SuperMarioOdysseyOnline/include/sead/prim/seadMemUtil.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_MEM_UTIL_H_
#define SEAD_MEM_UTIL_H_
#include <basis/seadTypes.h>
namespace sead
{
class MemUtil
{
public:
static void* fill(void* ptr, u8 c, size_t size);
static void* fillZero(void* ptr, size_t size);
static void* copyOverlap(void* dest, const void* src, size_t size);
static void* copy(void* dest, const void* src, size_t size);
static void* copyAlign32(void* dest, const void* src, size_t size);
static int compare(const void* ptr1, const void* ptr2, size_t size);
static bool isStack(const void* addr);
static bool isHeap(const void* addr);
/// Checks whether a region of memory is filled with 0.
static bool checkFillType(const void* ptr, size_t size);
static void dumpMemoryBinary(const void* ptr, u32 size_front, u32 size_back, bool is_align);
};
} // namespace sead
#define SEAD_PRIM_MEM_UTIL_H_
#ifdef cafe
#include <prim/cafe/seadMemUtilCafe.hpp>
#elif NNSDK
#include <prim/nin/seadMemUtilNin.hpp>
#else
#error "Unknown platform"
#endif // cafe
#undef SEAD_PRIM_MEM_UTIL_H_
#endif // SEAD_MEM_UTIL_H_