SuperMarioOdysseyOnline/include/nn/gfx/detail/pool.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "deviceimpl.h"
namespace nn
{
namespace gfx
{
struct MemoryPoolInfo;
namespace detail
{
class MemoryPoolData
{
public:
void SetDefault();
s32 _0; // set to 0x88
s32 _4;
u64 _8;
};
template<typename T>
class MemoryPoolImpl
{
public:
MemoryPoolImpl();
~MemoryPoolImpl();
void Initialize(nn::gfx::detail::DeviceImpl<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *, nn::gfx::MemoryPoolInfo const &);
void Finalize(nn::gfx::detail::DeviceImpl<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
void* Map() const;
void Unmap() const;
void FlushMappedRange(s64, u64) const;
void InvalidateMappedRange(s64, u64) const;
u8 _0[0x120]; // pool data
};
};
};
};