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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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81 lines
1.9 KiB
C
81 lines
1.9 KiB
C
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#ifndef SEAD_SZS_DECOMPRESSOR_H_
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#define SEAD_SZS_DECOMPRESSOR_H_
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#include <basis/seadTypes.h>
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#include <resource/seadDecompressor.h>
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#include <resource/seadResource.h>
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#include <resource/seadResourceMgr.h>
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namespace sead
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{
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class SZSDecompressor : public Decompressor
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{
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public:
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enum Step
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{
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cStepNormal = 0,
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cStepShort = 1,
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cStepLong = 2,
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};
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struct DecompContext
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{
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DecompContext();
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DecompContext(void* dst);
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void initialize(void* dst);
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__attribute__((always_inline)) bool doCopy(u32 n)
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{
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if (u32(this->destCount) < n)
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{
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if (this->forceDestCount == 0)
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return false;
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n = this->destCount & 0xFFFF;
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}
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this->destCount -= n;
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do
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{
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*this->destp = *(this->destp - this->lzOffset);
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this->destp += 1;
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} while (--n != 0);
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this->step = SZSDecompressor::cStepNormal;
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return true;
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}
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u8* destp;
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s32 destCount;
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s32 forceDestCount;
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u8 flagMask;
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u8 flags;
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u8 packHigh;
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Step step;
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u16 lzOffset;
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u8 headerSize;
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};
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public:
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SZSDecompressor(u32 workSize, u8* workBuffer);
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virtual ~SZSDecompressor() {}
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virtual u8* tryDecompFromDevice(const ResourceMgr::LoadArg& loadArg, Resource* resource,
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u32* outSize, u32* outAllocSize, bool* outAllocated);
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static u32 getDecompAlignment(const void* src);
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static u32 getDecompSize(const void* src);
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static s32 readHeader_(DecompContext* context, const u8* src, u32 srcSize);
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static s32 streamDecomp(DecompContext* context, const void* src, u32 srcSize);
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static s32 decomp(void* dst, u32 dstSize, const void* src, u32 srcSize);
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u32 mWorkSize;
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u8* mWorkBuffer;
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};
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} // namespace sead
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#endif // SEAD_SZS_DECOMPRESSOR_H_
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