mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-05 03:05:04 +00:00
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
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#include "al/LiveActor/LiveActor.h"
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#include "al/camera/CameraTicket.h"
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#include "al/util.hpp"
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutKit.h"
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#include "al/gamepad/util.h"
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#include "al/camera/CameraPoser.h"
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#include "al/camera/alCameraPoserFunction.h"
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#include "al/factory/ProjectActorFactory.h"
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#include "al/area/AreaObjGroup.h"
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#include "al/actor/DemoActor.h"
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#include "al/area/ChangeStageInfo.h"
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#include "game/StageScene/StageScene.h"
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#include "game/Layouts/CoinCounter.h"
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#include "game/Player/PlayerFunction.h"
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#include "game/Player/PlayerCameraTarget.h"
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#include "game/Player/PlayerAnimControlRun.h"
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#include "game/Player/PlayerFactory.h"
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#include "game/Player/PlayerCostumeInfo.h"
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#include "game/Controller/ControllerAppletFunction.h"
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#include "game/GameData/GameDataHolderWriter.h"
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#include "game/GameData/GameDataFunction.h"
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#include "game/Actors/Shine.h"
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#include "game/HakoniwaSequence/HakoniwaSequence.h"
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#include "game/UI/MenuSelectParts.h"
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#include "game/StageScene/StageSceneStateServerConfig.hpp"
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#include "game/System/Application.h"
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#include "rs/util.hpp"
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#include "rs/util/SensorUtil.h"
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#include "sead/math/seadVector.h"
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#include "sead/math/seadMatrix.h"
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#include "sead/prim/seadSafeString.hpp"
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#include "sead/gfx/seadCamera.h"
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#include "sead/basis/seadNew.h"
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#include "sead/gfx/seadColor.h"
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#include "types.h"
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#include "agl/DrawContext.h"
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#include "agl/RenderBuffer.h"
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#include "agl/utl.h"
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#include "nn/swkbd/swkbd.h"
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#include "helpers.hpp"
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#include "logger.hpp"
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#include "server/Client.hpp"
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#include "debugMenu.hpp"
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#include "Keyboard.hpp"
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#include "server/DeltaTime.hpp"
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static bool isInGame = false;
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static bool debugMode = false;
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constexpr const char* captureNames[] = {
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"AnagramAlphabetCharacter", "Byugo", "Bubble", "Bull", "Car", "ElectricWire",
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"KillerLauncherMagnum", "KuriboPossessed",
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"WanwanBig", // has sub-actors
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"KillerLauncher", "Koopa",
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"Wanwan", // has sub-actors
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"Pukupuku", "PukupukuSnow",
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"Gamane", // has sub-actors
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"FireBrosPossessed", "PackunFire", "Frog", "Kakku", "Hosui", "HammerBrosPossessed", "Megane",
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"KaronWing", "KuriboWing", "PackunPoison", "Radicon", "Tank", "Tsukkun", "TRex", "TRexSleep",
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"TRexPatrol",
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// "Yukimaru", (is a player actor)
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"Imomu", "SenobiGeneratePoint"
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// "HackFork",
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// "Yoshi" (is a player actor)
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};
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