SuperMarioOdysseyOnline/include/sead/gfx/seadTexture.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_TEXTURE_H_
#define SEAD_TEXTURE_H_
#include <basis/seadTypes.h>
#include <prim/seadRuntimeTypeInfo.h>
namespace sead
{
class Texture
{
SEAD_RTTI_BASE(Texture)
public:
Texture() {}
virtual ~Texture() {}
virtual u32 getWidth() const = 0;
virtual u32 getHeight() const = 0;
};
} // namespace sead
#endif // SEAD_TEXTURE_H_