SuperMarioOdysseyOnline/include/al/actor/ActorCameraTarget.h

25 lines
748 B
C
Raw Normal View History

2022-06-16 21:33:18 +00:00
#pragma once
#include "sead/math/seadVector.h"
#include "al/LiveActor/LiveActor.h"
#include "al/camera/CameraTargetBase.h"
namespace al
{
class ActorCameraTarget : public al::CameraTargetBase
{
public:
ActorCameraTarget(al::LiveActor const *, float, sead::Vector3f const *);
void calcTrans(sead::Vector3f *) const;
void calcSide(sead::Vector3f *) const;
void calcUp(sead::Vector3f *) const;
void calcFront(sead::Vector3f *) const;
void calcGravity(sead::Vector3f *) const;
void calcVelocity(sead::Vector3f *) const;
al::LiveActor *actor; // 0x10
sead::Vector3f *pos; // 0x18
float distance; // 0x20
};
};