SuperMarioOdysseyOnline/include/packets/GameInf.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "Packet.h"
#include "al/util.hpp"
struct GameInf : Packet {
GameInf() : Packet() {this->mType = PacketType::GAMEINF; mPacketSize = sizeof(GameInf) - sizeof(Packet);};
bool is2D = false;
u8 scenarioNo = -1;
char stageName[0x40] = {};
bool operator==(const GameInf &rhs) const {
return (
is2D == rhs.is2D &&
scenarioNo == rhs.scenarioNo &&
al::isEqualString(stageName, rhs.stageName)
);
}
bool operator!=(const GameInf& rhs) const { return !operator==(rhs); }
};