SuperMarioOdysseyOnline/include/al/layout/MenuSelectParts.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/LiveActor/LiveActor.h"
#include "al/layout/LayoutActor.h"
#include "al/layout/LayoutInitInfo.h"
#include "al/nerve/NerveExecutor.h"
#include "al/layout/KeyRepeatCtrl.h"
#include "al/util/LiveActorUtil.h"
#include "al/string/StringTmp.h"
#include "al/rumble/alPadRumbleFunction.h"
#include "al/rumble/PadRumbleParam.h"
#include "al/util/NerveUtil.h"
#include "al/util/LayoutUtil.h"
#include "al/util/MathUtil.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "rs/util/SceneUtil.h"
#include "rs/util/UIUtil.h"
#include <container/seadPtrArray.h>
/*
0 Continue
1 SeparatePlay
2 NewGame
3 Help
4 Save
5 Setting
*/
class MenuSelectParts : public al::NerveExecutor {
public:
MenuSelectParts(char const*,al::LayoutActor *,al::LiveActor *,al::LayoutInitInfo const&,int);
void update(void);
void appear(int);
void startActionPartsIllustSelectIndex(void);
void appearWait(void);
void setSelectMessage(int,char16_t const*);
bool isDecideContinue(void) const;
bool isDecideEnd(void) const;
bool isSelectContinue(void) const;
bool isDecideSetting(void) const;
bool isSelectSetting(void) const;
bool isDecideSave(void) const;
bool isSelectSave(void) const;
bool isDecideSeparatePlay(void) const;
bool isSelectSeparatePlay(void) const;
bool isDecideHelp(void) const;
bool isSelectHelp(void) const;
bool isDecideNewGame(void) const;
bool isSelectNewGame(void) const;
int calcPartsIndex(int) const;
void exeHide(void);
void exeAppear(void);
void startActionMarioSelectIndex(void);
void exeSelect(void);
void startActionMario(al::LiveActor *, const char *);
void exeDecideParts(void);
bool isInvalidSelect(void) const;
void exeDecideInterval(void);
void exeDecideEnd(void);
~MenuSelectParts();
// void *vtable;
// void *unk1; // 0x08
al::LayoutActor *mRootLayout; // 0x10
int mMaxSelectParts; // 0x18
int mCursorItemIdx; // 0x1C
sead::PtrArray<al::LayoutActor> mSelectParts; // 0x20-0x28
al::LayoutActor *mCursorActor; // 0x30
void *unk3; // 0x38
al::LiveActor *mMarioHigh; // 0x40
al::LiveActor *mCapEyes; // 0x48
al::KeyRepeatCtrl *mKeyRepeatCtrl; // 0x50
bool isMenuMain; // 0x58
};
namespace
{
NERVE_HEADER(MenuSelectParts, Hide)
NERVE_HEADER(MenuSelectParts, Appear)
NERVE_HEADER(MenuSelectParts, Select)
NERVE_HEADER(MenuSelectParts, DecideEnd)
NERVE_HEADER(MenuSelectParts, DecideParts)
NERVE_HEADER(MenuSelectParts, SelectSecond)
NERVE_HEADER(MenuSelectParts, DecideInterval)
} // namespace