mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 04:35:17 +00:00
begin work on join/disconnect particle effect, fix index oob error
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parent
88de1dcecf
commit
4f2bb984f2
6 changed files with 39 additions and 34 deletions
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@ -66,11 +66,10 @@ class PuppetActor : public al::LiveActor {
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void debugTeleportCapture(const sead::Vector3f& pos, int index);
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void emitJoinEffect();
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bool mIsDebug = false;
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float mClosingSpeed = 0;
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NameTag *mNameTag = nullptr; // temp public
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private:
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void changeModel(const char* newModel);
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@ -83,10 +82,13 @@ class PuppetActor : public al::LiveActor {
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PuppetCapActor *mPuppetCap = nullptr;
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PlayerModelHolder *mModelHolder = nullptr;
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HackModelHolder* mCaptures = nullptr;
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NameTag *mNameTag = nullptr;
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CaptureTypes::Type mCurCapture = CaptureTypes::Type::Unknown;
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bool mIs2DModel = false;
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bool mIsCaptureModel = false;
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float mClosingSpeed = 0;
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};
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@ -51,8 +51,6 @@
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#include "Keyboard.hpp"
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#include "server/DeltaTime.hpp"
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static const int playBufSize = 8;
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static bool isInGame = false;
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static bool debugMode = false;
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@ -167,12 +167,6 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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al::LiveActor *curModel = debugPuppet->getCurrentModel();
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gTextWriter->printf("Is Nametag Visible: %s\n", BTOC(debugPuppet->mNameTag->isVisible()));
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gTextWriter->printf("Is Nametag Alive: %s\n", BTOC(debugPuppet->mNameTag->mIsAlive));
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gTextWriter->printf("Nametag Normalized Dist: %f\n", debugPuppet->mNameTag->mNormalizedDist);
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gTextWriter->printf("Nametag State: %s\n", debugPuppet->mNameTag->getCurrentState());
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gTextWriter->printf("Is Current Model Clipped: %s\n",
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BTOC(al::isClipped(curModel)));
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gTextWriter->printf("Is Debug Puppet Tagged: %s\n", BTOC(debugInfo->isIt));
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}
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@ -370,9 +364,13 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
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}
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if (al::isPadTriggerUp(-1)) {
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if (debugMode) {
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PuppetInfo* debugPuppet = Client::getDebugPuppetInfo();
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PuppetActor* debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
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debugPuppet->isIt = !debugPuppet->isIt;
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PuppetInfo *info = debugPuppet->getInfo();
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// info->isIt = !info->isIt;
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debugPuppet->emitJoinEffect();
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}
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} else {
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isDisableMusic = !isDisableMusic;
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@ -1,4 +1,5 @@
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#include <cmath>
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#include <cstddef>
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#include "al/util/SensorUtil.h"
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#include "rs/util/SensorUtil.h"
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#include "server/Client.hpp"
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@ -217,19 +218,15 @@ void PuppetActor::makeActorAlive() {
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curModel->makeActorAlive();
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}
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if (al::isDead(this)) {
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// update name tag when puppet becomes active again
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if (mInfo) {
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if (mNameTag) {
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mNameTag->setText(mInfo->puppetName);
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}
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// update name tag when puppet becomes active again
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if (mInfo) {
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if (mNameTag) {
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mNameTag->setText(mInfo->puppetName);
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}
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al::LiveActor::makeActorAlive();
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}
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al::LiveActor::makeActorAlive();
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}
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void PuppetActor::makeActorDead() {
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@ -240,11 +237,9 @@ void PuppetActor::makeActorDead() {
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curModel->makeActorDead();
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}
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if (!al::isDead(this)) {
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mPuppetCap->makeActorDead(); // make sure we kill the cap puppet along with regular puppet
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mPuppetCap->makeActorDead();
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al::LiveActor::makeActorDead();
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}
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al::LiveActor::makeActorDead();
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}
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void PuppetActor::attackSensor(al::HitSensor* source, al::HitSensor* target) {
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@ -403,3 +398,10 @@ void PuppetActor::syncPose() {
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al::setTrans(curModel, al::getTrans(this));
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}
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void PuppetActor::emitJoinEffect() {
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al::tryDeleteEffect(this, "Disappear"); // remove previous effect (if played previously)
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al::tryEmitEffect(this, "Disappear", nullptr);
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}
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@ -2,6 +2,7 @@
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#include <math.h>
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#include "actors/PuppetActor.h"
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#include "al/util.hpp"
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#include "al/util/LiveActorUtil.h"
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#include "container/seadPtrArray.h"
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#include "heap/seadHeap.h"
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#include "heap/seadHeapMgr.h"
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@ -78,10 +79,14 @@ void PuppetHolder::update() {
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curInfo->isInSameStage = checkInfoIsInStage(curInfo);
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if(curInfo->isInSameStage) {
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if(curInfo->isInSameStage && al::isDead(curPuppet)) {
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curPuppet->makeActorAlive();
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}else if(!curInfo->isInSameStage) {
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curPuppet->emitJoinEffect();
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}else if(!curInfo->isInSameStage && !al::isDead(curPuppet)) {
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curPuppet->makeActorDead();
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curPuppet->emitJoinEffect();
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}
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}
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}
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@ -82,14 +82,14 @@ Client::Client() {
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nn::account::GetLastOpenedUser(&mUserID);
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mUserID.print();
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nn::account::Nickname playerName;
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nn::account::GetNickname(&playerName, mUserID);
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Logger::setLogName(playerName.name); // set Debug logger name to player name
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mUsername = playerName.name;
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mUserID.print();
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Logger::log("Player Name: %s\n", playerName.name);
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Logger::log("%s Build Number: %s\n", playerName.name, TOSTRING(BUILDVERSTR));
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@ -1064,7 +1064,7 @@ PuppetInfo* Client::findPuppetInfo(const nn::account::Uid& id, bool isFindAvaila
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PuppetInfo *firstAvailable = nullptr;
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for (size_t i = 0; i < getMaxPlayerCount(); i++) {
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for (size_t i = 0; i < getMaxPlayerCount() - 1; i++) {
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PuppetInfo* curInfo = mPuppetInfoArr[i];
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