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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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[debug menu] change: client & gamemode heaps on one line
- Show how much is used instead of how much is free. - Double precision, because of observable inaccuracies otherwise. - Divide by 1024 instead of by 1000 to display KiB instead of KB. - Show only one fractional digit. - (The max is exactly 320 KiB, so need to show a fractional digit for it.)
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1 changed files with 10 additions and 16 deletions
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@ -87,7 +87,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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Time::calcTime(); // this needs to be ran every frame, so running it here works
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if(!debugMode) {
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if (!debugMode) {
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
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return;
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}
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@ -110,11 +110,15 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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gTextWriter->setScaleFromFontHeight(20.f);
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sead::Heap* clientHeap = Client::getClientHeap();
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sead::Heap *gmHeap = GameModeManager::instance()->getHeap();
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if (clientHeap) {
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gTextWriter->printf("Client Heap Free Size: %f/%f\n", clientHeap->getFreeSize() * 0.001f, clientHeap->getSize() * 0.001f);
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gTextWriter->printf("Gamemode Heap Free Size: %f/%f\n", gmHeap->getFreeSize() * 0.001f, gmHeap->getSize()* 0.001f);
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sead::Heap *gmHeap = GameModeManager::instance()->getHeap();
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gTextWriter->printf(
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"Heap Use: %.1f/%.0f (Client) %.1f/%.0f (Gmode)\n",
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0.0009765625 * (clientHeap->getSize() - clientHeap->getFreeSize()),
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0.0009765625 * clientHeap->getSize(),
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0.0009765625 * (gmHeap->getSize() - gmHeap->getFreeSize()),
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0.0009765625 * gmHeap->getSize()
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);
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}
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gTextWriter->printf("Client Socket Connection Status: %s\n", Client::instance()->mSocket->getStateChar());
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@ -127,8 +131,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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al::Scene *curScene = curSequence->curScene;
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if(curScene && isInGame) {
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if (curScene && isInGame) {
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sead::LookAtCamera *cam = al::getLookAtCamera(curScene, 0);
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sead::Projection* projection = al::getProjectionSead(curScene, 0);
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@ -137,7 +140,6 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex);
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PuppetActor *debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
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curPuppet = debugPuppet;
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}
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@ -152,7 +154,6 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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{
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case 0:
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{
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// PuppetActor *curPuppet = Client::getDebugPuppet();
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if(curPuppet) {
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@ -161,8 +162,6 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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PuppetInfo* curPupInfo = curPuppet->getInfo();
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if (curModel && curPupInfo) {
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// al::LiveActor *curCapture = curPuppet->getCapture(debugCaptureIndex);
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gTextWriter->printf("Puppet Index: %d\n", debugPuppetIndex);
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gTextWriter->printf("Player Name: %s\n", curPupInfo->puppetName);
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gTextWriter->printf("Connection Status: %s\n", curPupInfo->isConnected ? "Online" : "Offline");
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@ -171,11 +170,6 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
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gTextWriter->printf("Puppet Stage: %s\n", curPupInfo->stageName);
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gTextWriter->printf("Puppet Scenario: %u\n", curPupInfo->scenarioNo);
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gTextWriter->printf("Puppet Costume: H: %s B: %s\n", curPupInfo->costumeHead, curPupInfo->costumeBody);
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//gTextWriter->printf("Packet Coords:\nX: %f\nY: %f\nZ: %f\n", curPupInfo->playerPos.x, curPupInfo->playerPos.y, curPupInfo->playerPos.z);
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// if (curModel) {
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// sead::Vector3f* pupPos = al::getTrans(curModel);
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// gTextWriter->printf("In-Game Coords:\nX: %f\nY: %f\nZ: %f\n", pupPos->x, pupPos->y, pupPos->z);
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// }
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if(curPupInfo->isCaptured) {
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gTextWriter->printf("Current Capture: %s\n", curPupInfo->curHack);
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