SuperMarioOdysseyOnline/include/game/GameData/GameDataFile.h

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C
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2022-06-16 21:33:18 +00:00
/**
* @file GameDataFile.h
* @brief Holds data for an individual save file.
*/
#pragma once
#include "al/scene/SceneObjHolder.h"
#include "types.h"
#include "UniqueObjInfo.h"
#include "sead/math/seadVector.h"
#include "sead/stream/seadStream.h"
namespace al {
class ActorInitInfo;
class PlacementInfo;
class PlacementId;
}
class GameDataHolder;
class ShineInfo;
class GameDataFile
{
public:
GameDataFile(GameDataHolder *);
void initializeData(void);
void tryReadByamlData(uchar const*);
void tryFindCoinCollectInfo(char const*,char const*);
void tryFindShineIndexByUniqueId(int);
void tryFindCoinCollectIndexByUniqueId(int);
void buyDefaultItem(void);
void unlockAchievementShineName(void);
void updateWorldMapIndex(void);
void updateWorldWarpIndex(void);
void initializeCheckpointTable(void);
void generateSaveDataIdForPrepo(void);
void resetMapIcon(void);
void wearDefault(void);
void initializeHintList(void);
void initializeCoinCollectList(void);
void resetTempData(void);
void addPlayTime(int,al::IUseSceneObjHolder const*);
void updateSaveTime(void);
void updateSaveTimeForDisp(void);
void updateSaveInfoForDisp(void);
void generateSaveDataIdForPrepoForWrite(void);
void resetSaveDataIdForPrepoForWrite(void);
void startStage(char const*,int);
void checkIsHomeStage(char const*);
void setGameClear(void);
void startDemoStage(char const*);
void changeNextStage(struct ChangeStageInfo const*,int);
void returnPrevStage(void);
void changeNextStageWithDemoWorldWarp(char const*);
void changeNextStageWithWorldWarpHole(char const*);
void restartStage(void);
void calcNextScenarioNo(void);
void tryGetStageNameCurrent(void);
void changeWipeType(char const*);
void setRestartPointId(al::PlacementId const*);
void clearStartId(void);
void tryGetRestartPointIdString(void);
void endStage(void);
void missAndRestartStage(void);
void checkGotShine(char const*);
void tryGetNextMainScenarioLabel(sead::BufferedSafeString *,sead::BufferedSafeString *);
void tryGetNextMainScenarioPos(sead::Vector3f *);
void tryFindNextMainScenarioInfo(void);
void addPayShine(int);
void addPayShineCurrentAll(void);
void addKey(int);
void addOpenDoorLockNum(int);
void tryFindSaveObjS32(al::PlacementId const*);
void addSessionMember(struct SessionMusicianType const&);
void addCoinCollect(al::PlacementId const*);
void useCoinCollect(int);
void tryFindExistCoinCollectStageName(int);
void payCoinToSphinx(void);
void answerCorrectSphinxQuiz(void);
void answerCorrectSphinxQuizAll(void);
void talkLocalLanguage(void);
void saveWorldTravelingStatus(char const*);
void startWorldTravelingPeach(void);
void setGrowFlowerTime(al::PlacementId const*,ulong);
void addGrowFlowerGrowLevel(al::PlacementId const*,uint);
void findGrowFlowerPotIdFromSeedId(al::PlacementId const*);
void addCoin(int);
void addPlayerJumpCount(void);
void addPlayerThrowCapCount(void);
void readFromStream(sead::ReadStream *,uchar *);
void tryReadByamlDataFromStream(sead::ReadStream *,uchar *,int);
void writeToStream(sead::WriteStream *,sead::Heap *);
void tryWriteByByaml(sead::WriteStream *,sead::Heap *);
void calcCheckpointIndexInScenario(int);
void changeNextSceneByGotCheckpoint(int);
void changeNextSceneByWarp(void);
void changeNextSceneByHome(void);
void startYukimaruRace(void);
void startYukimaruRaceTutorial(void);
void startRaceManRace(void);
void registerCheckpointTrans(al::PlacementId const*,sead::Vector3f const&);
void calcGetCheckpointNum(void);
void calcRestHintNum(void);
void unlockHint(void);
void unlockHintImpl(int);
void unlockHintAmiibo(void);
void unlockHintAddByMoonRock(void);
void calcHintNum(void);
