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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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124 lines
2.6 KiB
C
124 lines
2.6 KiB
C
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#pragma once
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#include <array>
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#include <basis/seadRawPrint.h>
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#include <basis/seadTypes.h>
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#include <math/seadMathCalcCommon.h>
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namespace sead
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{
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template <s32 N>
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class LongBitFlag
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{
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public:
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using Word = u32;
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void makeAllZero() { mStorage.fill(0); }
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void makeAllOne() { mStorage.fill(~Word(0)); }
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Word& getWord(int bit);
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const Word& getWord(int bit) const;
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bool isZero() const;
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void setBit(int bit);
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void resetBit(int bit);
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void changeBit(int bit, bool on);
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void toggleBit(int bit);
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bool isOnBit(int bit) const;
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bool isOffBit(int bit) const;
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/// Popcount.
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int countOnBit() const;
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static Word makeMask(int bit) { return 1u << (bit % BitsPerWord); }
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protected:
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static constexpr s32 BitsPerWord = 8 * sizeof(Word);
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static constexpr s32 Shift = log2(BitsPerWord);
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static_assert(N % BitsPerWord == 0, "N must be a multiple of the number of bits per word");
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std::array<Word, N / BitsPerWord> mStorage{};
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};
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template <s32 N>
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inline typename LongBitFlag<N>::Word& LongBitFlag<N>::getWord(int bit)
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{
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SEAD_ASSERT_MSG(u32(bit) < u32(N), "range over [0,%d) : %d", N, bit);
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return mStorage[bit >> Shift];
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}
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template <s32 N>
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inline const typename LongBitFlag<N>::Word& LongBitFlag<N>::getWord(int bit) const
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{
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SEAD_ASSERT_MSG(u32(bit) < u32(N), "range over [0,%d) : %d", N, bit);
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return mStorage[bit >> Shift];
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}
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template <s32 N>
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inline void LongBitFlag<N>::setBit(int bit)
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{
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getWord(bit) |= makeMask(bit);
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}
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template <s32 N>
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inline void LongBitFlag<N>::resetBit(int bit)
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{
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getWord(bit) &= ~makeMask(bit);
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}
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template <s32 N>
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inline void LongBitFlag<N>::changeBit(int bit, bool on)
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{
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if (on)
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setBit(bit);
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else
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resetBit(bit);
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}
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template <s32 N>
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inline void LongBitFlag<N>::toggleBit(int bit)
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{
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getWord(bit) ^= makeMask(bit);
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}
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template <s32 N>
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inline bool LongBitFlag<N>::isOnBit(int bit) const
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{
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return (getWord(bit) & makeMask(bit)) != 0;
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}
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template <s32 N>
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inline bool LongBitFlag<N>::isOffBit(int bit) const
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{
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return !isOnBit(bit);
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}
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template <s32 N>
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inline bool LongBitFlag<N>::isZero() const
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{
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for (const u32 word : mStorage)
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{
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if (word != 0)
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return false;
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}
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return true;
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}
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template <s32 N>
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inline int LongBitFlag<N>::countOnBit() const
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{
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// This is pretty inefficient, but it appears to be how popcount is implemented
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// in Lunchpack's Lp::Sys::ActorSystem::countActiveChildNum.
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s32 count = 0;
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for (s32 i = 0; i < N; ++i)
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{
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if (isOnBit(i))
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++count;
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}
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return count;
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}
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} // namespace sead
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