SuperMarioOdysseyOnline/include/sead/math/seadVectorCalcCommon.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include <math/seadMathPolicies.h>
namespace sead
{
template <typename T>
class Vector2CalcCommon
{
public:
using Base = typename Policies<T>::Vec2Base;
public:
static void add(Base& o, const Base& a, const Base& b);
static void sub(Base& o, const Base& a, const Base& b);
static void set(Base& o, const Base& v);
static void set(Base& v, T x, T y);
};
template <typename T>
class Vector3CalcCommon
{
public:
using Base = typename Policies<T>::Vec3Base;
using Mtx33 = typename Policies<T>::Mtx33Base;
using Mtx34 = typename Policies<T>::Mtx34Base;
static void add(Base& o, const Base& a, const Base& b);
static void sub(Base& o, const Base& a, const Base& b);
static void mul(Base& o, const Mtx33& m, const Base& a);
/// Apply a transformation `m` (rotation + translation) to the vector `a`.
static void mul(Base& o, const Mtx34& m, const Base& a);
static void cross(Base& o, const Base& a, const Base& b);
static T dot(const Base& a, const Base& b);
static T squaredLength(const Base& v);
static T length(const Base& v);
static bool equals(const Base& lhs, const Base& rhs, T epsilon);
static void multScalar(Base& o, const Base& v, T t);
static void multScalarAdd(Base& o, T t, const Base& a, const Base& b);
static T normalize(Base& v);
static void set(Base& o, const Base& v);
static void set(Base& v, T x, T y, T z);
};
template <typename T>
class Vector4CalcCommon
{
public:
using Base = typename Policies<T>::Vec4Base;
public:
static void set(Base& o, const Base& v);
static void set(Base& v, T x, T y, T z, T w);
};
} // namespace sead
#define SEAD_MATH_VECTOR_CALC_COMMON_H_
#include <math/seadVectorCalcCommon.hpp>
#undef SEAD_MATH_VECTOR_CALC_COMMON_H_