void calcHintTrans(int);
void findHint(int);
void calcHintTransMostEasy(void);
void findHintInfoMostEasy(void);
void calcHintMoonRockNum(void);
void calcHintMoonRockTrans(int);
void findHintMoonRock(int);
void tryUnlockShineName(int,int);
void calcShineIndexTableNameAvailable(int *,int *,int);
void calcShineIndexTableNameUnlockable(int *,int *,int);
void unlockWorld(int);
void noPlayDemoWorldWarp(void);
void calcWorldWarpHoleThroughNum(void);
void enteredStage(void);
//void buyItem(ShopItem::ItemInfo const*,bool);
//void tryFindItemList(ShopItem::ItemInfo const*);
void calcHaveClothNum(void);
void calcHaveCapNum(void);
void calcHaveStickerNum(void);
void calcHaveGiftNum(void);
void buyItemAll(void);
void wearCostume(char const*);
void wearCap(char const*);
void addHackDictionary(char const*);
void findShine(int,int);
void calcShineNumInOneShine(int,int);
void checkAchievementShine(int,int);
void winRace(void);
void findRaceRecord(char const*);
void incrementRaceLoseCount(int);
void setUpdateJumpingRopeScoreFlag(void);
void setVolleyballBestCount(int);
void setUpdateVolleyballScoreFlag(void);
void setAmiiboNpcTrans(sead::Vector3f const&);
void setTimeBalloonNpcTrans(sead::Vector3f const&);
void setPoetterTrans(sead::Vector3f const&);
void setShopNpcTrans(sead::Vector3f const&,char const*,int);
void setMoonRockTrans(sead::Vector3f const&);
void setMiniGameInfo(sead::Vector3f const&,char const*);
void calcMiniGameNum(void);
void showExplainCheckpointFlag(void);
void calcShopNum(void);
void talkKakku(void);
void talkWorldTravelingPeach(void);
void talkCollectBgmNpc(void);
void noFirstNetwork(void);
void calcIsGetMainShineAll(al::IUseSceneObjHolder const*);
void calcIsGetShineAllInWorld(int);
void tryFindLinkedShineIndex(al::ActorInitInfo const&,al::IUseSceneObjHolder const*);
void tryFindLinkedShineIndex(al::ActorInitInfo const&,int,al::IUseSceneObjHolder const*);
void tryFindLinkedShineIndexByLinkName(al::IUseSceneObjHolder const*,al::ActorInitInfo const&,char const*);
void calcLinkedShineNum(al::ActorInitInfo const&);
void tryFindShineIndex(al::ActorInitInfo const&);
void tryFindShineIndex(char const*,char const*);
void disableHintById(int);
void enableHintById(int);
void setHintTrans(int,sead::Vector3f const&);
void resetHintTrans(int);
void registerShineInfo(ShineInfo const*,sead::Vector3f const&);
void calcRestShineInStageWithWorldProgress(char const*);
// void calcGetShineNumByObjectNameOrOptionalId(char const*, GameDataFile::CountType);
void calcGetShineNumByObjectNameWithWorldId(char const*,int);
void calcAllShineNumByObjectNameOrOptionalId(char const*);
void calcGetShineNumByStageName(char const*);
void tryFindAndInitShineInfoByOptionalId(ShineInfo *,char const*);
void tryFindUniqueId(ShineInfo const*);
void findUnlockShineNumCurrentWorld(bool *);
void trySetCollectedBgm(char const*,char const*);
// void setGotShine(GameDataFile::HintInfo const*);
// void tryWriteByByaml(al::ByamlWriter *);
int getTotalShineNum(void);
void getCollectBgmByIndex(int);
u8 getMainScenarioNoCurrent(void) const;
int getStartShineNextIndex(void);
void getTokimekiMayorNpcFavorabilityRating(void);
void getShopNpcIconNumMax(void);
void getShopNpcTrans(int);
void getPoetterTrans(void);
void getTimeBalloonNpcTrans(void);
void getMiniGameNumMax(void);
void getRaceLoseCount(int);
int getWorldTotalShineNum(int);
int getWorldWarpHoleThroughNumMax(void);
void getCheckpointObjIdInWorld(int);
void getCheckpointNumMaxInWorld(void);
void getPlayerThrowCapCount(void);
void getPlayerJumpCount(void);
void getGrowFlowerGrowLevel(al::PlacementId const*);
void getGrowFlowerTime(al::PlacementId const*);
void getWorldTravelingStatus(void);
void getCoinCollectNum(void);
void getKeyNum(void);
int getPayShineNum(int);
int getShineNum(void);
void getAchievement(char const*);
