SuperMarioOdysseyOnline/include/sead/hostio/seadHostIONode.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "container/seadTreeNode.h"
#include "hostio/seadHostIOReflexible.h"
namespace sead::hostio
{
class Node : public Reflexible
{
public:
NodeClassType getNodeClassType() const override { return Reflexible::NodeClassType::Node; }
#ifdef SEAD_DEBUG
public:
Node();
Node(Heap* heap, IDisposer::HeapNullOption heap_null_option);
~Node() override { disposeHostIOImpl_(); }
void appendChild(Node* node);
void insertAfterSelf(Node* node);
void insertBeforeSelf(Node* node);
void detachAll();
void detach();
void destroy() { detachAll(); }
Node* getParentNode() const;
Node* getChildNode() const;
Node* getNextNode() const;
Node* getPrevNode() const;
bool isAppended() const;
Reflexible* searchNode(const SafeString& name) override;
void calcURL(BufferedSafeString* url) const override { calcURLImpl_(url, true); }
protected:
void genChildNode(Context* context) override;
bool isHaveChild() const override { return mTreeNode.child() != nullptr; }
void disposeHostIO() override
{
disposeHostIOImpl_();
Reflexible::disposeHostIO();
}
private:
void disposeHostIOImpl_();
void calcURLImpl_(BufferedSafeString* url, bool) const;
TTreeNode<Node*> mTreeNode;
#endif
};
} // namespace sead::hostio