SuperMarioOdysseyOnline/include/game/Player/PlayerActorHakoniwa.h

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2022-06-16 21:33:18 +00:00
#pragma once
/**
* @file PlayerActorBase.h
* @brief Main Class for the PlayerActor (Mario)
* Player Pose: TQGMSV
* Vtable loc: 1D780C0
*/
#include "game/Interfaces/IUseDimension.h"
#include "al/actor/ActorDimensionKeeper.h"
#include "al/actor/ActorInitInfo.h"
#include "PlayerActorBase.h"
#include "PlayerPuppet.h"
#include "PlayerInput.h"
#include "PlayerAnimator.h"
#include "HackCap.h"
#include "PlayerModelKeeper.h"
#include "PlayerColliderHakoniwa.h"
#include "PlayerConst.h"
#include "PlayerHackKeeper.h"
#include "PlayerInfo.h"
#include "PlayerModelChangerHakoniwa.h"
#include "PlayerFormSensorCollisionArranger.h"
#include "PlayerInitInfo.h"
#include "Attacks/PlayerSpinCapAttack.h"
#define PACTORSIZE 0xC8
class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
public:
int *getPortNo(void) const;
PlayerHackKeeper *getPlayerHackKeeper() const;
void attackSensor(al::HitSensor *target, al::HitSensor *source);
void startDemoPuppetable(void);
void startPlayerPuppet(void);
void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
unsigned char padding[0x18]; // 0x108
PlayerInfo *mPlayerInfo; // 0x128
PlayerConst *mPlayerConst; // 0x130
PlayerInput *mPlayerInput; //0x138
unsigned char padding_148[0x8]; // PlayerTrigger
HackCap *mHackCap; // 0x148
ActorDimensionKeeper *mDimKeeper; // 0x150
PlayerModelKeeper *mPlayerModelKeeper; // 0x158
PlayerModelChangerHakoniwa *mModelChanger; // 0x160
PlayerAnimator *mPlayerAnimator; // 0x168
PlayerColliderHakoniwa *mPlayerCollider; // 0x170
PlayerPuppet *mPlayerPuppet; // 0x178
// 0x180 PlayerAreaChecker
// 0x188 WaterSurfaceFinder
// 0x190 unk
// 0x198 unk
// 0x1A0 unk
// 0x1A8 unk
// 0x1B0 unk
// 0x1B8 unk
// 0x1C0 unk
// 0x1C8 unk
// 0x1D0 unk
// 0x1D8 unk
// 0x1E0 unk
// 0x1E8 unk
// 0x1F0 unk
// 0x1F8 PlayerBindKeeper
unsigned char padding_208[0x208 - 0x180];
PlayerHackKeeper *mHackKeeper; // 0x208
PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
void *unkPtr2; // 0x218
void *unkPtr3; // 0x220
PlayerSpinCapAttack *mSpinCapAttack; // 0x228
};