SuperMarioOdysseyOnline/include/al/util/AudioUtil.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/audio/AudioKeeper.h"
#include "sead/prim/seadSafeString.h"
namespace al {
bool checkIsPlayingSe(al::IUseAudioKeeper const*, const sead::SafeString&, const char*);
bool isPlayingBgm(al::IUseAudioKeeper const*);
bool isPlayingBgm(al::IUseAudioKeeper const*,char const*);
void stopAllBgm(al::IUseAudioKeeper const*, int);
bool tryStopAllBgm(al::IUseAudioKeeper const *, int);
}