Merge pull request #13 from VelocityRa/serverconfig-fixes

Server Config fixes
This commit is contained in:
CraftyBoss 2022-06-25 19:55:22 -07:00 committed by GitHub
commit 4b83934a47
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7 changed files with 63 additions and 48 deletions

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@ -32,7 +32,7 @@ class SocketBase {
const char *sock_ip;
u16 port;
u8 socket_log_state;
u8 socket_log_state = SOCKET_LOG_UNINITIALIZED;
s32 socket_log_socket;
int sock_flags;

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@ -252,6 +252,7 @@ class Client {
int mServerPort = 0;
bool waitForGameInit = true;
bool isFirstConnect = true;
// --- Game Layouts ---

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@ -22,12 +22,16 @@ while True:
print(f'Switch Connected! IP: {client_address[0]} Port: {client_address[1]}')
while True:
data = connection.recv(1024)
if data:
print(data.decode("utf-8"), end='', flush=True)
else:
print(f'Connection Terminated.')
break
except ConnectionResetError:
print("Connection reset")
finally:
# Clean up the connection
connection.close()

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@ -137,6 +137,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
gTextWriter->printf("Is in Capture: %s\n", curPupInfo->isCaptured ? "True" : "False");
gTextWriter->printf("Puppet Stage: %s\n", curPupInfo->stageName);
gTextWriter->printf("Puppet Scenario: %u\n", curPupInfo->scenarioNo);
gTextWriter->printf("Puppet Costume: H: %s B: %s\n", curPupInfo->costumeHead, curPupInfo->costumeBody);
//gTextWriter->printf("Packet Coords:\nX: %f\nY: %f\nZ: %f\n", curPupInfo->playerPos.x, curPupInfo->playerPos.y, curPupInfo->playerPos.z);
// if (curModel) {
// sead::Vector3f* pupPos = al::getTrans(curModel);

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@ -215,14 +215,16 @@ bool Client::startConnection() {
Client::openKeyboardPort();
}
bool result = mSocket->init(mServerIP.cstr(), mServerPort).isSuccess();
bool socketConnected = mSocket->isConnected();
if (!socketConnected) {
socketConnected = mSocket->init(mServerIP.cstr(), mServerPort).isSuccess();
}
if (result) {
bool clientConnected = false;
if (socketConnected) {
// wait for client init packet
while (true) {
if (mSocket->RECV()) {
Packet* curPacket = mSocket->mPacketQueue.popFront();
if (curPacket->mType == PacketType::CLIENTINIT) {
@ -232,21 +234,20 @@ bool Client::startConnection() {
maxPuppets = initPacket->maxPlayers - 1;
}else {
clientConnected = true;
} else {
Logger::log("First Packet was not Init!\n");
result = false;
clientConnected = false;
}
free(curPacket);
}
break;
}
}
return result;
return clientConnected;
}
/**
@ -317,9 +318,10 @@ void Client::openKeyboardPort() {
*/
void Client::readFunc() {
if (isFirstConnect) {
if (waitForGameInit) {
nn::os::YieldThread(); // sleep the thread for the first thing we do so that game init can finish
nn::os::SleepThread(nn::TimeSpan::FromSeconds(2));
waitForGameInit = false;
}
// we can use the start of readFunc to display an al::WindowConfirmWait while the server
@ -398,7 +400,8 @@ void Client::readFunc() {
mSocket->SEND(&initPacket); // re-send init packet as reconnect packet
mConnectionWait->tryEnd();
continue;
} else {
Logger::log("%s: not reconnected\n", __func__);
}
nn::os::YieldThread(); // if we're currently waiting on the socket to be initialized, wait until it is
@ -449,7 +452,7 @@ void Client::readFunc() {
updateShineInfo((ShineCollect*)curPacket);
break;
case PacketType::PLAYERDC:
Logger::log("Recieved Player Disconnect!\n");
Logger::log("Received Player Disconnect!\n");
curPacket->mUserID.print();
disconnectPlayer((PlayerDC*)curPacket);
break;
@ -780,19 +783,19 @@ void Client::updatePlayerInfo(PlayerInf *packet) {
if (packet->actName != PlayerAnims::Type::Unknown) {
strcpy(curInfo->curAnimStr, PlayerAnims::FindStr(packet->actName));
if (curInfo->curAnimStr[0] == '\0')
Logger::log("[ERROR] %s: actName was out of bounds: %d\n", __func__, packet->actName);
} else {
strcpy(curInfo->curAnimStr, "Wait");
}
if (strlen(curInfo->curAnimStr) == 0)
Logger::log("[ERROR] %s: actName was out of bounds: %d", __func__, packet->actName);
if(packet->subActName != PlayerAnims::Type::Unknown) {
strcpy(curInfo->curSubAnimStr, PlayerAnims::FindStr(packet->subActName));
if (curInfo->curSubAnimStr[0] == '\0')
Logger::log("[ERROR] %s: subActName was out of bounds: %d\n", __func__, packet->subActName);
} else {
strcpy(curInfo->curSubAnimStr, "");
}
if (strlen(curInfo->curSubAnimStr) == 0)
Logger::log("[ERROR] %s: subActName was out of bounds: %d", __func__, packet->subActName);
curInfo->curAnim = packet->actName;
curInfo->curSubAnim = packet->subActName;

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@ -17,8 +17,7 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
in_addr hostAddress = { 0 };
sockaddr serverAddress = { 0 };
if (socket_log_state != SOCKET_LOG_UNINITIALIZED && socket_log_state != SOCKET_LOG_DISCONNECTED)
return -1;
Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar());
nn::nifm::Initialize();
nn::nifm::SubmitNetworkRequest();

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@ -183,7 +183,7 @@ void StageSceneStateServerConfig::exeOpenKeyboardPort() {
Client::getKeyboard()->setHeaderText(u"Set a Server Port Below.");
Client::getKeyboard()->setSubText(u"");
Client::openKeyboardIP();
Client::openKeyboardPort();
// anything that happens after this will be ran after the keyboard closes
al::startHitReaction(mCurrentMenu, "リセット", 0);
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
@ -193,13 +193,20 @@ void StageSceneStateServerConfig::exeOpenKeyboardPort() {
void StageSceneStateServerConfig::exeRestartServer() {
if (al::isFirstStep(this)) {
mCurrentList->deactivate();
Logger::log("Stopping connection\n");
Client::stopConnection();
}
if (Client::isSocketActive()) {
al::startHitReaction(mCurrentMenu, "リセット", 0);
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
auto* client = Client::sInstance;
if (client) {
Logger::log("%s: Socket state: %s\n", __func__, client->mSocket->getStateChar());
client->StartThreads();
}
al::startHitReaction(mCurrentMenu, "リセット", 0);
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
}
void StageSceneStateServerConfig::exeGamemodeConfig() {