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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
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/**
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* @file ShaderProgram.h
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* @brief Defines a general shader program to compile raw shaders with macros.
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*/
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#pragma once
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#include "agl/DisplayList.h"
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#include "sead/heap.h"
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#include "sead/string.h"
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#include "Shader.h"
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namespace agl
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{
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class ShaderProgram
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{
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public:
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class VariationBuffer
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{
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public:
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void initialize(s32, sead::Heap *);
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void createMacro(s32, sead::SafeStringBase<char> const &, sead::SafeStringBase<char> const &, s32, sead::Heap *);
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void setMacroValue(s32, s32, sead::SafeStringBase<char> const &);
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void create(sead::Heap *);
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};
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ShaderProgram();
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virtual ~ShaderProgram();
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void cleanUp();
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void destroyLocationBuffers();
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void initializeVariation(sead::SafeStringBase<char> const &, s32, sead::Heap *);
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void createVariationMacro(s32, sead::SafeStringBase<char> const &, sead::SafeStringBase<char> const &, s32, sead::Heap *);
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void setVariationMacroValue(s32, s32, sead::SafeStringBase<char> const &);
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void createVariation(sead::Heap *);
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u64* _8;
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agl::DisplayList mShaderDisplayList; // _10
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u32 _278;
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u32 _27C;
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u64 _280;
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u32 _288;
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u32 _28C;
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u64 _290;
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u32 _298;
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u32 _29C;
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u64 _2A0;
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u32 _2A8;
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u32 _2AC;
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u64 _2B0;
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u32 _2B8;
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u32 _2BC;
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u64 _2C0;
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u32 _2C8;
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u32 _2CC;
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u64 _2D0;
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agl::VertexShader mVertexShader; // _2D8
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agl::FragmentShader mFragmentShader; // _2F8
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agl::GeometryShader mGeometryShader; // _318
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agl::ComputeShader mComputeShader; // _338
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u8 _358[0x418-0x358]; // todo; what is here?
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u64 _418;
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u32 _420;
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};
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};
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