mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-29 14:43:05 +00:00
78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
|
#pragma once
|
||
|
|
||
|
struct PlayerBodyCostumeInfo {
|
||
|
PlayerBodyCostumeInfo() = default;
|
||
|
PlayerBodyCostumeInfo(const char *name) {
|
||
|
costumeName = name;
|
||
|
};
|
||
|
const char *costumeName;
|
||
|
int mWarmLevel = 0;
|
||
|
bool mIsIgnoreTemperature = false;
|
||
|
bool mIsUseHeadSuffix = false;
|
||
|
bool mIsBigEar = false;
|
||
|
bool mIsHideHeadHair = false;
|
||
|
bool mIsUseBodyHair = false;
|
||
|
bool mIsExistHairNoCap = false;
|
||
|
bool mIsUseShortHead = false;
|
||
|
bool mIsNoPairHead = false;
|
||
|
bool mIsMario64 = false;
|
||
|
bool mIsHidePainNose = false;
|
||
|
bool mIsUseBeard = false;
|
||
|
bool mIsUseEarringPeach = false;
|
||
|
bool mIsUseEarringLink = false;
|
||
|
};
|
||
|
|
||
|
struct PlayerHeadCostumeInfo {
|
||
|
|
||
|
PlayerHeadCostumeInfo() = default;
|
||
|
PlayerHeadCostumeInfo(const char *name) {
|
||
|
costumeName = name;
|
||
|
};
|
||
|
|
||
|
const char *costumeName;
|
||
|
bool mIsFullFace = false;
|
||
|
bool mIsShrinkNose = false;
|
||
|
bool mIsPreventHead = false;
|
||
|
bool mIsEnableBigEar = false;
|
||
|
bool mIsEnableHairNoCap = false;
|
||
|
bool mIsMario64 = false;
|
||
|
bool mIsHaveShort = false;
|
||
|
bool mIsHideBeard = false;
|
||
|
bool mIsHideEarringPeach = false;
|
||
|
bool mIsHideEarringLink = false;
|
||
|
bool mIsUseStrap = false;
|
||
|
bool mIsInvisibleHead = false;
|
||
|
};
|
||
|
|
||
|
class PlayerCostumeInfo {
|
||
|
public:
|
||
|
PlayerCostumeInfo(void) {
|
||
|
mBodyInfo = {0};
|
||
|
mHeadInfo = {0};
|
||
|
};
|
||
|
|
||
|
void init(PlayerBodyCostumeInfo const *body, PlayerHeadCostumeInfo const *head) {
|
||
|
mBodyInfo = body;
|
||
|
mHeadInfo = head;
|
||
|
};
|
||
|
|
||
|
bool isEnableBigEar(void) const;
|
||
|
bool isEnableHairNoCap(void) const;
|
||
|
bool isEnableCostume2D(void) const;
|
||
|
bool isNeedShrinkNose(void) const;
|
||
|
bool isNeedBodyHair(void) const;
|
||
|
bool isNeedSyncBodyHair(void) const;
|
||
|
bool isNeedFullFaceAnim(void) const;
|
||
|
bool isHidePainNose(void) const;
|
||
|
bool isEnableEarring(void) const;
|
||
|
bool isSyncFaceBeard(void) const;
|
||
|
bool isSyncStrap(void) const;
|
||
|
bool isFollowJoeStrap(void) const;
|
||
|
bool isPreventHeadPain(void) const;
|
||
|
bool isInvisibleHead(void) const;
|
||
|
|
||
|
int calcWarmLevel(int level);
|
||
|
|
||
|
const PlayerBodyCostumeInfo *mBodyInfo;
|
||
|
const PlayerHeadCostumeInfo *mHeadInfo;
|
||
|
};
|