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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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Remove udp connection attempt in init and leave default port at 0
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parent
93c750ccf7
commit
4655b0755e
1 changed files with 3 additions and 9 deletions
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@ -89,18 +89,11 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
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// TODO Find a way around the 41553 constant port
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udpAddress.address = hostAddress;
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udpAddress.port = nn::socket::InetHtons(41553);
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udpAddress.port = 0;
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udpAddress.family = 2;
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this->udp_addr = udpAddress;
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this->has_recv_udp = false;
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if((result = nn::socket::Connect(this->udp_socket, &udpAddress, sizeof(udpAddress))).isFailure()) {
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Logger::log("Udp Socket Connection Failed!\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return result;
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}
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this->socket_log_state = SOCKET_LOG_CONNECTED;
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Logger::log("Socket fd: %d\n", socket_log_socket);
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@ -157,7 +150,7 @@ s32 SocketClient::setPeerUdpPort(u16 port) {
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}
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const char* SocketClient::getUdpStateChar() {
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if (this->udp_addr.port == 41553) {
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if (this->udp_addr.port == 0) {
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return "Waiting for handshake";
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}
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@ -394,6 +387,7 @@ bool SocketClient::closeSocket() {
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Logger::log("Closing Socket.\n");
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has_recv_udp = false;
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udp_addr.port = 0;
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bool result = false;
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if (!(result = SocketBase::closeSocket())) {
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