SuperMarioOdysseyOnline/include/game/SceneObjs/RouteGuideDirector.h

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#pragma once
#include "al/LiveActor/LiveActor.h"
#include "al/scene/ISceneObj.h"
class RouteGuideDirector : public al::LiveActor, public al::ISceneObj {
public:
RouteGuideDirector();
void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
bool isValidate(void) const;
void offGuideSystem(void);
void deactivateGuide(void);
void onGuideSystem(void);
void activateGuide(void);
void offGuideByActor(al::LiveActor *);
void addInvidateList(al::LiveActor *);
void onGuideByActor(al::LiveActor *);
void removeInvidateList(al::LiveActor const*);
void addRouteGuidePointBufferCount(int);
void registerRouteGuidePoint(struct RouteGuidePoint *);
void addRouteGuideArrowBufferCount(int);
void registerRouteGuideArrow(struct RouteGuideArrowBase*);
void exeOff(void);
void exeOn(void);
virtual const char* getSceneObjName() override;
virtual void initSceneObj(void) override;
};