.size());
|
||||
gTextWriter->printf("Total Connected Players: %d\n", Client::getConnectCount() + 1);
|
||||
|
||||
al::Scene *curScene = curSequence->curScene;
|
||||
|
@ -283,7 +283,7 @@ ulong constructHook() { // hook for constructing anything we need to globally b
|
|||
: [result] "=r"(
|
||||
initInfo)); // Save our scenes init info to a gloabl ptr so we can access it later
|
||||
|
||||
Client::sInstance = new Client(playBufSize);
|
||||
Client::createInstance(al::getCurrentHeap());
|
||||
|
||||
return 0x20;
|
||||
}
|
||||
|
@ -294,7 +294,7 @@ bool threadInit(HakoniwaSequence *mainSeq) { // hook for initializing client cl
|
|||
|
||||
al::initLayoutInitInfo(&lytInfo, mainSeq->mLytKit, 0, mainSeq->mAudioDirector, initInfo->mSystemInfo->mLayoutSys, initInfo->mSystemInfo->mMessageSys, initInfo->mSystemInfo->mGamePadSys);
|
||||
|
||||
Client::sInstance->init(lytInfo, mainSeq->mGameDataHolder);
|
||||
Client::instance()->init(lytInfo, mainSeq->mGameDataHolder);
|
||||
|
||||
return GameDataFunction::isPlayDemoOpening(mainSeq->mGameDataHolder);
|
||||
}
|
||||
|
@ -344,9 +344,9 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
|
|||
if (al::isPadTriggerRight(-1)) debugPuppetIndex++;
|
||||
|
||||
if(debugPuppetIndex < 0) {
|
||||
debugPuppetIndex = playBufSize - 2;
|
||||
debugPuppetIndex = Client::getMaxPlayerCount() - 2;
|
||||
}
|
||||
if (debugPuppetIndex >= playBufSize - 1)
|
||||
if (debugPuppetIndex >= Client::getMaxPlayerCount() - 1)
|
||||
debugPuppetIndex = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -210,7 +210,7 @@ void PuppetActor::control() {
|
|||
}
|
||||
|
||||
void PuppetActor::makeActorAlive() {
|
||||
|
||||
|
||||
al::LiveActor *curModel = getCurrentModel();
|
||||
|
||||
if (al::isDead(curModel)) {
|
||||
|
@ -227,6 +227,7 @@ void PuppetActor::makeActorAlive() {
|
|||
}
|
||||
|
||||
al::LiveActor::makeActorAlive();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,13 +1,52 @@
|
|||
#include "puppets/PuppetHolder.hpp"
|
||||
#include <math.h>
|
||||
#include "actors/PuppetActor.h"
|
||||
#include "al/util.hpp"
|
||||
#include "container/seadPtrArray.h"
|
||||
#include "heap/seadHeap.h"
|
||||
#include "heap/seadHeapMgr.h"
|
||||
#include "logger.hpp"
|
||||
|
||||
PuppetHolder::PuppetHolder(int size) {
|
||||
mPuppetArr = sead::PtrArray<PuppetActor>();
|
||||
if(!mPuppetArr.tryAllocBuffer(size, nullptr)) {
|
||||
Logger::log("Buffer Alloc Failed on Puppet Holder!\n");
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief resizes puppet ptr array by creating a new ptr array and storing previous ptrs in it, before freeing the previous array
|
||||
*
|
||||
* @param size the size of the new ptr array
|
||||
* @return returns true if resizing was sucessful
|
||||
*/
|
||||
bool PuppetHolder::resizeHolder(int size) {
|
||||
|
||||
if (mPuppetArr.capacity() == size)
|
||||
return true; // no need to resize if we're already at the same capacity
|
||||
|
||||
sead::Heap *seqHeap = sead::HeapMgr::instance()->findHeapByName("SequenceHeap", 0);
|
||||
|
||||
if (!mPuppetArr.isBufferReady())
|
||||
return mPuppetArr.tryAllocBuffer(size, seqHeap);
|
||||
|
||||
sead::PtrArray<PuppetActor> newPuppets = sead::PtrArray<PuppetActor>();
|
||||
|
||||
if (newPuppets.tryAllocBuffer(size, seqHeap)) {
|
||||
|
||||
int curPupCount = mPuppetArr.size();
|
||||
|
||||
for (int i = 0; i < curPupCount > size ? size : curPupCount; i++) {
|
||||
newPuppets.pushBack(mPuppetArr[i]);
|
||||
}
|
||||
|
||||
mPuppetArr.freeBuffer();
|
||||
|
||||
mPuppetArr = newPuppets;
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool PuppetHolder::tryRegisterPuppet(PuppetActor *puppet) {
|
||||
if(!mPuppetArr.isFull()) {
|
||||
|
|
|
@ -60,7 +60,7 @@ void initPuppetActors(al::Scene *scene, al::ActorInitInfo const &rootInfo, char
