48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
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#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "al/action/ActionEffectCtrl.h"
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#include "sead/math/seadVector.h"
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namespace al
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{
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class ActorResource;
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class ActionAnimCtrl;
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class NerveActionCtrl;
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class ActionFlagCtrl;
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class ActionSeCtrl;
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class ActionBgmCtrl;
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class ActionPadAndCameraCtrl {
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public:
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ActionPadAndCameraCtrl(LiveActor const *, al::ActorResource const *, sead::Vector3f const *, char const *);
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unsigned char padding[0x18];
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int mRumbleCount; // 0x18
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};
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class ActionScreenEffectCtrl;
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class ActorActionKeeper
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{
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public:
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inline ActorActionKeeper(LiveActor *, char const*, ActionAnimCtrl *, NerveActionCtrl *, ActionFlagCtrl *, ActionEffectCtrl *, ActionSeCtrl *, ActionBgmCtrl *, ActionPadAndCameraCtrl *, ActionScreenEffectCtrl *);
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void tryCreate(al::LiveActor *,al::ActorResource const*,char const*,char const*);
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void startAction(char const*);
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void tryStartActionNoAnim(char const*);
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void updatePrev(void);
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void updatePost(void);
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void init(void);
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LiveActor *mParentActor; // 0x0
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const char *mActorName; // 0x8
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bool unkBool; // 0x10
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ActionAnimCtrl *mAnimCtrl; // 0x18
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NerveActionCtrl *mNrvActionCtrl; // 0x20
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ActionFlagCtrl *mFlagCtrl; // 0x28
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ActionEffectCtrl *mEffectCtrl; // 0x30
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ActionSeCtrl *mSeCtrl; // 0x38
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ActionScreenEffectCtrl *mScreenEffectCtrl; // 0x40
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ActionPadAndCameraCtrl *mPadAndCamCtrl; // 0x48
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ActionBgmCtrl *mBgmCtrl; // 0x50
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};
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} // namespace al
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