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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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127 lines
4.6 KiB
C
127 lines
4.6 KiB
C
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#ifndef SEAD_PRIMITIVE_RENDERER_CAFE_H_
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#define SEAD_PRIMITIVE_RENDERER_CAFE_H_
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#include <cafe.h>
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#include <gfx/seadPrimitiveRenderer.h>
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#include <gfx/seadPrimitiveRendererUtil.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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namespace sead
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{
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class Heap;
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class Camera;
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class Projection;
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struct Color4f;
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class Texture;
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class PrimitiveRendererCafe : public PrimitiveRendererBase
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{
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public:
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PrimitiveRendererCafe(Heap* heap);
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virtual void prepareFromBinaryImpl(Heap* heap, const void* bin_data, u32);
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virtual void prepareImpl(Heap* heap, const SafeString& path);
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virtual void setCameraImpl(const Camera& camera);
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virtual void setProjectionImpl(const Projection& projection);
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virtual void beginImpl();
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virtual void endImpl();
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virtual void drawQuadImpl(const Matrix34f& model_mtx, const Color4f& colorL,
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const Color4f& colorR);
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virtual void drawQuadImpl(const Matrix34f& model_mtx, const Texture& texture,
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const Color4f& colorL, const Color4f& colorR, const Vector2f& uv_src,
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const Vector2f& uv_size);
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virtual void drawBoxImpl(const Matrix34f& model_mtx, const Color4f& colorL,
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const Color4f& colorR);
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virtual void drawCubeImpl(const Matrix34f& model_mtx, const Color4f& c0, const Color4f& c1);
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virtual void drawWireCubeImpl(const Matrix34f& model_mtx, const Color4f& c0, const Color4f& c1);
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virtual void drawLineImpl(const Matrix34f& model_mtx, const Color4f& c0, const Color4f& c1);
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virtual void drawSphere4x8Impl(const Matrix34f& model_mtx, const Color4f& north,
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const Color4f& south);
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virtual void drawSphere8x16Impl(const Matrix34f& model_mtx, const Color4f& north,
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const Color4f& south);
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virtual void drawDisk16Impl(const Matrix34f& model_mtx, const Color4f& center,
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const Color4f& edge);
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virtual void drawDisk32Impl(const Matrix34f& model_mtx, const Color4f& center,
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const Color4f& edge);
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virtual void drawCircle16Impl(const Matrix34f& model_mtx, const Color4f& edge);
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virtual void drawCircle32Impl(const Matrix34f& model_mtx, const Color4f& edge);
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virtual void drawCylinder16Impl(const Matrix34f& model_mtx, const Color4f& top,
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const Color4f& btm);
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virtual void drawCylinder32Impl(const Matrix34f& model_mtx, const Color4f& top,
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const Color4f& btm);
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virtual ~PrimitiveRendererCafe() {}
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void drawTriangles_(const Matrix34f& model_mtx, const Color4f& c0, const Color4f& c1,
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PrimitiveRendererUtil::Vertex* vtx, u32 vtx_num, u16* idx, u32 idx_num,
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const GX2Texture* tex);
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void drawLines_(const Matrix34f& model_mtx, const Color4f& c0, const Color4f& c1,
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PrimitiveRendererUtil::Vertex* vtx, u32 vtx_num, u16* idx, u32 idx_num);
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Matrix34f mCameraMtx;
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Matrix44f mProjectionMtx;
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GX2VertexShader* mVertexShader;
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GX2PixelShader* mPixelShader;
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u32 mParamWVPOffset;
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u32 mParamUserOffset;
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u32 mParamRateOffset;
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u32 mParamColor0Offset;
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u32 mParamColor1Offset;
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u32 mParamTexLocation;
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u32 mAttrVertexLocation;
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u32 mAttrTexCoord0Location;
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u32 mAttrColorRateLocation;
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GX2AttribStream mAttributes[3];
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void* mFetchShaderBufPtr;
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GX2FetchShader mFetchShader;
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GX2Sampler mDrawQuadSampler;
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// Quad, Box
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PrimitiveRendererUtil::Vertex* mQuadVertexBuf;
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u16* mQuadIndexBuf;
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u16* mBoxIndexBuf;
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// Line
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PrimitiveRendererUtil::Vertex* mLineVertexBuf;
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u16* mLineIndexBuf;
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// Cube
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PrimitiveRendererUtil::Vertex* mCubeVertexBuf;
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u16* mCubeIndexBuf;
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// WireCube
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PrimitiveRendererUtil::Vertex* mWireCubeVertexBuf;
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u16* mWireCubeIndexBuf;
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// SphereS
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PrimitiveRendererUtil::Vertex* mSphereSVertexBuf;
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u16* mSphereSIndexBuf;
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// SphereL
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PrimitiveRendererUtil::Vertex* mSphereLVertexBuf;
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u16* mSphereLIndexBuf;
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// DiskS, DiskL, CircleS, CircleL
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PrimitiveRendererUtil::Vertex* mDiskSVertexBuf;
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u16* mDiskSIndexBuf;
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PrimitiveRendererUtil::Vertex* mDiskLVertexBuf;
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u16* mDiskLIndexBuf;
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u16* mCircleSIndexBuf;
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u16* mCircleLIndexBuf;
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// CylinderS
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PrimitiveRendererUtil::Vertex* mCylinderSVertexBuf;
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u16* mCylinderSIndexBuf;
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// CylinderL
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PrimitiveRendererUtil::Vertex* mCylinderLVertexBuf;
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u16* mCylinderLIndexBuf;
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};
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} // namespace sead
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#endif // SEAD_PRIMITIVE_RENDERER_H_
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