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39 lines
840 B
C
39 lines
840 B
C
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/**
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* @file device.h
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* @brief Defines a class to represent a NVN texture.
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*/
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#pragma once
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#include "types.h"
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class NVNtextureView;
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class NVNtexture;
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namespace agl
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{
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namespace driver
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{
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class NVNtexture_
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{
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public:
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NVNtexture_();
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NVNtexture_(agl::driver::NVNtexture_ const &);
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~NVNtexture_();
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void releaseTexture();
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void updateTexId_(s32 newID);
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//agl::driver:NVNtexture_ operator=(agl::driver::NVNtexture_ const &);
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bool registerTexture(NVNtexture const *, NVNtextureView const *, char const *, bool);
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void setReference_() const;
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u8 _0[0xC0]; // NVNtexture
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s32 mTextureID; // _C0
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u8 _C4;
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u8 _C5;
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u8 _C6;
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u8 _C7;
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};
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};
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};
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