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36 lines
800 B
C
36 lines
800 B
C
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#pragma once
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/util/NerveUtil.h"
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#include "logger.hpp"
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#include "server/gamemode/GameModeTimer.hpp"
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// TODO: kill layout if going through loading zone or paused
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class HideAndSeekIcon : public al::LayoutActor {
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public:
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HideAndSeekIcon(const char* name, const al::LayoutInitInfo& initInfo);
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void appear() override;
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bool tryStart();
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bool tryEnd();
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void showHiding();
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void showSeeking();
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void exeAppear();
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void exeWait();
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void exeEnd();
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private:
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struct HideAndSeekInfo *mInfo;
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};
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namespace {
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NERVE_HEADER(HideAndSeekIcon, Appear)
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NERVE_HEADER(HideAndSeekIcon, Wait)
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NERVE_HEADER(HideAndSeekIcon, End)
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}
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