|
|||
al::PlacementInfo playerPlacement = al::PlacementInfo();
|
||||
al::getPlacementInfoByIndex(&playerPlacement, rootPlacement, 0);
|
||||
|
||||
for (size_t i = 0; i < Client::sInstance->maxPuppets; i++)
|
||||
for (size_t i = 0; i < Client::getMaxPlayerCount(); i++)
|
||||
{
|
||||
createPuppetActorFromFactory(rootInfo, playerPlacement, false);
|
||||
}
|
||||
|
|
|
@ -12,6 +12,9 @@
|
|||
#include "game/Player/PlayerActorHakoniwa.h"
|
||||
#include "game/SaveData/SaveDataAccessFunction.h"
|
||||
#include "game/StageScene/StageScene.h"
|
||||
#include "heap/seadDisposer.h"
|
||||
#include "heap/seadHeap.h"
|
||||
#include "heap/seadFrameHeap.h"
|
||||
#include "heap/seadHeapMgr.h"
|
||||
#include "helpers.hpp"
|
||||
#include "layouts/HideAndSeekIcon.h"
|
||||
|
@ -35,7 +38,7 @@
|
|||
#include "server/HideAndSeekConfigMenu.hpp"
|
||||
#include "server/HideAndSeekMode.hpp"
|
||||
|
||||
Client* Client::sInstance;
|
||||
SEAD_SINGLETON_DISPOSER_IMPL(Client)
|
||||
|
||||
typedef void (Client::*ClientThreadFunc)(void);
|
||||
|
||||
|
@ -44,21 +47,21 @@ typedef void (Client::*ClientThreadFunc)(void);
|
|||
*
|
||||
* @param bufferSize defines the maximum amount of puppets the client can handle
|
||||
*/
|
||||
Client::Client(int bufferSize) {
|
||||
Client::Client() {
|
||||
|
||||
mHeap = sead::FrameHeap::create(0x100000, "ClientHeap", sead::HeapMgr::instance()->getCurrentHeap(), 8, sead::Heap::cHeapDirection_Forward, false);
|
||||
|
||||
sead::ScopedCurrentHeapSetter heapSetter(mHeap); // every new call after this will use ClientHeap instead of SequenceHeap
|
||||
|
||||
this->mReadThread = new al::AsyncFunctorThread("ClientReadThread", al::FunctorV0M<Client*, ClientThreadFunc>(this, &Client::readFunc), 0, 0x10000, {0});
|
||||
// this->recvThread = new al::AsyncFunctorThread("ClientRecvThread",
|
||||
// al::FunctorV0M<typeof(this), typeof(&Client::recvFunc)>(this, &Client::recvFunc), 0, 0x10000,
|
||||
// {0});
|
||||
|
||||
mKeyboard = new Keyboard(nn::swkbd::GetRequiredStringBufferSize());
|
||||
|
||||
mSocket = new SocketClient("SocketClient");
|
||||
|
||||
maxPuppets = bufferSize - 1;
|
||||
|
||||
mPuppetHolder = new PuppetHolder(maxPuppets);
|
||||
|
||||
for (size_t i = 0; i < bufferSize + 1; i++)
|
||||
for (size_t i = 0; i < maxPuppets; i++)
|
||||
{
|
||||
mPuppetInfoArr[i] = new PuppetInfo();
|
||||
|
||||
|
@ -83,6 +86,7 @@ Client::Client(int bufferSize) {
|
|||
|
||||
nn::account::Nickname playerName;
|
||||
nn::account::GetNickname(&playerName, mUserID);
|
||||
Logger::setLogName(playerName.name); // set Debug logger name to player name
|
||||
|
||||
mUsername = playerName.name;
|
||||
|
||||
|
@ -90,13 +94,8 @@ Client::Client(int bufferSize) {
|
|||
|
||||
Logger::log("%s Build Number: %s\n", playerName.name, TOSTRING(BUILDVERSTR));
|
||||
|
||||
Logger::setLogName(playerName.name); // set Debug logger name to player name
|
||||
mServerMode = GameMode::HIDEANDSEEK; // temp for testing
|
||||
|
||||
mServerMode = GameMode::HIDEANDSEEK; // temp for testing
|
||||
|
||||
if(!sInstance) {
|
||||
sInstance = this;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -106,7 +105,7 @@ Client::Client(int bufferSize) {
|
|||
*/
|
||||
void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor holder) {
|
||||
|
||||
mConnectionWait = new al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
|
||||
mConnectionWait = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
|
||||
|
||||
mConnectionWait->setTxtMessage(u"Connecting to Server.");
|
||||
|
||||
|
@ -115,6 +114,7 @@ void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor hol
|
|||
mHolder = holder;
|
||||
|
||||
StartThreads();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -352,7 +352,7 @@ void Client::readFunc() {