void getPlayerStartId(void);
void getStageNameNext(void);
void getStageNameCurrent(void);
void getPlayerHitPointData(void);
void getLastUpdateTime(void);
void getPlayTimeTotal(void);
void getMainScenarioNo(int);
void getCollectedBgmMaxNum(void);
int getScenarioNo(void) const;
void getMiniGameName(int);
void getWorldTotalShineNumMax(int);
void getCheckpointTransInWorld(char const*);
void getCoinCollectGotNum(void);
void getTotalPayShineNum(void);
void getShineNum(int);
int getScenarioNo(int worldIndex) const;
void getCollectedBgmNum(void);
void getScenarioNoPlacement(void);
void getMiniGameTrans(int);
void getCoinCollectGotNum(int);
void getTotalShopShineNum(void);
void setGotShine(int);
void setMainScenarioNo(int);
void setStartShine(ShineInfo const*);
void setKidsMode(bool);
void setTokimekiMayorNpcFavorabilityRating(int);
void setFlagOnTalkMessageInfo(int);
void setJangoTrans(sead::Vector3f const&);
void setJumpingRopeBestCount(int);
void setGrowFlowerTime(al::PlacementId const*,al::PlacementId const*,ulong);
void setSaveObjS32(al::PlacementId const*,int);
void setStartedObj(al::PlacementId const*);
void setGotShine(ShineInfo const*);
void setMissRestartInfo(al::PlacementInfo const&);
void setCheckpointId(al::PlacementId const*);
void setActivateHome(void);
void setOriginalHintTrans(int);
bool isUnlockedWorld(int) const;
bool isAlreadyGoWorld(int) const;
bool isFirstTimeNextWorld(void) const;
bool isGotShine(ShineInfo const*) const;
bool isGotShine(int) const;
bool isStartedObj(char const*,char const*) const;
bool isAnswerCorrectSphinxQuizAll(int) const;
bool isTalkAlreadyLocalLanguage(void) const;
bool isBuyItem(char const*,sead::FixedSafeString<64> const*) const;
bool isOpenShineName(int,int) const;
bool isExistPoetter(void) const;
bool isAlreadyShowExplainCheckpointFlag(void) const;
bool isFlagOnTalkMessageInfo(int) const;
bool isTalkKakku(void) const;
bool isNextMainShine(struct QuestInfo const*) const;
bool isNextMainShine(int) const;
bool isMainShine(int) const;
bool isLatestGetMainShine(ShineInfo const*) const;
bool isEnableOpenMoonRock(int) const;
bool isCollectedBgm(char const*,char const*) const;
bool isPlayScenarioCamera(struct QuestInfo const*) const;
bool isFirstNetwork(void) const;
bool isTalkCollectBgmNpc(void) const;
bool isTalkWorldTravelingPeach(void) const;
bool isClearWorldMainScenario(int) const;
bool isShopSellout(int) const;
bool isExistTimeBalloonNpc(void) const;
bool isExistJango(void) const;
bool isGotShine(int,int) const;
bool isExistInHackDictionary(char const*) const;
// bool isBuyItem(ShopItem::ItemInfo const*) const;
bool isUnlockAchievementShineName(void) const;
bool isOpenMoonRock(int) const;
bool isEnableUnlockHint(void) const;
bool isGotCheckpoint(al::PlacementId *) const;
bool isGotCheckpointInWorld(int) const;
bool isPlayDemoPlayerDownForBattleKoopaAfter(void) const;
bool isUsedGrowFlowerSeed(al::PlacementId const*) const;
bool isStartWorldTravelingPeach(void) const;
bool isFirstWorldTravelingStatus(void) const;
bool isAnswerCorrectSphinxQuiz(int) const;
bool isPayCoinToSphinx(void) const;
bool isGotCoinCollect(al::PlacementId const*) const;
bool isExistSessionMember(struct SessionMusicianType const&) const;
bool isStartedObj(al::PlacementId const*,char const*) const;
bool isPayShineAllInAllWorld(void) const;
bool isUseMissRestartInfo(void) const;
bool isGoToCeremonyFromInsideHomeShip(void) const;
bool isRaceStart(void) const;
bool isGameClear(void) const;
bool isEmpty(void) const;
bool isKidsMode(void) const;
undefined padding[0x5C8];
UniqObjInfo** mUniqueInfo; // 0x5C8
void *unkPtr1; // 0x5D0
void *unkPtr2; // 0x5D8
void *unkPtr3; // 0x5E0
void* unkPtr4; // 0x5E8
void* unkPtr5; // 0x5F0
bool unkBool1; // 0x5F8
bool unkBool2; // 0x5F9
bool mIsCapEnable; // 0x5FA
};