SuperMarioOdysseyOnline/source/Keyboard.cpp

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#include "Keyboard.hpp"
#include "logger.hpp"
#include "nn/os.h"
#include "nn/swkbd/swkbd.h"
Keyboard::Keyboard(ulong strSize) : mResultString(strSize) {
this->mThread =
new al::AsyncFunctorThread("Swkbd", al::FunctorV0M<Keyboard*, void (Keyboard::*)(void)>(this, &Keyboard::keyboardThread), 0, 0x2000, {0});
mWorkBufSize = nn::swkbd::GetRequiredWorkBufferSize(false);
mWorkBuf = (char*)malloc(mWorkBufSize);
mTextCheckSize = 0x400;
mTextCheckBuf = (char*)malloc(mTextCheckSize);
mCustomizeDicSize = 0x400;
mCustomizeDicBuf = (char*)malloc(mCustomizeDicSize);
}
void Keyboard::keyboardThread() {
nn::swkbd::ShowKeyboardArg keyboardArg = nn::swkbd::ShowKeyboardArg();
nn::swkbd::MakePreset(&keyboardArg.keyboardConfig, nn::swkbd::Preset::Default);
mSetupFunc(keyboardArg.keyboardConfig);
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nn::swkbd::SetHeaderText(&keyboardArg.keyboardConfig, mHeaderText);
nn::swkbd::SetSubText(&keyboardArg.keyboardConfig, mSubText);
keyboardArg.workBufSize = mWorkBufSize;
keyboardArg.textCheckWorkBufSize = mTextCheckSize;
keyboardArg._customizeDicBufSize = mCustomizeDicSize;
keyboardArg.workBuf = mWorkBuf;
keyboardArg.textCheckWorkBuf = mTextCheckBuf;
keyboardArg._customizeDicBuf = mCustomizeDicBuf;
if (mInitialText.calcLength() > 0) {
nn::swkbd::SetInitialTextUtf8(&keyboardArg, mInitialText.cstr());
}
mIsCancelled =
nn::swkbd::ShowKeyboard(&mResultString, keyboardArg) == 671; // no idea what 671 could be
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}
void Keyboard::openKeyboard(const char* initialText, KeyboardSetup setupFunc) {
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mInitialText = initialText;
mSetupFunc = setupFunc;
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mThread->start();
}