SuperMarioOdysseyOnline/source/server/logger.cpp

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#include "logger.hpp"
#include "helpers.hpp"
#include "nn/result.h"
Logger* Logger::sInstance = nullptr;
void Logger::createInstance() {
#ifdef SERVERIP
sInstance = new Logger(TOSTRING(SERVERIP), 3080, "MainLogger");
#else
sInstance = new Logger(0, 3080, "MainLogger");
#endif
}
nn::Result Logger::init(const char* ip, u16 port) {
sock_ip = ip;
this->port = port;
in_addr hostAddress = { 0 };
sockaddr serverAddress = { 0 };
if (this->socket_log_state != SOCKET_LOG_UNINITIALIZED)
return -1;
nn::nifm::Initialize();
nn::nifm::SubmitNetworkRequest();
while (nn::nifm::IsNetworkRequestOnHold()) { }
// emulators make this return false always, so skip it during init
#ifndef EMU
if (!nn::nifm::IsNetworkAvailable()) {
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return -1;
}
#endif
if ((this->socket_log_socket = nn::socket::Socket(2, 1, 0)) < 0) {
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return -1;
}
nn::socket::InetAton(this->sock_ip, &hostAddress);
serverAddress.address = hostAddress;
serverAddress.port = nn::socket::InetHtons(this->port);
serverAddress.family = 2;
nn::Result result;
if ((result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress))).isFailure()) {
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return result;
}
this->socket_log_state = SOCKET_LOG_CONNECTED;
this->isDisableName = false;
return 0;
}
void Logger::log(const char *fmt, va_list args) { // impl for replacing seads system::print
if (!sInstance)
return;
char buf[0x500];
if (nn::util::VSNPrintf(buf, sizeof(buf), fmt, args) > 0) {
sInstance->socket_log(buf);
}
}
s32 Logger::read(char *out) {
return this->socket_read_char(out);
}
void Logger::log(const char* fmt, ...) {
if (!sInstance)
return;
va_list args;
va_start(args, fmt);
char buf[0x500];
if (nn::util::VSNPrintf(buf, sizeof(buf), fmt, args) > 0) {
if (!sInstance->isDisableName) {
char prefix[0x510];
nn::util::SNPrintf(prefix, sizeof(prefix), "[%s] %s", sInstance->sockName, buf);
sInstance->socket_log(prefix);
} else {
sInstance->socket_log(buf);
}
}
va_end(args);
}
bool Logger::pingSocket() {
return socket_log("ping") > 0; // if value is greater than zero, than the socket recieved our message, otherwise the connection was lost.
}
void tryInitSocket() {
__asm("STR X20, [X8,#0x18]");
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#ifdef DEBUGLOG
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Logger::createInstance(); // creates a static instance for debug logger
#endif
}