SuperMarioOdysseyOnline/include/sead/thread/seadCriticalSection.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_CRITICAL_SECTION_H_
#define SEAD_CRITICAL_SECTION_H_
#if defined(cafe)
#include <cafe.h>
#elif defined(NNSDK)
#include <nn/os.h>
#endif
#include <basis/seadTypes.h>
#include <heap/seadDisposer.h>
namespace sead
{
class Heap;
class CriticalSection : public IDisposer
{
public:
CriticalSection();
explicit CriticalSection(Heap* disposer_heap);
CriticalSection(Heap* disposer_heap, HeapNullOption heap_null_option);
~CriticalSection() override;
CriticalSection(const CriticalSection&) = delete;
CriticalSection& operator=(const CriticalSection&) = delete;
void lock();
bool tryLock();
void unlock();
// For compatibility with the standard Lockable concept.
bool try_lock() { return tryLock(); }
#if defined(cafe)
OSMutex mCriticalSectionInner;
#elif defined(NNSDK)
nn::os::MutexType mCriticalSectionInner;
#else
#error "Unknown platform"
#endif
};
} // namespace sead
#endif // SEAD_CRITICAL_SECTION_H_