SuperMarioOdysseyOnline/include/al/actor/Placement.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/byaml/ByamlIter.h"
#include "sead/prim/seadSafeString.hpp"
namespace al
{
class PlacementInfo
{
public:
PlacementInfo();
void set(const al::ByamlIter &, const al::ByamlIter &);
al::ByamlIter _0;
al::ByamlIter mZoneIter; // _10
};
class PlacementId
{
public:
PlacementId();
PlacementId(const char *unitConifgName, const char *objId, const char *commonId);
bool init(const al::PlacementInfo &);
bool isEqual(const al::PlacementId &) const;
static bool isEqual(const al::PlacementId &, const al::PlacementId &);
bool isValid() const;
bool makeString(sead::BufferedSafeStringBase<char> *) const;
const char* _0;
const char* mUnitConfigName; // _8
const char* mID; // _10
const char* mCommonID; // _18
};
}