SuperMarioOdysseyOnline/include/sead/thread/seadSemaphore.h

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2022-06-16 21:33:18 +00:00
#pragma once
#ifdef NNSDK
#include <nn/os.h>
#endif
#include "heap/seadDisposer.h"
namespace sead
{
class Heap;
class Semaphore : public IDisposer
{
public:
Semaphore();
explicit Semaphore(s32 initial_count);
Semaphore(s32 initial_count, s32 max_count);
explicit Semaphore(Heap* heap);
Semaphore(Heap* heap, s32 initial_count);
Semaphore(Heap* heap, s32 initial_count, s32 max_count);
Semaphore(Heap* heap, HeapNullOption heap_null_option);
Semaphore(Heap* heap, HeapNullOption heap_null_option, s32 initial_count);
Semaphore(Heap* heap, HeapNullOption heap_null_option, s32 initial_count, s32 max_count);
~Semaphore() override;
Semaphore(const Semaphore&) = delete;
Semaphore& operator=(const Semaphore&) = delete;
void initialize(s32 initial_count) { initialize(initial_count, initial_count); }
void initialize(s32 initial_count, s32 max_count);
void lock();
bool tryLock();
void unlock();
bool try_lock() { return tryLock(); }
private:
void setInitialized([[maybe_unused]] bool initialized)
{
#ifdef SEAD_DEBUG
mInitialized = initialized;
#endif
}
#ifdef NNSDK
nn::os::SemaphoreType mSemaphoreInner;
#else
#error "Unknown platform"
#endif
#ifdef SEAD_DEBUG
bool mInitialized = false;
#endif
};
} // namespace sead