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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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77 lines
3.3 KiB
C
77 lines
3.3 KiB
C
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#pragma once
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#include "al/actor/Placement.h"
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#include "al/actor/ActorSceneInfo.h"
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#include "al/LiveActor/LiveActorGroup.h"
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#include "al/execute/ExecuteDirector.h"
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#include "al/audio/AudioDirector.h"
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#include "al/effect/EffectSystemInfo.h"
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#include "al/gamepad/util.h"
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#include "al/rumble/PadRumbleDirector.h"
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#include "al/scene/SceneObjHolder.h"
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#include "game/GameData/GameDataHolderBase.h"
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namespace al
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{
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class ModelDrawBufferCounter;
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class ActorResourceHolder;
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class HitSensorDirector;
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class ScreenPointDirector;
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class StageSwitchDirector;
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class ViewIdHolder;
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class ActorFactory;
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class ClippingDirector;
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class DemoDirector;
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class GravityHolder;
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class ItemDirectorBase;
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class NatureDirector;
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class SceneMsgCtrl;
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class SceneStopCtrl;
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class ScreenCoverCtrl;
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class ShadowDirector;
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class ModelGroup;
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class GraphicsSystemInfo;
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class PlayerHolder;
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class ActorInitInfo
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{
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public:
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ActorInitInfo();
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void initViewIdSelf(al::PlacementInfo const*,al::ActorInitInfo const&);
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void initNew(al::PlacementInfo const* placementInfo, al::LayoutInitInfo const* lytInfo,
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al::LiveActorGroup* actorGroup, al::ActorFactory const* factory,
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al::ActorResourceHolder* resourceHolder, al::AreaObjDirector* areaDir,
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al::AudioDirector* audioDir, al::CameraDirector* camDir,
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al::ClippingDirector* clippingDir, al::CollisionDirector* collDir,
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al::DemoDirector* demoDir, al::EffectSystemInfo* effectSys,
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al::ExecuteDirector* executeDir, al::GameDataHolderBase* dataHolder,
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al::GravityHolder* gravityHolder, al::HitSensorDirector* hitSensorDir,
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al::ItemDirectorBase* itemDir, al::NatureDirector* natureDir,
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al::GamePadSystem const* gamepad, al::PadRumbleDirector* padRumbleDir,
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al::PlayerHolder* playerHolder, al::SceneObjHolder* sceneObjHolder,
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al::SceneMsgCtrl* sceneMsgCtrl, al::SceneStopCtrl* sceneStopCtrl,
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al::ScreenCoverCtrl* screenCoverCtrl, al::ScreenPointDirector* screenPointDir,
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al::ShadowDirector* shadowDir, al::StageSwitchDirector* stageSwitchDir,
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al::ModelGroup* modelGroup, al::GraphicsSystemInfo* gfxSysInfo,
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al::ModelDrawBufferCounter* mdlDrawBuffCtr,
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al::LiveActorGroup *otherActorGroup);
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LiveActorGroup *mLiveActorGroup; // 0x0
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const al::PlacementInfo& mPlacementInfo; // 0x8
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LayoutInitInfo *mLayoutInitInfo; // 0x10
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ActorSceneInfo mActorSceneInfo; // 0x18-0xB0
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LiveActorGroup *mLiveActorGroup2; // 0xB8
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ActorFactory *mActorFactory; // 0xC0
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ActorResourceHolder *mResourceHolder; // 0xC8
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AudioDirector *mAudioDirector; // 0xD0
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EffectSystemInfo *mEffectSysInfo; // 0xD8
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ExecuteDirector *mExecuteDirector; // 0xE0
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HitSensorDirector *mHitSensorDirector; // 0xE8
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ScreenPointDirector *mScreenPointDirector; // 0xF0
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StageSwitchDirector *mStageSwitchDirector; // 0xF8
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ViewIdHolder *mViewIdHolder; // 0x100
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};
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};
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// size not entirely known, guessing based off of ActorInitInfo::initNew
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static_assert(sizeof(al::ActorInitInfo) == 0x108);
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