SuperMarioOdysseyOnline/include/al/model/ModelKeeper.h

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#pragma once
#include "al/resource/ActorResource.h"
#include "math/seadMatrix.h"
#include "types.h"
#include "ModelCtrl.h"
namespace al {
struct ModelLodCtrl;
struct DitherAnimator;
struct GpuMemAllocator;
struct ModelShaderHolder;
struct ModelOcclusionCullingDirector;
struct ShadowDirector;
struct PrepassTriangleCulling;
}
namespace al {
class ModelKeeper {
public:
ModelKeeper();
virtual ~ModelKeeper();
void initResource(al::ActorResource const*);
void createMatAnimForProgram(int);
void getAnimResource() const;
void getModelResource() const;
void setDisplayRootJointMtxPtr(sead::Matrix34f const*);
void setModelLodCtrl(al::ModelLodCtrl*);
void setDitherAnimator(al::DitherAnimator*);
void initModel(int, al::GpuMemAllocator*, al::ModelShaderHolder*, al::ModelOcclusionCullingDirector*, al::ShadowDirector*, al::PrepassTriangleCulling*);
void show();
void hide();
void update();
void updateLast();
void calc(sead::Matrix34f const&, sead::Vector3f const&);
void getBaseMtx() const;
void getWorldMtxPtrByIndex(int) const;
const char *mResourceName;
al::ModelCtrl *mModelCtrl;
const al::ActorResource *mResource;
char gap20[67];
bool field_63;
};
}