SuperMarioOdysseyOnline/source/states/StageSceneStatePauseMenu.cpp

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2022-06-16 21:33:18 +00:00
#include "game/StageScene/StageSceneStatePauseMenu.h"
void StageSceneStatePauseMenu::exeServerConfig(void) {
if (al::isFirstStep(this)) {
Logger::log("Start Server Config Nerve.\n");
}
al::updateKitListPrev(mHost);
rs::requestGraphicsPresetAndCubeMapPause(mHost);
al::updateKitList(mHost, "2D(ポーズ無視)");
al::updateKitListPost(mHost);
if (al::updateNerveState(this)) {
if (mStateOption->isChangeLanguage() || mStateOption->field_0x180) {
kill();
} else {
mSelectParts->appearWait();
mFooterParts->tryChangeTextFade(
al::getSystemMessageString(mMenuGuide, "Footer", "MenuMessage_Footer"));
al::setNerve(this, &nrvStageSceneStatePauseMenuWait);
}
}
}