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Success and receive spelling
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6 changed files with 17 additions and 17 deletions
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@ -37,8 +37,8 @@ namespace al {
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al::GameDrawInfo *mDrawInfo; // 0x38 from Application::sInstance + 0x30
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ProjectNfpDirector *mProjNfpDirector; // 0x48
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al::HtmlViewer *mHtmlViewer; // 0x50
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ApplicationMessageReceiver *mMessageReciever; // 0x58
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ApplicationMessageReceiver *mMessageReceiver; // 0x58
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al::WaveVibrationHolder *mWaveVibrationHolder; // 0x60
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void *gap2;
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};
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}
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}
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@ -219,7 +219,7 @@ class Client {
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// --- Server Syncing Members ---
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// array of shine IDs for checking if multiple shines have been collected in quick sucession, all moons within the players stage that match the ID will be deleted
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// array of shine IDs for checking if multiple shines have been collected in quick succession, all moons within the players stage that match the ID will be deleted
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sead::SafeArray<int, 128> curCollectedShines;
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int collectedShineCount = 0;
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@ -17,7 +17,7 @@ PuppetHolder::PuppetHolder(int size) {
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* @brief resizes puppet ptr array by creating a new ptr array and storing previous ptrs in it, before freeing the previous array
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*
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* @param size the size of the new ptr array
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* @return returns true if resizing was sucessful
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* @return returns true if resizing was successful
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*/
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bool PuppetHolder::resizeHolder(int size) {
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@ -106,4 +106,4 @@ bool PuppetHolder::checkInfoIsInStage(PuppetInfo *info) {
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void PuppetHolder::setStageInfo(const char *stageName, u8 scenarioNo) {
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mStageName = stageName;
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mScenarioNo = scenarioNo;
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}
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}
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@ -90,13 +90,13 @@ void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor hol
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/**
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* @brief starts client read thread
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*
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* @return true if read thread was sucessfully started
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* @return true if read thread was succesfully started
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* @return false if read thread was unable to start, or thread was already started.
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*/
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bool Client::startThread() {
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if(mReadThread->isDone() ) {
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mReadThread->start();
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Logger::log("Read Thread Sucessfully Started.\n");
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Logger::log("Read Thread Successfully Started.\n");
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return true;
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}else {
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Logger::log("Read Thread has already started! Or other unknown reason.\n");
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@ -132,7 +132,7 @@ void Client::restartConnection() {
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sInstance->mHeap->free(playerDC);
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if (sInstance->mSocket->closeSocket()) {
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Logger::log("Sucessfully Closed Socket.\n");
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Logger::log("Succesfully Closed Socket.\n");
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}
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Logger::log("Waiting for send/recv threads to finish.\n");
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@ -145,7 +145,7 @@ void Client::restartConnection() {
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if(sInstance->mSocket->getLogState() == SOCKET_LOG_CONNECTED) {
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Logger::log("Reconnect Sucessful!\n");
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Logger::log("Reconnect Succesful!\n");
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} else {
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Logger::log("Reconnect Unsuccessful.\n");
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@ -187,7 +187,7 @@ bool Client::startConnection() {
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if (mIsConnectionActive) {
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Logger::log("Sucessful Connection. Waiting to recieve init packet.\n");
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Logger::log("Succesful Connection. Waiting to receive init packet.\n");
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bool waitingForInitPacket = true;
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// wait for client init packet
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@ -211,7 +211,7 @@ bool Client::startConnection() {
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mHeap->free(curPacket);
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} else {
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Logger::log("Recieve failed! Stopping Connection.\n");
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Logger::log("Receive failed! Stopping Connection.\n");
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mIsConnectionActive = false;
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waitingForInitPacket = false;
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}
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@ -336,7 +336,7 @@ void Client::readFunc() {
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while(mIsConnectionActive) {
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Packet *curPacket = mSocket->tryGetPacket(); // will block until a packet has been recieved, or socket disconnected
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Packet *curPacket = mSocket->tryGetPacket(); // will block until a packet has been received, or socket disconnected
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if (curPacket) {
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@ -104,7 +104,7 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
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Logger::log("Socket fd: %d\n", socket_log_socket);
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startThreads(); // start recv and send threads after sucessful connection
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startThreads(); // start recv and send threads after succesful connection
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// send init packet to server once we connect (an issue with the server prevents this from working properly, waiting for a fix to implement)
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@ -470,7 +470,7 @@ bool SocketClient::stringToIPAddress(const char* str, in_addr* out) {
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/**
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* @brief starts client read thread
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*
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* @return true if read thread was sucessfully started
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* @return true if read thread was successfully started
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* @return false if read thread was unable to start, or thread was already started.
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*/
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bool SocketClient::startThreads() {
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@ -481,7 +481,7 @@ bool SocketClient::startThreads() {
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if(this->mRecvThread->isDone() && this->mSendThread->isDone()) {
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this->mRecvThread->start();
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this->mSendThread->start();
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Logger::log("Socket threads sucessfully started.\n");
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Logger::log("Socket threads succesfully started.\n");
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return true;
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}else {
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Logger::log("Socket threads failed to start.\n");
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@ -111,7 +111,7 @@ void Logger::log(const char* fmt, ...) {
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}
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bool Logger::pingSocket() {
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return socket_log("ping") > 0; // if value is greater than zero, than the socket recieved our message, otherwise the connection was lost.
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return socket_log("ping") > 0; // if value is greater than zero, than the socket received our message, otherwise the connection was lost.
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}
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void tryInitSocket() {
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@ -119,4 +119,4 @@ void tryInitSocket() {
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#if DEBUGLOG
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Logger::createInstance(); // creates a static instance for debug logger
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#endif
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}
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}
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