SuperMarioOdysseyOnline/include/sead/gfx/seadCamera.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_CAMERA_H_
#define SEAD_CAMERA_H_
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include <prim/seadRuntimeTypeInfo.h>
namespace sead
{
class Camera
{
SEAD_RTTI_BASE(Camera)
public:
Camera() = default;
virtual ~Camera();
virtual void doUpdateMatrix(Matrix34f* mtx) const = 0;
Matrix34f mMatrix = Matrix34f::ident;
};
class LookAtCamera : public Camera
{
SEAD_RTTI_OVERRIDE(LookAtCamera, Camera)
public:
LookAtCamera(const Vector3f& pos, const Vector3f& at, const Vector3f& up);
Vector3f& getPos() { return mPos; }
Vector3f& getAt() { return mAt; }
Vector3f& getUp() { return mUp; }
const Vector3f& getPos() const { return mPos; }
const Vector3f& getAt() const { return mAt; }
const Vector3f& getUp() const { return mUp; }
void doUpdateMatrix(Matrix34f* mtx) const override;
// private:
Vector3f mPos;
Vector3f mAt;
Vector3f mUp;
};
} // namespace sead
#endif // SEAD_CAMERA_H_