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34 lines
982 B
C
34 lines
982 B
C
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#pragma once
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#include "Packet.h"
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#include "al/util.hpp"
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#include "algorithms/PlayerAnims.h"
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struct PlayerInf : Packet {
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PlayerInf() : Packet() {mType = PacketType::PLAYERINF; mPacketSize = sizeof(PlayerInf) - sizeof(Packet);};
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sead::Vector3f playerPos;
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sead::Quatf playerRot;
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float animBlendWeights[6];
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PlayerAnims::Type actName;
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PlayerAnims::Type subActName;
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bool operator==(const PlayerInf &rhs) const {
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bool isWeightsEqual = true;
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for (size_t i = 0; i < 6; i++)
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{
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if(animBlendWeights[i] != rhs.animBlendWeights[i]) {
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isWeightsEqual = false;
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break;
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}
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}
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return (
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playerPos == rhs.playerPos &&
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playerRot == rhs.playerRot &&
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isWeightsEqual &&
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actName == rhs.actName &&
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subActName == rhs.subActName
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);
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}
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bool operator!=(const PlayerInf& rhs) const { return !operator==(rhs); }
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};
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