SuperMarioOdysseyOnline/include/sead/devenv/seadStackTrace.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "basis/seadTypes.h"
#include "container/seadSafeArray.h"
namespace sead
{
class StackTraceBase
{
public:
StackTraceBase();
virtual ~StackTraceBase() = default;
virtual uintptr_t get(s32 index) const = 0;
virtual s32 size() const = 0;
void trace(const void*);
protected:
virtual void clear_() = 0;
virtual void push_(uintptr_t addr) = 0;
virtual bool isFull_() = 0;
};
template <s32 Capacity>
class StackTrace : public StackTraceBase
{
public:
~StackTrace() override = default;
uintptr_t get(s32 index) const override
{
if (index >= mSize)
return 0;
return mBuffer[index];
}
s32 size() const override { return mSize; }
protected:
void clear_() override { mSize = 0; }
void push_(uintptr_t addr) override
{
mBuffer[mSize] = addr;
++mSize;
}
bool isFull_() override { return mSize >= mBuffer.size(); }
private:
SafeArray<uintptr_t, Capacity> mBuffer{};
s32 mSize{};
};
} // namespace sead