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35 lines
903 B
C
35 lines
903 B
C
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/**
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* @file ResModel.h
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* @brief Resource model.
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*/
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#pragma once
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#include "types.h"
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#include "nn/gfx/api.h"
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#include "nn/gfx/device.h"
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namespace nn
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{
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namespace g3d
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{
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class ResMaterial;
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typedef void* TextureRef;
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class ResModel
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{
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public:
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u64 BindTexture(nn::g3d::TextureRef (*)(char const *, void *), void *);
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void ForceBindTexture(nn::g3d::TextureRef const &, char const *);
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void ReleaseTexture();
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void Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
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void Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
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void Reset();
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void Reset(u32);
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nn::g3d::ResMaterial* FindMaterial(char const *materialName) const;
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u8 _0[0x70];
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};
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};
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};
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