|
|||
waitForGameInit = false;
|
||||
}
|
||||
|
||||
// we can use the start of readFunc to display an al::WindowConfirmWait while the server
|
||||
// we can use the start of readFunc to display an al::WindowConfirmWait while the client
|
||||
// connects
|
||||
|
||||
mConnectionWait->appear();
|
||||
|
@ -1094,7 +1094,7 @@ void Client::setStageInfo(GameDataHolderAccessor holder) {
|
|||
sInstance->mStageName = GameDataFunction::getCurrentStageName(holder);
|
||||
sInstance->mScenario = holder.mData->mGameDataFile->getScenarioNo(); //holder.mData->mGameDataFile->getMainScenarioNoCurrent();
|
||||
|
||||
Client::sInstance->mPuppetHolder->setStageInfo(sInstance->mStageName.cstr(), sInstance->mScenario);
|
||||
sInstance->mPuppetHolder->setStageInfo(sInstance->mStageName.cstr(), sInstance->mScenario);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1106,8 +1106,8 @@ void Client::setStageInfo(GameDataHolderAccessor holder) {
|
|||
* @return false
|
||||
*/
|
||||
bool Client::tryAddPuppet(PuppetActor *puppet) {
|
||||
if(Client::sInstance) {
|
||||
return Client::sInstance->mPuppetHolder->tryRegisterPuppet(puppet);
|
||||
if(sInstance) {
|
||||
return sInstance->mPuppetHolder->tryRegisterPuppet(puppet);
|
||||
}else {
|
||||
return false;
|
||||
}
|
||||
|
@ -1121,8 +1121,8 @@ bool Client::tryAddPuppet(PuppetActor *puppet) {
|
|||
* @return false
|
||||
*/
|
||||
bool Client::tryAddDebugPuppet(PuppetActor *puppet) {
|
||||
if(Client::sInstance) {
|
||||
return Client::sInstance->mPuppetHolder->tryRegisterDebugPuppet(puppet);
|
||||
if(sInstance) {
|
||||
return sInstance->mPuppetHolder->tryRegisterDebugPuppet(puppet);
|
||||
}else {
|
||||
return false;
|
||||
}
|
||||
|
@ -1135,8 +1135,8 @@ bool Client::tryAddDebugPuppet(PuppetActor *puppet) {
|
|||
* @return PuppetActor*
|
||||
*/
|
||||
PuppetActor *Client::getPuppet(int idx) {
|
||||
if(Client::sInstance) {
|
||||
return Client::sInstance->mPuppetHolder->getPuppetActor(idx);
|
||||
if(sInstance) {
|
||||
return sInstance->mPuppetHolder->getPuppetActor(idx);
|
||||
}else {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1148,8 +1148,8 @@ PuppetActor *Client::getPuppet(int idx) {
|
|||
* @return PuppetInfo*
|
||||
*/
|
||||
PuppetInfo *Client::getLatestInfo() {
|
||||
if(Client::sInstance) {
|
||||
return Client::getPuppetInfo(Client::sInstance->mPuppetHolder->getSize() - 1);
|
||||
if(sInstance) {
|
||||
return Client::getPuppetInfo(sInstance->mPuppetHolder->getSize() - 1);
|
||||
}else {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1162,9 +1162,9 @@ PuppetInfo *Client::getLatestInfo() {
|
|||
* @return PuppetInfo*
|
||||
*/
|
||||
PuppetInfo *Client::getPuppetInfo(int idx) {
|
||||
if(Client::sInstance) {
|
||||
if(sInstance) {
|
||||
// unsafe get
|
||||
PuppetInfo *curInfo = Client::sInstance->mPuppetInfoArr[idx];
|
||||
PuppetInfo *curInfo = sInstance->mPuppetInfoArr[idx];
|
||||
|
||||
if (!curInfo) {
|
||||
Logger::log("Attempting to Access Puppet Out of Bounds! Value: %d\n", idx);
|
||||
|
@ -1317,8 +1317,8 @@ void Client::clearArrays() {
|
|||
* @return PuppetInfo*
|
||||
*/
|
||||
PuppetInfo *Client::getDebugPuppetInfo() {
|
||||
if(Client::sInstance) {
|
||||
return &Client::sInstance->mDebugPuppetInfo;
|
||||
if(sInstance) {
|
||||
return &sInstance->mDebugPuppetInfo;
|
||||
}else {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1330,8 +1330,8 @@ PuppetInfo *Client::getDebugPuppetInfo() {
|
|||
* @return PuppetActor*
|
||||
*/
|
||||
PuppetActor *Client::getDebugPuppet() {
|
||||
if(Client::sInstance) {
|
||||
return Client::sInstance->mPuppetHolder->getDebugPuppet();
|
||||
if(sInstance) {
|
||||
return sInstance->mPuppetHolder->getDebugPuppet();
|
||||
}else {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue